[Modpack] Animals Modpack [2.5] -- 2.6 approaching

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Topywo
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Re: [Modpack] Animals Modpack [2.4]

by Topywo » Tue Nov 18, 2014 09:57

MihalyK wrote: Does anyone know for sure which mods actually conflict and whether there are things I might look at specifically in case I misconfigured my server?


Copy/pasted and slightly changed, from an older post of me:

Games > modpacks > mods:
- when a mod is present under minetest/games (dark-blue) and under minetest/mods the one under minetest/mods will be taken (override the one from minetest/games).
- when a mod is present under minetest/games (dark-blue) and under minetest/mods, but in a modpack, the one under minetest/games will be taken (override the one from minetest/mods that's in a modpack).

There are more variations possible (giving headaches), so just only put in your mods folder the mods you actually are planning to use. For 'stocking' your collection of mods just create a directory/folder somewhere else on your computer.


Edit: In this context I mean mods with the same name, not mods with different names, creating the same block/creature etc.
 

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Re: [Modpack] Animals Modpack [2.4]

by bbaez » Fri Dec 05, 2014 05:29

Hi!,

Great mod, but wanted chime in I got the same error MTDad was getting:

With 2.4.2 and minetest 0.4.10, using and item with "replace_with_item" will bring down the server with;
"09:34:32: ERROR[main]: ServerError: /home/otto/.minetest/mods/animals/mobf/fighting.lua:1389: attempt to call method 'get_name' (a nil value)"

Is commenting out the best solution? I encountered the error using Eden game and using a bottle from the bees mod.

Thanks!
 

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Re: [Modpack] Animals Modpack [2.4]

by stormchaser3000 » Fri Dec 05, 2014 08:57

that mod is extremly buggy and i don't seggest using it
 

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Re: [Modpack] Animals Modpack [2.4]

by bbaez » Fri Dec 05, 2014 21:23

"Extermely buggy" Nice pun on the bees mod :) I updated to version 3.0 of the bees mod and will see what happens. Supposedly any item that gives you back an empty container crashes the server. I'll see what happens, but since kids seem to really like the bees mod I'll just do the commenting of line 1389 if I have to.

Thanks for the opinion stormchaser3000
 

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Re: [Modpack] Animals Modpack [2.4]

by bbaez » Mon Dec 08, 2014 18:39

Regarding the error below, it seems that problem was actually with the HUD mod (probably the hunger portion). I upgraded it from 0.5 that comes with the Eden Game to the newest version and the problem hasn't occurred when we tried to replicate it. My son and daughter are 7 and 8, so I am not sure if they are really doing the same series of events but they believe they are.

With 2.4.2 and minetest 0.4.10, using and item with "replace_with_item" will bring down the server with;
"09:34:32: ERROR[main]: ServerError: /home/otto/.minetest/mods/animals/mobf/fighting.lua:1389: attempt to call method 'get_name' (a nil value)"
 

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Re: [Modpack] Animals Modpack [2.4]

by gumangel » Thu Jan 01, 2015 21:50

if u dont see the items to spawn animals in ur inventory try to remove "animal materials"(only if u downloaded "animal materials" alone,if u didnt, then DONT delete the file inside the mod).can anyone tell me if they spawn automaticaly? or i can use command block to set them to spawn animals around the world? beside this,this mod is amazing!
 

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Re: [Modpack] Animals Modpack [2.4]

by MihalyK » Mon Jan 05, 2015 18:31

You know I am sure I discovered a horse cantering across the desert.
I'm very impressed ;)

As far as I have gone with it, v0.4.11 seems to be a great improvement.

I still have an error about mobf server saying it can't write the new conf
from the old conf file, not sure why but allowing permissions on the file
had no effect, still get that error mesg.

Any advice appreciated.

Thanks for your efforts, I love this game. :)
 

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Re: [Modpack] Animals Modpack [2.4]

by afflatus » Mon Jan 05, 2015 19:26

What's up with those screenshots?
Grailtest is sleeping ...
 

cavedweller
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Re: [Modpack] Animals Modpack [2.4]

by cavedweller » Sun Jan 11, 2015 15:28

Seems like the site "http://animalsmod.bplaced.net/" has lapsed, or maybe the author is moving to a different one?
 

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Re: [Modpack] Animals Modpack [2.4]

by afflatus » Sun Jan 11, 2015 15:44

I suspect Sapier has been too busy with core engine issues.
Grailtest is sleeping ...
 

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Re: [Modpack] Animals Modpack [2.4]

by dgm5555 » Wed Feb 04, 2015 11:16

Would it be possible for Sokomines' models to be integrated into the master?
that would add butterfly, donkey, rabbit, swan, turtle
https://github.com/Sokomine/mobf_animals
 

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Re: [Modpack] Animals Modpack [2.4]

by stormchaser3000 » Mon Feb 09, 2015 10:08

i saw something in a license that states something about i can't remove a file or the mod i think. i would like some clairity on that. is it or is it not ok for me to remove the mod after i download it?
 

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Re: [Modpack] Animals Modpack [2.4]

by stormchaser3000 » Tue Feb 10, 2015 17:40

i have the said mods enabled in the mods menu. i just made some code edits so hopefully that isn't the reason for this. (code edits made to animalmaterials)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Irrlicht log: Could not open file of texture: character.png
09:28:56: ACTION[ServerThread]: singleplayer granted (server, shout, fly, password, bring, kick, teleport, ban, noclip, privs, fast, basic_privs, rollback, home, interact, settime, give) privileges to singleplayer
09:29:37: ERROR[main]: mod "animal_chicken" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_clownfish" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_cow" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_deer" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_fish_blue_white" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_gull" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_rat" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_sheep" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_wolf" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "barn" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_archer" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_bear" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_guard" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_npc" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_ostrich" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_shark" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mobf" has unsatisfied dependencies:  "adv_spawning"
09:29:37: ERROR[main]: mod "mobf_settings" has unsatisfied dependencies:  "mobf"
09:29:37: ACTION[main]: MOD: animalmaterials loading ...
09:29:37: ACTION[main]: MOD: animalmaterials mod version 0.1.1 loaded
 

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Re: [Modpack] Animals Modpack [2.4]

by Ochotre » Sun Mar 01, 2015 04:34

It didnt work for me

ERROR[main]: ModError: ModError: Failed to load and run /home/arjuna/.minetest/mods/animals/factions/init.lua

What can i do??
 

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Re: [Modpack] Animals Modpack [2.4]

by Sokomine » Tue Mar 17, 2015 21:05

dgm5555 wrote:Would it be possible for Sokomines' models to be integrated into the master?
that would add butterfly, donkey, rabbit, swan, turtle
https://github.com/Sokomine/mobf_animals

They're not mine :-) They where created by AspireMint. I just made them available as a mod. And AFAIK sapier was working on integrating them? Only problem was contacting AspireMint?

stormchaser3000 wrote:i saw something in a license that states something about i can't remove a file or the mod i think. i would like some clairity on that. is it or is it not ok for me to remove the mod after i download it?

What you do in your local game is your own affair anyway. You can delete unwanted mobs from the modpack. I used to do that for hostile mobs in the past (can't really stand vombies running around freely; they ought to learn how to behave :-))

Ochotre wrote:ERROR[main]: ModError: ModError: Failed to load and run /home/arjuna/.minetest/mods/animals/factions/init.lua

That's not a very informative error message. Did you manage to get it to run by now?
A list of my mods can be found here.
 

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Re: [Modpack] Animals Modpack [2.4]

by Ochotre » Thu Mar 19, 2015 00:56

That's not a very informative error message. Did you manage to get it to run by now?


Nop, the game didn start, and in the debug only that tell me, how can i get a more specific error message, i am very newbie and also my english isn very fluid hehehe, sorry for any error :P.

Thanks
 

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Re: [Modpack] Animals Modpack [2.4]

by ABJ » Wed Apr 01, 2015 12:26

stormchaser3000 wrote:i have the said mods enabled in the mods menu. i just made some code edits so hopefully that isn't the reason for this. (code edits made to animalmaterials)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Irrlicht log: Could not open file of texture: character.png
09:28:56: ACTION[ServerThread]: singleplayer granted (server, shout, fly, password, bring, kick, teleport, ban, noclip, privs, fast, basic_privs, rollback, home, interact, settime, give) privileges to singleplayer
09:29:37: ERROR[main]: mod "animal_chicken" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_clownfish" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_cow" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_deer" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_fish_blue_white" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_gull" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_rat" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_sheep" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_wolf" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "barn" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_archer" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_bear" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_guard" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_npc" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_ostrich" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_shark" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mobf" has unsatisfied dependencies:  "adv_spawning"
09:29:37: ERROR[main]: mod "mobf_settings" has unsatisfied dependencies:  "mobf"
09:29:37: ACTION[main]: MOD: animalmaterials loading ...
09:29:37: ACTION[main]: MOD: animalmaterials mod version 0.1.1 loaded

I get this error also when I download the mod and install without editing . The animals do not spawn. I tried getting this adv_spawning but it did not work (yet more errors)
 

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Re: [Modpack] Animals Modpack [2.4]

by mahmutelmas06 » Wed Apr 01, 2015 20:25

ABJ wrote:
stormchaser3000 wrote:i have the said mods enabled in the mods menu. i just made some code edits so hopefully that isn't the reason for this. (code edits made to animalmaterials)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Irrlicht log: Could not open file of texture: character.png
09:28:56: ACTION[ServerThread]: singleplayer granted (server, shout, fly, password, bring, kick, teleport, ban, noclip, privs, fast, basic_privs, rollback, home, interact, settime, give) privileges to singleplayer
09:29:37: ERROR[main]: mod "animal_chicken" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_clownfish" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_cow" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_deer" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_fish_blue_white" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_gull" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_rat" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_sheep" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "animal_wolf" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "barn" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_archer" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_bear" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_guard" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_npc" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_ostrich" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mob_shark" has unsatisfied dependencies:  "mobf"
09:29:37: ERROR[main]: mod "mobf" has unsatisfied dependencies:  "adv_spawning"
09:29:37: ERROR[main]: mod "mobf_settings" has unsatisfied dependencies:  "mobf"
09:29:37: ACTION[main]: MOD: animalmaterials loading ...
09:29:37: ACTION[main]: MOD: animalmaterials mod version 0.1.1 loaded

I get this error also when I download the mod and install without editing . The animals do not spawn. I tried getting this adv_spawning but it did not work (yet more errors)


try older versions such as
http://www.mediafire.com/download/coj5d ... -2.4.0.zip
My Mods:

Beverage
 

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Re: [Modpack] Animals Modpack [2.4]

by ABJ » Thu Apr 02, 2015 11:20

mahmutelmas06 wrote:
ABJ wrote:[quote="stormchaser3000"
try older versions such as
http://www.mediafire.com/download/coj5d ... -2.4.0.zip

DL does not work-it says an existing connection was forcibly closed by the remote host blah blah blah
 

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Re: [Modpack] Animals Modpack [2.4]

by mahmutelmas06 » Thu Apr 02, 2015 13:44

ABJ wrote:
mahmutelmas06 wrote:
ABJ wrote:[quote="stormchaser3000"
try older versions such as
http://www.mediafire.com/download/coj5d ... -2.4.0.zip

DL does not work-it says an existing connection was forcibly closed by the remote host blah blah blah


Works fine for me
My Mods:

Beverage
 

ABJ
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Re: [Modpack] Animals Modpack [2.4]

by ABJ » Thu Apr 02, 2015 17:36

ABJ wrote:try older versions such as
http://www.mediafire.com/download/coj5d ... -2.4.0.zip
[/quote]
DL does not work-it says an existing connection was forcibly closed by the remote host blah blah blah[/quote]

Works fine for me[/quote]
I have Windows and DL with IDM. Still not working obviously
 

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Christian9
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Re: [Modpack] Animals Modpack [2.4]

by Christian9 » Thu Apr 09, 2015 22:31

You are running the latest version of minetest right?
 

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Re: [Modpack] Animals Modpack [2.4]

by ABJ » Fri Apr 10, 2015 11:10

Christian9 wrote:You are running the latest version of minetest right?

Pretty close. I run 0.4.11
 

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Re: [Modpack] Animals Modpack [2.4]

by Don » Sat Apr 11, 2015 06:16

ABJ wrote:
Christian9 wrote:You are running the latest version of minetest right?

Pretty close. I run 0.4.11

Update to 0.4.12.
Its worth it
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [Modpack] Animals Modpack [2.4]

by ABJ » Sat Apr 11, 2015 06:24

Don wrote:Update to 0.4.12.
Its worth it

OK I will do.
Only problem is Minetest Download page takes forever to load :( Of the many many times I've tried to load that ****, only a few times ever been sitting long enough to succeed.
 

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Re: [Modpack] Animals Modpack [2.4]

by greenman » Tue Jun 02, 2015 22:57

Is there documentation for this mod? I started reading this forum, and came across a link on an early post, but that link is now broken.

There was also nothing on the wiki - I've created http://wiki.minetest.net/Mods/MOB_Framework in the meantime, and the cow article for now, and will try add documentation as I come across things, though since I only installed it today - and haven't played Minecraft before :) - I don't really know how it all works.
 

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Re: [Modpack] Animals Modpack [2.4]

by ABJ » Wed Jun 03, 2015 07:01

Hmmmmmmm I updated to 0.4.12, now it "works", animals spawn and move and stuff, but they can't interact with me enough, like sharks coming to attack me, eating from hand, etc. Or so it seems.

EDIT: Wow nice one greenman! :D
 

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Re: [Modpack] Animals Modpack [2.4]

by Murdoc » Fri Jun 05, 2015 07:57

I'm somewhat new to Minetest myself and just installed this mod. Having a couple issues, one is with the documentation, but I take it others are too? The main problem is the lack of recipes picture at github. Also, cooking meat doesn't seem to work for me, assuming I am doing it right by putting it in the forge along with some fuel.
 

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Re: [Modpack] Animals Modpack [2.4]

by greenman » Fri Jun 05, 2015 13:37

I'm trying to add documentation on the wiki as I can, mostly by looking things up in the Lua. I figured out how to make scissors today, so should be able to shear sheep :) I don't have too much time, but will add when I can. If you have any specific questions let me know and I'll try look them up, or let me know if you come across anything undocumented (there's still lots) for me to add.
 

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Re: [Modpack] Animals Modpack [2.4]

by Sokomine » Fri Jun 05, 2015 16:18

Murdoc wrote:I'm somewhat new to Minetest myself and just installed this mod. Having a couple issues, one is with the documentation, but I take it others are too? The main problem is the lack of recipes picture at github. Also, cooking meat doesn't seem to work for me, assuming I am doing it right by putting it in the forge along with some fuel.

You ought to install a craft guide. They're very practical. The mod unified_inventory might need some getting used to, but once you figured it out it's extremly practical. It has a very good craft guide, shows the blocks available, allows to copy craft receipes directly to the craft grid, comes with bags, has a nice gui for home...all a player could need :-)

It is also possible that there are no receipes for some items. The animals modpack spawns trader huts randomly on the map. Those huts contain traders which will happily sell you a saddle :-) It might be worth searching your world for such a trading post.
A list of my mods can be found here.
 

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