I made a record of myself playing with mobf installed, but the video is a way faster then the audio (damn that on-the-fly compression) so it doesn’t make sense after first 5 minutes...
So just text for now:
- IDK whether model fixed or not - didn't try this time
- vombies aren't so stupid now - that's good
- vombies are faster than me - that's bad. They should be slow
- monsters still have too much HP. 20 HP would do just right if the mob with 20 HP would make 1 HP damage
- ambience + mobf = crappy sound (cause of major slowdown)
- I have 40 fps when am using mobf with several other mods:
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addin_mods creative doors fire give_initial_stuff stairs wool
bucket default dye future_ban legacy vessels
addin_mods consists of the following collection:
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ambience food plantlife
animals_modpack-1.9.11 hunger riesenpilz
animatedfluids inventory_plus sethome
biome_api item_drop snow
boats Jeija-minetest-mod-mesecons-ec07fc2 stairsplus
bones minetest_kill_mod teleporters
butter minetest-skins-master throwing
cactusmod modpack.txt torches3d
chep moreores treegen
deathsound npc walking_light
diamonds obsidian workbench
drowning particles worldtime
farming pipeworks
Believe me, I want more ;)
- readme should contain some technical info. You've wrote tons of code and that's near impossible to look into that every time I have some LUA server error. Just put some info in the readme - what may cause that problems and what should we do as the users ;)
- monsters should be able to swim (or die in water if not)
- mobs shouldn't be walkable-through
- player should be able to push mobs (includes "to push-off the cliff")
- sheep (or lamb) does not change it's position when punched. Cow does.
- player shouldn't be able to push a mob through the trees (by hitting them too)
- too many mobs around (12 meshes) and neither mobf nor velocity based follow movgen looks good. velocity based follow movgen is "teleporting" while mobf is "suffering from electricity charge" (IDK how to put that in English... Shhining force III called that "paralysed")
- monsters turn around and follow player like they should, but when there's some lags they continue to move in the last direction. Because of velocity usage. I think that's not fixable, 'cause no one know the lags are coming. velocity based follow movgen just disappear to appear later in the different position when the lags are gone.
- I saw a hen, which was falling from the cliff (4 voxels height) then dissapearing then appearing again on the top of that cliff. I killed it while it was flying and got chicken meat. So I don't now what was glitching, but smth was.
- I have met a hen, a cow, an ultra-fast vombie, a bird w/o animation, a big red and a fish. I've played for an hour and haven't seen the others - a wolf or a slime...
I can't remember more of it... If it will be ok to upload a video with de-syncronised audio/video tracks then I will do that.
I noticed that cow is animated. Could you give a link on how-to-do that animation so I can make some more models? It's not like I'm new to Blender, I know the basics ;)