lyghtkruz wrote:My son was lost and I was flying around looking for him to help him get back.
Topywo wrote:lyghtkruz wrote:My son was lost and I was flying around looking for him to help him get back.
Pressing the key F5 gives your coordinates up left of the screen.
lyghtkruz wrote: When I had the issue with the sheep spawning, it was because I set fast mode on and flying mode. This was on a server which is normally set to survival mode.
sawik wrote:Hi guys! Did someone try to add line_of_sight() function to this mod? It would by nice if the creatures cannot see through walls...
RavonTUS wrote:Greetings,
Can you tell me which "wool" dependancy this needs?
-Ravon
RavonTUS wrote:Greetings,
Can you tell me which "wool" dependancy this needs?
-Ravon
Matsetes wrote:I had TOO MUCH crashes and the client said that there is a problem with the line 323 of sheep.lua, which is the one for the jump of the sheep...
Can anyone tell me what I have to do?
I like very much your mod but I cannot play that way
BlockMen wrote:
I will post an update next time, but until then not using the mod is the best way to prevent crashes i guess.
BlockMen wrote:Ghosts have 15 HP and don't drop any items atm (might be changed if i have an idea what they could drop; suggestions welcome).
Rhys wrote:Would be cool if sheep could follow you with wheat, so people can make a sheep pen for them. And also, I think the ghosts should drop string or paper, or even both?
AgentX wrote:Really love your mod, would like to know how to edit the damage the Ghosts and Zombies do, could you explain it to me? I've already changed the spawn rate and speed, just not sure how to change the damage.
Thanks
function creatures.attack(self, pos1, pos2, dist, range)
if not self then return end
if not pos1 or not pos2 then return end
if minetest.line_of_sight(pos1,pos2) ~= true then
return
end
if dist < range and self.attacking_timer > 0.6 then
self.attacker:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=1}
})
self.attacking_timer = 0
end
end
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