[Mod] Skylands [4.2.1] [skylands]

poet.nohit
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Re: [Mod] Skylands [4.2.1] [skylands]

by poet.nohit » Mon Mar 23, 2015 19:44

Interesting. You know, I've been toying with some ideas for nether portals, but maybe what I need are Skyland portals...
 

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Re: [Mod] Skylands [4.2.1] [skylands]

by wcwyes » Thu Jun 11, 2015 01:01

there are 4 missing png files
skylands_tool_airsword.png
skylands_cavorite_jar.png
skylands_hallowed_air.png
skylands_holyhilt.png
 

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Re: [Mod] Skylands [4.2.1] [skylands]

by HeroOfTheWinds » Mon Jun 15, 2015 01:36

Thanks for the catch. I'm surprised I missed that, and even more surprised it wasn't found sooner. Needless to say, fixed!
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Why let the ground limit you when you can reach for the sky?
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Prot
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Re: [Mod] Skylands [4.2.1] [skylands]

by Prot » Wed Jul 15, 2015 20:29

I want to add to the server, but found that these flying Islands cast a huge shadow on the usual grounds,
and the sky is blinking under them, that's a problem.
Image

Image

Image

Image
 

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HeroOfTheWinds
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Re: [Mod] Skylands [4.2.1] [skylands]

by HeroOfTheWinds » Tue Jul 21, 2015 21:02

Yeah, sadly that is an engine-side problem. I can't do much about it, but I can posit that the shadows will not appear if the land if generated before the islands above it.
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

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Re: [Mod] Skylands [4.2.1] [skylands]

by ozkur » Sun Jul 31, 2016 20:17

can you set it to generate another world(as a floating island, about 5000-8000)? I'm trying to make a mod that adds planets, and the moon.
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programmingchicken
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Re: [Mod] Skylands [4.2.1] [skylands]

by programmingchicken » Mon Aug 01, 2016 16:29

ozkur wrote:can you set it to generate another world(as a floating island, about 5000-8000)? I'm trying to make a mod that adds planets, and the moon.

why not just make a map?
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Re: [Mod] Skylands [4.2.1] [skylands]

by ozkur » Mon Aug 01, 2016 17:02

i want it spanning the entire world, and im a little lazy to do a 3000000000 * 3000 blocks.

oh, yeah. i kinda want each planet normal, but stacked one on top the other, high enough to not cast shadows and cause problems.
Biplanes! 'Nuff said

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programmingchicken
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Re: [Mod] Skylands [4.2.1] [skylands]

by programmingchicken » Mon Aug 01, 2016 19:56

ozkur wrote:i want it spanning the entire world, and im a little lazy to do a 3000000000 * 3000 blocks.

oh, yeah. i kinda want each planet normal, but stacked one on top the other, high enough to not cast shadows and cause problems.

Look into the oldcoder "moon" mod. It has the earth under (or above?) the moon, and if you just repeat that a few times with code, you can get 10 more earths and 1000 hours more worldgen time.
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Re: [Mod] Skylands [4.2.1] [skylands]

by ozkur » Mon Aug 01, 2016 20:01

programmingchicken wrote:
ozkur wrote:i want it spanning the entire world, and im a little lazy to do a 3000000000 * 3000 blocks.

oh, yeah. i kinda want each planet normal, but stacked one on top the other, high enough to not cast shadows and cause problems.

Look into the oldcoder "moon" mod. It has the earth under (or above?) the moon, and if you just repeat that a few times with code, you can get 10 more earths and 1000 hours more worldgen time.

thanks.
Biplanes! 'Nuff said

I am a native English speaker, Ich spreche kein Deuscht, mais je parle un pue français.
 

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programmingchicken
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Re: [Mod] Skylands [4.2.1] [skylands]

by programmingchicken » Mon Aug 01, 2016 20:12

ozkur wrote:
programmingchicken wrote:
ozkur wrote:i want it spanning the entire world, and im a little lazy to do a 3000000000 * 3000 blocks.

oh, yeah. i kinda want each planet normal, but stacked one on top the other, high enough to not cast shadows and cause problems.

Look into the oldcoder "moon" mod. It has the earth under (or above?) the moon, and if you just repeat that a few times with code, you can get 10 more earths and 1000 hours more worldgen time.

thanks.

( ͡° ͜ʖ ͡°).
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Re: [Mod] Skylands [4.2.1] [skylands]

by TumeniNodes » Mon Aug 01, 2016 20:37

This could be used to create a Journey to the Center of the Earth map : )
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ozkur
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Re: [Mod] Skylands [4.2.1] [skylands]

by ozkur » Mon Aug 01, 2016 21:56

no idea what that is, but it sounds cool!
Biplanes! 'Nuff said

I am a native English speaker, Ich spreche kein Deuscht, mais je parle un pue français.
 

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