[Mod] Factory [0.5.0.1] [factory]

skyduskguy
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Joined: Mon Jan 04, 2016 04:16

Re: [Mod] Factory [0.5.0.1] [factory]

by skyduskguy » Mon Jan 04, 2016 04:17

Recipies pls!
 

skyduskguy
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Posts: 14
Joined: Mon Jan 04, 2016 04:16

Re: [Mod] Factory [0.5.0.1] [factory]

by skyduskguy » Mon Jan 04, 2016 06:27

Never mind looks like this mod is depreciated :( sad day I love belts too
 

LordNevar
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Re: [Mod] Factory [0.5.0.1] [factory]

by LordNevar » Sun Dec 18, 2016 07:24

the mod loads for me but when a node gets on a belt it shuts down minetest and shows me this message

sorry for the screenshot and not code still learning all this
Attachments
screenshot_20161217_231239.png
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narrnika
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GitHub: narrnika
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Re: [Mod] Factory [0.5.0.1] [factory]

by narrnika » Tue Mar 14, 2017 19:55

LordNevar wrote:the mod loads for me but when a node gets on a belt it shuts down minetest and shows me this message


Instead of line 124 in factory/machines/belt.lua you can write this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.spawn_item({x = pos.x + veldir.x / 3, y = pos.y, z = pos.z + veldir.z / 3}, stack)
I'm sorry, my english - is google-translate.
 

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theFox
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Re: [Mod] Factory [0.4] [factory]

by theFox » Sun Mar 19, 2017 14:22

the_rouge_pilot wrote:Whenever I use the industrial furnace, the game crashes. No error code.

Try looking into "debug.txt", you can find it in the minetest folder, in the bin folder in the minetest folder or in your documents folder.
my mod:
usefull_contraptions


(ง'̀-'́)ง
 

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