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MTS Schematic Files

PostPosted: Sun Aug 05, 2018 00:31
by slopsbucket
Shortly after the official release of minetest 0.4.15 there was a bug introduced that affects the loading of schematic files. If you're having trouble with large chunks of my schematics missing after you import them I have written a tutorial that helps you work around it:

https://forum.minetest.org/viewtopic.php?f=12&t=17448

If you are using Minetest 0.4.17 or later the problems get much worse.

Here are schematics of some buildings I’ve made in mts format. Any files I post in this thread can be considered public domain, the only thing you can’t do with them is prevent other people from also using them.

For those who wish to be more precise, all my works are distributed under a Mit/X license unless otherwise stated. This means that you can also use them for commercial purposes if you wish.



Palace (with real gate houses)

201 X 201
50 high, 3 deep.
Dig down 2 squares and mark the 3rd as Position 1.


No Mods Required

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Sun Aug 05, 2018 00:37
by slopsbucket
Apartment Tower

131 X 131
100 high, position 1 is ground level

No Mods Required

Re: MTS Schematic Files

PostPosted: Sun Aug 05, 2018 00:51
by slopsbucket
The Citadel

Includes housing for 128 players.

[EDIT]

I just noticed a bug when using this version of the Citadel in minetest 0.4.15 and the older version of minetest_game that I'm using, I don't know if this affects anyone else or not.

When I load this schem it can't place any of the torches on walls or ceilings.

Because of this I've added an older version as well, "citadel.mts". Slightly different size though because it includes the bit of grass and road surrounding it.

301 X 301
50 high, 2 deep, dig 1 block and mark the one underneath it.

[End of EDIT]



281 X 281
50 high, 2 deep. Dig 1 block and mark the one underneath it.

No Mods Required.


Cheers,

Andrew

Re: MTS Schematic Files

PostPosted: Sun Aug 05, 2018 01:03
by slopsbucket
Community Challenge:

Build a city inside the walls.

411 X 411
62 high, 3 deep
Dig down 2 squares and mark the 3rd as Position 1.

No Mods Required

Re: MTS Schematic Files

PostPosted: Sun Aug 05, 2018 01:05
by slopsbucket
A Tiny Fort

43 X 43
25 high, position 1 is ground level.

No Mods Required

Re: MTS Schematic Files

PostPosted: Sun Aug 05, 2018 01:08
by slopsbucket
The Ranger’s Outpost.

29 X 24
18 high, position 1 is ground level.

No Mods Required.

Re: MTS Schematic Files

PostPosted: Sun Aug 05, 2018 05:17
by slopsbucket
Empty Gardens

I’ve made a few attempts at filling this with plants and stuff but I was never happy with the result. Maybe some of you will have better luck.

201 X 201
1 high, 3 deep.
Dig down 2 squares and mark the 3rd as Position 1.

No Mods Required

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Sun Aug 05, 2018 05:43
by slopsbucket
Temple of the Sacred Well.

85 X 85
15 high, position 1 is ground level.

No Mods Required.

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Sun Aug 05, 2018 06:01
by slopsbucket
Huge Temple

I found a map that I liked on some FPS game forum and shamelessly converted it to this.

I had a fair go at it and this was the best I could come up with. I think I did pretty good with the inside but the outside is rubbish. I’m hoping some of you can make something nice where I failed. Next post is the base floor plan that I made.

72 X 204
20 high, position 1 is ground level

No Mods Required

Re: MTS Schematic Files

PostPosted: Sun Aug 05, 2018 06:09
by slopsbucket
Here's the base floor plan of that huge temple. I really do hope some of you can build something from it better than I did.

72 X 204
1 high, position 1 is ground level

No Mods Required

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Mon Aug 06, 2018 06:55
by slopsbucket
The famous Hanging Gardens of Babylon


101 X 101
95 high, position 1 is ground level

Mods required:

Technic (only for the rubber trees)

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Mon Aug 06, 2018 06:58
by slopsbucket
Garden Castle, another pretty one.

113 X 113
46 high, position 1 is ground level.

Mods Required:
Technic (just for the rubber trees)

Re: MTS Schematic Files

PostPosted: Mon Aug 06, 2018 07:10
by slopsbucket
Just another castle. Pretty though.

203 X 203
42 high, 3 deep.

No Mods Required.

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Mon Aug 06, 2018 07:13
by slopsbucket
The Great Forum

145 X 145
21 high, 3 deep
That means you have to dig down 2 blocks and mark the 3rd as Position 1.

No Mods Required

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Wed Aug 08, 2018 00:01
by slopsbucket
Kiosk

51 X 51
17 high, position 1 is ground level.

No Mods Required.

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Wed Aug 08, 2018 10:21
by slopsbucket
A really big house.

Unfurnished but it has nice gardens.

131 X 131
26 high, 3 deep.

Dig down 2 blocks then mark the third.

No Mods Required.

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Thu Aug 09, 2018 08:29
by slopsbucket
The Villa Beata

From one of my favourite stories, Pug’s house.

133 X 133

16 high, 3 deep.

You need to dig down 2 squares and mark the third.

No Mods Required.

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Sat Aug 18, 2018 03:20
by slopsbucket
Searching through some old maps I found this one:

Nothertemple

91 X 91
30 high, 3 deep.

requires animals-modpack because there's fish in the pond.

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Tue Aug 21, 2018 03:20
by slopsbucket
The Restaurant

This is the non-technic version, I'll also post a map for the original.

111 X 111
18 high, 2 deep, dig 1 block and mark the one underneath it.

Mods Required:
craft_guide
home-decor

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Sun Sep 09, 2018 22:55
by slopsbucket
Angkor Wat Floor Plan.

Hi everyone, here's the final version of the floor plan that I ended up with, the one that works. Working this floor plan out was probably almost as much work as the build itself, I hope some of you will find it useful.

Some small adjustments are still required but it's close enough to give you a good start.

AngkorMap05.mts

800x577
22 high, Position 1 is ground level.

No Mods Required.

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Thu Oct 04, 2018 23:47
by slopsbucket
OK everyone, here's what you've all been waiting for:

Angkor Wat.

800 x 577
83 high, Position 1 is ground level.

Mods Required:

castle
moreblocks
stoneworks

38 million nodes.

There will still be a few minor tweaks, a little polishing, and maybe different textures, but for all intents and puposes I'm prepared to call it finished.

Enjoy.

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Tue Oct 30, 2018 12:20
by slopsbucket
A decorative tower.

33 x 33
72 high, 3 deep. Dig down 2 and mark the 3rd.

Mods Required:

moreblocks
facades
caverealms

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Wed Feb 06, 2019 05:13
by slopsbucket
The Grand Hall

45 x 65
26 high, 3 deep.

No Mods Required.

Re: MTS Schematic Files

PostPosted: Tue Feb 19, 2019 12:07
by slopsbucket
The Star Dome.

See inside to find out why I called it that.

103 x 103
51 high, 2 deep.

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Thu Feb 21, 2019 03:58
by Bullkang
Thank you for sharing all of these fantastic creations of yours slopsbucket! They are tremendous!

Re: MTS Schematic Files

PostPosted: Thu Feb 21, 2019 04:04
by Bullkang
Hello slopsbucket,

I'm very interested to know how to make floor plans? did you use cobble or stone (the black colored nodes)?
Do you place them one node at a time or do you use worldedit or some other software to insert a floor plan in a map?

Thank you

Re: MTS Schematic Files

PostPosted: Thu Feb 21, 2019 22:35
by slopsbucket
Hi BullKang.

Thank you for asking this question, I believe it’s a very important question because I believe that much of the work involved in a build lies in the development of a good floor plan. Once you get that right the rest of it just seems to make sense. See my “How I Build Castles” post at https://forum.minetest.org/viewtopic.php?f=12&t=17542

But I sense this is not quite the answer you are looking for.

I’ll dig deeper. I’ll use the Star Dome as an example.

Before I even start, I want a flat level area of grass and I want a road 5 nodes wide around the edge of it so that no grasses or flowers start to intrude into my build area. This is a lot easier since OldCoder rewrote worldedit.

I use the Flat mapgen, but I have lakes enabled, these options are available under All Settings in the graphical interface. That way I get large flat building areas and a little bit of pretty. Best of both worlds sort of thing.

For my style of building you need debug information showing in the upper left hand corner of the screen because it shows coordinates of where you are, simple maths is used to make things properly square and make them all line up. Use the F5 key to turn debug info on.

On start of a new world, don’t waste any time flying around and exploring, just where you stand, very first command: /grantme all

Very next thing, open worldedit (coderedit) and set Position 1 to 200, 8, 200.
Set Position 2 to -200, 8, -200.

Use the Set Nodes function to set all those nodes to: sandstonebrick.

Change coordinates in worldedit, forget those silly shadows, don’t waste your time with mapfix, there’s an easier way to get rid of them after.

Set Position1 to 195, 8, 195.
Set Position2 to -195, 8. -195.

Use the Set Nodes feature and set nodes to: dirt_with_grass.

Now to get rid of all the weeds and trees and stuff, and get rid of all them nasty shadows in one hit.

Set Position1 to 200, 9, 200.
Set Position2 to -200, 23, -200.

Use the Set nodes Function and set those nodes to: air.

That gives you a nice clean slate to start building on. For laying out my floor plan I always use whatever material I intend to build with. It’s not just a floor plan, it’s a template that worldedit can use to do much of my building for me.

For the Star Dome I already knew that I wanted to use a darker stone – stonebrick. I had already decided that I wanted a large dome (created by worldedit) with 4 towers. My clean slate has it’s exact centre at 0, 8, 0, I usually mark this spot with a torch.

I placed a single node of stonebrick at 50, 9, 50, this would be the outer corner of my building. For no real reason I decided to make the corner towers 13 nodes wide so I made a square 13 x 13 out of stonebrick. I put the rotated stairs for cornices in the four corners of this square, and I put the sandstonebrick floor in it.

Now for the simple maths. My building is going to end up 101 nodes wide, my tower is 13 nodes wide. 101 – 13 = 88. So I copied my small square and it’s floor 88 nodes away in 2 directions, then copied one of those 88 nodes to make the plan of all 4 towers. Double check the coordinates of all 4 outer corners to make sure you got your maths right.

Then I stood at the exact centre of the map and I used the Create Dome feature of worldedit to create the dome. I then put a row of blocks down to define the walls and removed bits of the dome that were hanging outside those walls. I put more pieces of cornice in where the walls met the towers, and I removed the very bottom layer of nodes from the dome.

I set Pos1 and Pos2 to two opposite corners of the building, looked straight up at the sky, and copied, 1 node, 2 nodes, etc, until I got a wall height that I was happy with. Doing this removed unwanted parts of the dome at the same time. I settled on 12 nodes high.

At first I tried to build large arched doorways in the centre of the four sides but it didn’t look right, so I copied one of those tower sections to the centre and decided I liked that more. I repeated that for all 4 sides. One at a time I copied tower sections straight up, 12 nodes, and 24 nodes to get tall towers, did the same for the middle ones but only copied 12 nodes to keep them shorter.

It was at about this stage that I decided that the building was looking too plain and needed a little decoration, so I used worldedit to change stairs:stair_stonebrick to stairs:stair_sandstonebrick.

Creating that building with stairs and floors inside the towers, tower rooves, etc, took about 2 hours. The floor and the ceiling took considerably longer.

If you have a specific floor plan that you want to use there’s also a mod called imageloader that should be integrated in to Bucket Game soon, that’s how I created the floor plan for Angkor Wat – https://forum.minetest.org/viewtopic.php?f=12&t=17440.

I copied a map from a university website and imported it. The map turned out to be quite inaccurate but still...

Hope that helps.

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Sat Feb 23, 2019 01:55
by slopsbucket
The Maze.

With a pleasant garden in the middle.

This is a test and a demonstration of the imageloader mod which is very useful for importing floor plans. The actual maze was created by the maze screensaver, one of the collection of screensavers in xscreensaver.

352 x 265
34 high, 2 deep.

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Thu Feb 28, 2019 03:19
by slopsbucket
Twisted.

Just for a change I wanted to build something not square. Sort of.

I included a picture of the original floor plan for those that might be curious.

101 x 101
24 high, 3 deep.

Cheers,

Andrew.

Re: MTS Schematic Files

PostPosted: Thu Feb 28, 2019 08:14
by Bullkang
I am eternally grateful for this well elaborated walk through guide, step by step progression of your build, it has given me great insight and I feel much more confident in accomplishing the project I've had in mind. Thank you once more Slopsbucket for taking your time to share your knowledge.