[Map] Karsthafen

Loadable maps as opposed to OldCoder's zoomable maps
User avatar
MineYoshi
Member
 
Posts: 4267
Joined: Wed Jul 08, 2015 13:20
GitHub: MineYosh
IRC: MineYoshi
In-game: Kirby_Retro

Re: [Map] Karsthafen (New download from 07 May 2016!)

by MineYoshi » Mon May 16, 2016 20:50

solars wrote:
wilkgr76 wrote:For uploading, you can do what I did. Get a free domain somewhere (e.g. altervista) then just upload it. This also enables it to be wgettable.


This sounds very good, but I don't speak Spanish and don't understand a word at Altervista. And I don't know similar sites in German or English. :(


*Ahemmm* You can use version in English... *Ahemmm*
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

User avatar
wilkgr76
Member
 
Posts: 680
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76
IRC: wilkgr
In-game: wilkgr

Re: [Map] Karsthafen (New download from 07 May 2016!)

by wilkgr76 » Mon May 16, 2016 22:00

MineYoshi wrote:
solars wrote:
wilkgr76 wrote:For uploading, you can do what I did. Get a free domain somewhere (e.g. altervista) then just upload it. This also enables it to be wgettable.


This sounds very good, but I don't speak Spanish and don't understand a word at Altervista. And I don't know similar sites in German or English. :(


*Ahemmm* You can use version in English... *Ahemmm*

*cough*cough*
I do not care.
 

cimbakahn
Member
 
Posts: 36
Joined: Sat Aug 29, 2015 20:03
IRC: cimbakahn
In-game: cimbakahn

Re: [Map] Karsthafen (New download from 07 May 2016!)

by cimbakahn » Mon May 16, 2016 22:38

Leave everything (in the world) in German. It will preserve the atmosphere of the world, and keep it unique. If anyone wants to know what the words mean, have them type it into google translator like i did. It is also very helpful for me (the way it is), because i am learning German. I have the previous Karsthafen world, and it is a wonderful experience.
 

cimbakahn
Member
 
Posts: 36
Joined: Sat Aug 29, 2015 20:03
IRC: cimbakahn
In-game: cimbakahn

Re: [Map] Karsthafen (New download from 07 May 2016!)

by cimbakahn » Mon May 16, 2016 22:46

What is the difference between both of these downloads above? I don't understand what the minetestmapper-numpy.py build map is?

And here is the download: https://drive.google.com/open?id=0Bzjst ... DMxZlVkWlU

An actual with minetestmapper-numpy.py build map: https://drive.google.com/open?id=0Bzjst ... Hp2Nnc2UU0
 

cimbakahn
Member
 
Posts: 36
Joined: Sat Aug 29, 2015 20:03
IRC: cimbakahn
In-game: cimbakahn

Re: [Map] Karsthafen (New download from 07 May 2016!)

by cimbakahn » Mon May 16, 2016 22:51

Oh! It's a map to show you the world, and how to get around.
 

User avatar
solars
Member
 
Posts: 370
Joined: Sat Jul 20, 2013 15:16

Re: [Map] Karsthafen (New download from 07 May 2016!)

by solars » Tue May 17, 2016 18:12

Thanks for the link of the english version. (And yes, sometime I see nothing. You see nothing Solars...)

After the Registration at Altervista:

The service is temporarily unavailable. We're working on it.


Next try tomorrow...
:(

And here a image of the actual work-process:

Image

You see the new northern living area of Schwarzalbenheim (Black Elfen Home). Its only the beginning. There will be a mine too in the future.

To the minetestmapper-map: Has anybody an idea, how to name it, so that everybody knows, what it is?
 

User avatar
wilkgr76
Member
 
Posts: 680
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76
IRC: wilkgr
In-game: wilkgr

Re: [Map] Karsthafen (New download from 07 May 2016!)

by wilkgr76 » Tue May 17, 2016 22:05

That looks awesome, solars!!
I do not care.
 

User avatar
solars
Member
 
Posts: 370
Joined: Sat Jul 20, 2013 15:16

Re: [Map] Karsthafen (New download from 07 May 2016!)

by solars » Fri May 20, 2016 22:14

wilkgr76 wrote:That looks awesome, solars!!


Thanks. :)

It's not easy to build attractive buildings under the ground... The range of the light from the torches is to small for many things I want to build. :(
But I hope I will build enough varying themes in Schwarzalbenheim, so it will be fun to run around in the city.

Tonight, i finished the blacksmith's workshop:
Image

In the background, you see the finished northern living area.

I think, the next thing, I will build under the ground, will be a big temple.
 

User avatar
MineYoshi
Member
 
Posts: 4267
Joined: Wed Jul 08, 2015 13:20
GitHub: MineYosh
IRC: MineYoshi
In-game: Kirby_Retro

Re: [Map] Karsthafen (New download from 07 May 2016!)

by MineYoshi » Fri May 20, 2016 22:23

solars wrote:
wilkgr76 wrote:That looks awesome, solars!!


Thanks. :)

It's not easy to build attractive buildings under the ground... The range of the light from the torches is to small for many things I want to build. :(
But I hope I will build enough varying themes in Schwarzalbenheim, so it will be fun to run around in the city.

Tonight, i finished the blacksmith's workshop:
Image
Nice!

In the background, you see the finished northern living area.

I think, the next thing, I will build under the ground, will be a big temple.
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

User avatar
wilkgr76
Member
 
Posts: 680
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76
IRC: wilkgr
In-game: wilkgr

Re: [Map] Karsthafen (New download from 07 May 2016!)

by wilkgr76 » Fri May 20, 2016 22:53

Nice :)

Mese lamps mightn't fit quite as well, but I believe they emit more light. Then again, they could act as neon lights...
I do not care.
 

User avatar
solars
Member
 
Posts: 370
Joined: Sat Jul 20, 2013 15:16

Re: [Map] Karsthafen (New download from 07 May 2016!)

by solars » Sat May 28, 2016 20:50

wilkgr76 wrote:Mese lamps mightn't fit quite as well, but I believe they emit more light. Then again, they could act as neon lights...


I have used the mese lamps at the new temple of Schwarzalbenheim:
Image

I think it worked well. But in the future, I will use it only in modern buildings like in Königsdorf.
In the Devils Mines, I will use lava for more light, and more torches like before.
 

User avatar
TumeniNodes
Member
 
Posts: 1335
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes

Re: [Map] Karsthafen (New download from 07 May 2016!)

by TumeniNodes » Sat May 28, 2016 21:26

Uh oh..., I see the signs of a cult here..., What's really going on here? :P
Flick?... Flick who?
 

User avatar
solars
Member
 
Posts: 370
Joined: Sat Jul 20, 2013 15:16

Re: [Map] Karsthafen (New download from 07 May 2016!)

by solars » Sat Jun 04, 2016 22:51

TumeniNodes wrote:Uh oh..., I see the signs of a cult here..., What's really going on here? :P


NO WAY! No, there no signs of a cult there. And look, there is a church in process of construction at Königsdorf:
Image

You see, you can feel reassured. Everything is OK.

;)
Attachments
kirche.jpg
kirche.jpg (68.28 KiB) Viewed 5572 times
Last edited by solars on Sun Jun 19, 2016 22:26, edited 1 time in total.
 

User avatar
TumeniNodes
Member
 
Posts: 1335
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes

Re: [Map] Karsthafen (New download from 07 May 2016!)

by TumeniNodes » Sun Jun 05, 2016 01:02

solars wrote:
TumeniNodes wrote:Uh oh..., I see the signs of a cult here..., What's really going on here? :P


NO WAY! No, there no signs of a cult there. And look, there is a church in process of construction at Königsdorf:
Image

You see, you can feel reassured. Everything is OK.

;)


Alllllllrighty then..., but we're watching you....
:P

BTW, that looks freakin' GREAT!!! I'm a huge fan
Flick?... Flick who?
 

User avatar
solars
Member
 
Posts: 370
Joined: Sat Jul 20, 2013 15:16

Re: [Map] Karsthafen (New download from 07 May 2016!)

by solars » Sun Jun 12, 2016 19:08

TumeniNodes wrote:Alllllllrighty then..., but we're watching you....
:P


Then look. There are 2 new steeples!
Image
And a third very big steeple will be build at this church in the future.

TumeniNodes wrote:BTW, that looks freakin' GREAT!!! I'm a huge fan


Thanks for the compliment.
Attachments
turm.jpg
turm.jpg (106.51 KiB) Viewed 5572 times
Last edited by solars on Sun Jun 19, 2016 22:25, edited 1 time in total.
 

User avatar
TumeniNodes
Member
 
Posts: 1335
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes

Re: [Map] Karsthafen

by TumeniNodes » Mon Jun 13, 2016 02:16

stunning
Flick?... Flick who?
 

im-poke
Member
 
Posts: 1042
Joined: Sat Apr 18, 2015 15:50
IRC: poke
In-game: poke

Re: [Map] Karsthafen

by im-poke » Wed Jun 15, 2016 11:31

you said "Meritensee (Merits Sea)", but "see" means lake. that's irritating, translating german to English, heh? i have made that fault often enough.
ARE YOU A NYAN CAT?????
--ABJ
 

User avatar
solars
Member
 
Posts: 370
Joined: Sat Jul 20, 2013 15:16

Re: [Map] Karsthafen

by solars » Fri Jun 17, 2016 20:44

TumeniNodes wrote:stunning


Thanks. :)

im-poke wrote:you said "Meritensee (Merits Sea)", but "see" means lake. that's irritating, translating german to English, heh? i have made that fault often enough.


Thanks. i have corrected it in the first post. I think, I meant "die See" (the ocean, the sea) instead of "der See" (the lake). But if I think of it, "die See" make no sense in this city name, so it can only bee "Merits Lake"...

Since I haven't build on my map since the last post, this time I have a new image of the oldest part of the map: Karsthafen, with the Karsthafen Mines in the foreground and the Devils Tower in the background:
Image

And now, I will begin to build this weekends part on the map. I hope, I can finish the main entrance of the church.
Attachments
kh.jpg
kh.jpg (232.54 KiB) Viewed 5572 times
 

User avatar
solars
Member
 
Posts: 370
Joined: Sat Jul 20, 2013 15:16

Re: [Map] Karsthafen

by solars » Sun Jun 26, 2016 14:26

The outside of the new church is finished:

Image
Kirche_von_hinten.jpg
Kirche_von_hinten.jpg (107.99 KiB) Viewed 5572 times
View from the front


Image
Kirche_von_vorne.jpg
Kirche_von_vorne.jpg (88.07 KiB) Viewed 5572 times
View from the rear


There are many things to do on the inside and after this, I will build the houses around the church. :)
 

User avatar
TumeniNodes
Member
 
Posts: 1335
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes

Re: [Map] Karsthafen

by TumeniNodes » Sun Jun 26, 2016 19:39

solars wrote:The outside of the new church is finished:

Image
Kirche_von_hinten.jpg
View from the front


Image
Kirche_von_vorne.jpg
View from the rear


There are many things to do on the inside and after this, I will build the houses around the church. :)


I am completely speechless.... WOW!
I think I speak for most, (if not everyone here) when I say.... https://www.youtube.com/watch?v=DKXjk3JexSg
Flick?... Flick who?
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Map] Karsthafen

by azekill_DIABLO » Mon Jun 27, 2016 11:26

very nice map! maybe one of the most beautiful i've ever seen!
i'm blowing it with my nuke TNT :D
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Map] Karsthafen

by azekill_DIABLO » Mon Jun 27, 2016 15:12

screenshot_20160627_170712.png
screenshot_20160627_170712.png (464.13 KiB) Viewed 5572 times
i have unknow nodes everywhere.....
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
solars
Member
 
Posts: 370
Joined: Sat Jul 20, 2013 15:16

Re: [Map] Karsthafen

by solars » Mon Jun 27, 2016 16:39

azekill_DIABLO wrote:i have unknow nodes everywhere.....


Here is a comparson of your screenshot with my version of Minetest:
Image
Image
bugvergleich.jpg
bugvergleich.jpg (103.89 KiB) Viewed 5572 times
You see, I have tried to use the same image with the same position.

I'am sorry, I have forgotten to write in english again...

Here now the english version:

You see, the doors, signs, slaps and stairs are not displayed. But these are part of Minetest and don't need additional add ons.
And the existing blocks looks very different. You can see that at the cay block, that is white in Minetest vanilla, but yellow with white pattern at your version. Do you use a texture pack, or is this the default at your Minetest?

So, my first Question is: What version of Minetest do you use? It says on the top 0.4.14, but there must be a difference between your version and the standard variant. Especially slaps are already longer part of Minetest. Where did you downloaded the programm?

Original post was:
Wie man sieht werden Türen, Schilder, Halbblöcke und Treppen nicht angezeigt. Diese sind jedoch Bestandteil von Minetest und benötigen keine zusätzlichen AddOns.
Und die existierenden Blöcke sehen völlig anders aus. Besonders stark fällt das bei "clay" auf, das bei Minetest Vanilla fast weiß ist, und bei Dir gelb mit weißem Muster drin. Benutzt Du ein Texturpack, oder ist das bei Dir die Standardeinstellung des Spiels?

Deshalb ist meine erste Frage: Welche Version von Minetest benutzt Du? Oben steht zwar 0.4.14, aber irgendein Unterschied zur Standard-Variante von minetest-game von der 0.4.14 muss es ja geben. Vor allem sind Slabs ja schon länger Bestandteil von Minetest. Wo hast Du diese Version heruntergeladen?
Last edited by solars on Mon Jun 27, 2016 20:15, edited 1 time in total.
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Map] Karsthafen

by azekill_DIABLO » Mon Jun 27, 2016 17:26

can someone says me that in english?
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Map] Karsthafen

by azekill_DIABLO » Mon Jun 27, 2016 17:28

As you can see , I tried to choose the same image.

As you can see are not displayed doors , signage , half blocks and stairs . However, these are part of mine test and do not require additional add-ons.
And the existing blocks look completely different. Particularly strong falls on in "clay " , which is almost white at Minetest Vanilla , and when you yellow with white pattern inside . Do you use a texture pack , or is that to you the default setting of the game?

Therefore, my first question is : What version of Minetest do you use ? Although the top is 0.4.14 , but any difference between the standard variant of mine test -game of the 0.4.14 there must be yes . Especially Slabs are already longer part of mine test . Where did you downloaded the release ?


ok i'm sorry i use a pack and my own minetest game in 4.14

in german:
ok ich bin traurig, dass ich verwenden, um eine Packung und mein eigenes Spiel Minetest in 4,14
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
solars
Member
 
Posts: 370
Joined: Sat Jul 20, 2013 15:16

Re: [Map] Karsthafen

by solars » Mon Jun 27, 2016 20:19

Arg, if I post something very quick, I forgett sometimes to write in english. I have updated my last post. From German to my very bad English...

If you load the map as a minetest_game, and not in your own minetest game, it should work fine. I think, in your game are some parts missing, like slaps and stairs.
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Map] Karsthafen

by azekill_DIABLO » Tue Jun 28, 2016 10:04

yes i'm using a lightweight engine friendly version that i'm developping since 3 month :)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Map] Karsthafen

by azekill_DIABLO » Tue Jun 28, 2016 10:45

Image
Attachments
screenshot_20160628_124326.png
screenshot_20160628_124326.png (617.21 KiB) Viewed 5572 times
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

User avatar
TumeniNodes
Member
 
Posts: 1335
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes

Re: [Map] Karsthafen

by TumeniNodes » Wed Jun 29, 2016 01:03

azekill_DIABLO wrote:Image

Well..., that wasn't very nice :P
Flick?... Flick who?
 

User avatar
azekill_DIABLO
Member
 
Posts: 3458
Joined: Wed Oct 29, 2014 20:05
GitHub: azekillDIABLO
In-game: azekill_DIABLO

Re: [Map] Karsthafen

by azekill_DIABLO » Wed Jun 29, 2016 10:23

sorry i couldn't resist :S
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

PreviousNext

Return to Minetest Maps

Who is online

Users browsing this forum: No registered users and 2 guests

cron