[v2.1] New York City with paramat's mapgen

Loadable maps as opposed to OldCoder's zoomable maps
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jp
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[v2.1] New York City with paramat's mapgen

by jp » Wed Jun 11, 2014 20:21

Image

The biggest city ever made on Minetest is done. The map is mainly a blend of some buildings from : jduartemiller.
These buildings are licensed under a Creative Commons NonCommercial License Image

Image Download (v2.1)
Alternative download link : #1

Note : the mods installed (worldmods folder) are old and need to be updated.

+ Overview Map (3800x3100) with places coords

+ Screenshots...

/!\ These screenshots are not really representative, big parts are not showed or have been updated).
Last edited by jp on Sun Nov 29, 2015 13:07, edited 128 times in total.
 

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Re: [Master Project] New York City [1.0]

by Megaf » Wed Jun 11, 2014 20:27

That's absolutely insane.
I'd like to see a map like that but for Dublin, Ireland :P The Grafton Street part and maybe Temple Bar.
 

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Re: [Master Project] New York City [1.0]

by webdesigner97 » Wed Jun 11, 2014 21:04

I have no words for this! My first impression was just: WOW :D
No I need time to explore it...
 

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Re: [Master Project] New York City [1.0]

by jp » Wed Jun 11, 2014 21:09

Thanks for your comments, and special thanks to webdesigner97 for his 'streets' mod, which has been hugely used on this project.

Now I try to make an overview map for the city... with no success. I need help.
 

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Re: [Master Project] New York City [1.0]

by Amaz » Wed Jun 11, 2014 21:56

If this is what you mean by overview map, here you go!
Here is the link: https://cdn.mediacru.sh/8tp7j0r9NUCi.png
Last edited by Amaz on Thu Jun 12, 2014 10:55, edited 1 time in total.
 

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Re: [Master Project] New York City [1.0]

by jp » Thu Jun 12, 2014 04:43

Thanks very much, Amaz ! The map looking great :)

I added your map in the 1st post.
 

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Re: [UPDATED] Master Project : New York City [v1.1]

by jp » Fri Jun 13, 2014 09:15

Image UPDATE -> NYC v1.1

  • Added a Formula 1 Racetrack (with cars).
  • Re-builded the Main Road.
+ Screenshots...
Last edited by jp on Sun Jul 06, 2014 19:26, edited 4 times in total.
 

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Re: [Updated] New York City [v1.2]

by jp » Sat Jun 14, 2014 19:14

Image UPDATE -> NYC v1.2

The city is now 1700 x 1000 nodes.

List of changes :

  • Added an High School.
  • Added another big quarter.
  • Added an huge tower on top-left.
+ Screenshots...
Last edited by jp on Sun Jul 06, 2014 19:26, edited 2 times in total.
 

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Re: [Updated] New York City [v1.3]

by jp » Sun Jun 15, 2014 18:35

Image UPDATE -> NYC v1.3

List of changes :

  • Added a Roller Coaster (with customized carts (more powerful)).
  • Added a Great Ferris Wheel.
  • Added a replica of Alcatraz prison.
  • Added a giant Monopoly.
  • Added some houses, roads, towers...
+ Screenshots...
Last edited by jp on Sun Jul 06, 2014 19:26, edited 3 times in total.
 

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Re: [Updated] New York City [v1.3]

by Krock » Sun Jun 15, 2014 19:26

Woo..you're a fast builder, you!
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

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Re: [Updated] New York City [v1.3]

by theoluk » Mon Jun 16, 2014 19:49

Holy F*cking t*tty f*cks!!!!!!!!!!! Its massive!!!!!!!!!!!!!!
+1000000000000000000
 

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Re: [Updated] New York City [v1.3]

by Inocudom » Mon Jun 16, 2014 22:17

theoluk wrote:Holy F*cking t*tty f*cks!!!!!!!!!!! Its massive!!!!!!!!!!!!!!
+1000000000000000000

Please refrain from speaking like that.
 

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Re: [Updated] New York City [v1.4]

by jp » Wed Jun 18, 2014 21:27

Image UPDATE -> NYC v1.4

The city is now 1950 x 1000 nodes.

List of changes :

  • Added Manhattan Times Square.
  • Added a quarter of 200 towers (fully habitable).
  • Added the Eiffel Tower (295 nodes of height !)
  • Added a Casino.
  • Added some roads...
+ Screenshots...
Last edited by jp on Sun Jul 06, 2014 19:25, edited 9 times in total.
 

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Re: [Updated] New York City [v1.4]

by Nate » Thu Jun 19, 2014 07:15

Great server map! can't wait to explore and host!!!
 

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Re: [Updated] New York City [v1.4]

by Tom » Thu Jun 19, 2014 08:01

That would be great!
 

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Re: [Updated] New York City [v1.4]

by jp » Thu Jun 19, 2014 08:20

/!\ Quick update : added a Casino.

See post above for download.
 

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Re: [Updated] New York City [v1.4]

by Mg » Fri Jun 20, 2014 16:18

This map is absolutly amazing!! I tested it and it's incredible. There is just a problem with the doors in the old district (boat, first city). There is two door tops instead of one top and one bottom...
Look at this :
Image
 

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Re: [Updated] New York City [v1.4]

by jp » Fri Jun 20, 2014 16:24

Yes I know... Sorry for that. There is a incompatibility with the wooden doors between MC & MT which I can't solve during the conversion. All the wooden doors in NYC are like that. When you open, it remove the block beneath.

P.S.: can you replace your picture by a link or spoiler, please ?
 

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Re: [Updated] New York City [v1.4]

by jp » Sun Jun 22, 2014 06:41

EDIT : message outdated.
Last edited by jp on Sun Jul 06, 2014 19:25, edited 1 time in total.
 

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Re: [Updated] New York City [v1.4]

by Morn76 » Sun Jun 22, 2014 09:47

Great map, but why is the lettering on buildings (e.g. "CASINO", "AIRPORT") backwards?

Image
 

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Re: [Updated] New York City [v1.4]

by jp » Sun Jun 22, 2014 10:09

Morn76 wrote:Great map, but why is the lettering on buildings (e.g. "CASINO", "AIRPORT") backwards?

Yes, it's normal. Y axis is reversed during conversion. I will fix these letters soon...
 

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Re: [Updated] New York City [v1.4]

by Inocudom » Sun Jun 22, 2014 12:32

jp wrote:
Morn76 wrote:Great map, but why is the lettering on buildings (e.g. "CASINO", "AIRPORT") backwards?

Yes, it's normal. Y axis is reversed during conversion. I will fix these letters soon...

That's a pretty bad flaw for the program to have.
 

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Re: [Updated] New York City [v1.4]

by Morn76 » Mon Jun 23, 2014 14:21

Something else I've noticed with this map: MT leaks memory like crazy for some reason! If I fly around this map long enough, MT will eventually take 4 GB RAM and still malloc more. (And I only have 8 GB RAM total and no swap.) So when my RAM is 90% full I have to quit MT.

This does not happen with any other MT map I've tried so far. My configuration is MT on Arch Linux with LuaJIT and all the other bells and whistles enabled.
 

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Re: [Updated] New York City [v1.4]

by jp » Mon Jun 23, 2014 14:23

Morn76 wrote:Something else I've noticed with this map: MT leaks memory like crazy for some reason!

I have 4 GB RAM and never got this problem... maybe update your Minetest client (?).
 

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Re: [Updated] New York City [v1.4]

by Morn76 » Mon Jun 23, 2014 14:28

MT is the latest git version. I forgot to mention that. Just compiled it half an hour ago.

The memory problems are at their worst when I fly to the highrises west of the airport. But even when I avoid that area and say only visit the cruise ship and the NYC district in the north I still see RAM usage ballooning (via Conky on my desktop), slowly but steadily.

P.S. Maybe I should try this map on the Mac too and see what happens there.
 

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Re: [Updated] New York City [v1.4]

by jp » Mon Jun 23, 2014 14:35

Morn76 wrote:The memory problems are at their worst when I fly to the highrises west of the airport.

Sorry for that... maybe you should decrease the viewing range. This map is indeed heavy to load in-game.
 

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Re: [Updated] New York City [v1.4]

by Morn76 » Mon Jun 23, 2014 14:56

You're right, when I sit and wait for ten minutes e.g. in Times Square, memory usage drops slowly again as map blocks get unloaded. So then this is not a memory leak, just a case of MT retaining map blocks far too long for fly mode.

It would be nice if I could set maximum RAM usage for MT in its config file and map block unloading would happen quicker when the limit is reached or exceeded. Otherwise it's very easy to exhaust available memory by flying around.
 

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Re: [Updated] New York City [v1.5]

by jp » Sun Jun 29, 2014 19:57

Image UPDATE -> NYC v1.5

The city is now 1950 x 1300 nodes.

List of changes :

  • Added a Train Station (+ several long rail rows).
  • Added an Highway (with gas station, bridges, rest area, toll, etc.) -> 1950 nodes of lenght !
  • Added a modern school.
  • Added a new tower & trees.
  • Fixed some missed grounds and steel doors.
+ Screenshots...
Last edited by jp on Sun Jul 06, 2014 19:25, edited 2 times in total.
 

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Re: [Updated] New York City [v1.6]

by jp » Mon Jun 30, 2014 13:34

Image UPDATE -> NYC v1.6

The city is still 1950 x 1300 nodes.

List of changes :

  • Added a Palace of Justice.
  • Added a Steel & Tanks Industry.
  • Added a Prehistoric Museum + garden.
  • Added new buildings, garden & roads.
+ Screenshots...
Last edited by jp on Sun Jul 06, 2014 19:24, edited 2 times in total.
 

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Re: [Updated] New York City [v1.6]

by AMMOnym » Mon Jun 30, 2014 17:48

I like the Steel & Tanks Industry
 

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