Krock wrote:The interface looks a bit complicated.
I think it would be easier for the player when he can write codes like in the Lua controller (mesecons mod).
Your codes are not easy to read but that robot works fine! Great job!
The complication is because I put everything onto one formspec.
That was probably not a smart move...
As for the "not easy to read":
If you mean the command names,that's because of space restrictions on the screen.
I can't make the formspec bigger,as it's already worryingly large as it is.
As for the "write like in the luacontroller":
If you mean writing the commands directly into a textbox,
I ran a experiment on a relative a while ago(EDIT:Not initially related to this mod.It used to say "unrelated",but now it is).
I gave him a 2D game in which he had to program a robot.
When I gave him a textbox and a help file,he was unable to play.
But a system much like this one (but more limited for gameplay purposes) worked.
That was essentially playtesting the interface for this mod(with the limited resources I have when it comes to playtesting)
As for any problems involving lack of commands, advanced programmers (OpenComputers and ComputerCraft programmers for example) can change the mod to fit their needs,
while those with no experience in programming can use a simple system that works.
At least,that's the plan,anyway...