Neuromancer wrote:mauvebic wrote:update posted - added neuromancers' cylinder function times every axis :-)
Awesome! Thanks for adding that. Please update the instructions in the first post to indicate that /thickness and /radius can and should be used for the cylinder commands as well. I checked and these seem to work. It was cool building some underground cylinders out of air.
You might want to fix the messages I got wrong initially.
description = "spawn a hollow sphere", should be: "spawn a cylinder along the x-axis"
and
minetest.chat_send_player(name, "spawning...larger spheres = more time, may need to retry if partial spawn")
should be:
minetest.chat_send_player(name, "spawning...larger cylinders= more time, may need to retry if partial spawn")
cornernote wrote:I tried that. Nothing happened (except the mod telling me it would do something). Do I have to change thickness or will the default 12 work?
mauvebic wrote:It took me some time to figure out how he did it too :P since there's no full cylinder function, just hollow ones. :P
but what i think he did was set thickness to maximum (i think its either the radius or diameter, try it out on a test world first) and ran x/zcylinder specifying "air" where the nodename would go :-)
mauvebic wrote:@Temperest
mine is almost the same format, except i dont save param2 or node metadata, and instead of spaces i use special characters. The only thing i need to mull over is weather to write import/export functions or simply convert my format. Though i need to know if there are any strings/licensing issues attached to using WE formats? (i doubt it but w/ my luck id rather be safe than sorry lol)
mauvebic wrote:It also occurs to me there are practically two of us working on multinode, and two of yous working on worldedit :P one of these days we should team up and create the next generation of worldedit/multinode. Alternatively im thinking of putting some of my own mods on github, if i can figure how that site works lol
cornernote wrote:[REQUEST] - square spirals
I am using some LUA from here to generate start positions in a spiral format. It occurred to me that square spirals would be a nice addition to multinode. Would make awesome patterns for walls and floors with minimal effort.
Neuromancer wrote:cornernote wrote:[REQUEST] - square spirals
I am using some LUA from here to generate start positions in a spiral format. It occurred to me that square spirals would be a nice addition to multinode. Would make awesome patterns for walls and floors with minimal effort.
I'm thinking cones would be way more useful. Like for castle tower roofs, rockets etc.
cornernote wrote:Neuromancer wrote:cornernote wrote:[REQUEST] - square spirals
I am using some LUA from here to generate start positions in a spiral format. It occurred to me that square spirals would be a nice addition to multinode. Would make awesome patterns for walls and floors with minimal effort.
I'm thinking cones would be way more useful. Like for castle tower roofs, rockets etc.
like rectangular pyramids ? or circular ?
mauvebic wrote:Theres enough material to create a next-gen map editor mod :-) Squares, circles and cylinders are not the only shapes either. And it would make sense that some of the features work as plugins/modules.
But right now you make changes to WE and ask me to do the same here, when you could write something thats reverse/cross-compatible and take credit for all the work you're putting in, Its not like you dont have ideas on how to improve both :-)
Spots wrote:anyone have a download of this still i didnt see a link in the first post and i seem to have lost my copy ...yes i tend to keep all my minetest mod downloads old and new
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