[Mod] Nodebox Utility [20120810] [nbu]

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mauvebic
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[Mod] Nodebox Utility [20120810] [nbu]

by mauvebic » Fri Aug 10, 2012 16:38

Image
create entire sets of utility nodeboxes (stairs, catwalks, railings and multilock doors)
use /nba <setname> to add the entire set to your inventory. (example sets included 'tree' and 'mossycobble')

you can edit/add a new set at the end of init.lua:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
nbu.makeset('<setname>','<texturename>.png')



Image
Image
Last edited by mauvebic on Sat Dec 08, 2012 00:05, edited 1 time in total.
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RealBadAngel
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by RealBadAngel » Fri Aug 10, 2012 17:19

thats cool.
 

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mauvebic
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by mauvebic » Sat Aug 11, 2012 11:06

the new nodebox doors are particularly cool - i threw in the locking mechanisms i used in riventest (owner and password lock) - the doors are compatible with textures for default doors (top, bottom, and inv img) though they work with just 2 node declarations versus default doors' 4 nodes, since im re-drawing the same nodes with different facedirs :-)
Last edited by mauvebic on Sun Aug 12, 2012 14:47, edited 1 time in total.
"Fuck the hat." - Paulie Gualtieri
 

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mauvebic
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by mauvebic » Mon Aug 13, 2012 13:52

i think im gonna drop the doors in the next update - there are enough 3D door mods and id like to concentrate on the unique elements here :-)
Last edited by mauvebic on Mon Aug 13, 2012 13:52, edited 1 time in total.
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tonyka
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by tonyka » Mon Aug 13, 2012 16:27

thats cool.
My mod: [MOD]3D Forniture 1.0
Download: 3DForniture_v_1.0.zip
Page development (European Castilian):
Moviliario 3D (proyecto 3D Forniture)
 

cornernote
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by cornernote » Fri Aug 17, 2012 09:41

The rivendoor images are missing.
 


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