cHyper wrote:awesome mod... maybe you could make various types of T.n.T with different damage... keep up the good work...
graphics boy wrote:This mod is so cool!!
is there anyway to make it not spit out all those blocks every where?
PilzAdam wrote:graphics boy wrote:This mod is so cool!!
is there anyway to make it not spit out all those blocks every where?
Use nuke mod if dont want it. You have to pick up all these items by hand. Using TNT is hard work!
graphics boy wrote:PilzAdam wrote:graphics boy wrote:This mod is so cool!!
is there anyway to make it not spit out all those blocks every where?
Use nuke mod if dont want it. You have to pick up all these items by hand. Using TNT is hard work!
The nuke mod only works in minimal game
Mito551 wrote:not working.
23:13:26: VERBOSE[main]: error_message = ServerError: LuaError: error: ...d38b465-win32\bin\..\games\dwarves\mods\tnt\init.lua:251: attempt to call method 'register_effector' (a nil value)
23:13:26: VERBOSE[main]: stack traceback:
Jordach wrote:Mito551 wrote:not working.
23:13:26: VERBOSE[main]: error_message = ServerError: LuaError: error: ...d38b465-win32\bin\..\games\dwarves\mods\tnt\init.lua:251: attempt to call method 'register_effector' (a nil value)
23:13:26: VERBOSE[main]: stack traceback:
You don't seem to have mesecons installed.
SegFault22 wrote:Erp, something's not working...
All it says is ''ServerError: LuaError: attempt to index a number value''
And for some reason, debug.txt is...blank...
Mito551 wrote:VERBOSE[main]: error_message = ServerError: LuaError: error: ...9696ed3-win32\bin\..\games\dwarves\mods\tnt\init.lua:268: attempt to call method 'register_effector' (a nil value)
0.4.3-9696ed3
do you need any more details?
i'm sorry, if i don't follow the "protocol", the way, report should be done, and being inefficient. i'm trying hard to be polite and efficent, but i don't feel i succed...
You have to use latest github of Minetest if you use the github version of TNT.
SmiggzYh wrote:Mhm, I'm having the same problem as SegFault22 :/
17:48:24: VERBOSE[main]: error_message = ServerError: LuaError: error: attempt to index a number value
17:48:24: VERBOSE[main]: stack traceback:
I'm almost certain everything I have is up to date. (I dl'd it all today, so...) All from GitHub as well.
In my game, the TNT I've tried to blow up (I've done it a few time to verify it was a problem) I've got the explosion left, with no damage done to block, and a seperate TNT I set up to blow is un-detonated, but the fuse is lit, and is constantly lit.
I won't lie, I'm new to this stuff, but Help would be wonderful. Many thanks.
PilzAdam wrote:SmiggzYh wrote:Mhm, I'm having the same problem as SegFault22 :/
17:48:24: VERBOSE[main]: error_message = ServerError: LuaError: error: attempt to index a number value
17:48:24: VERBOSE[main]: stack traceback:
I'm almost certain everything I have is up to date. (I dl'd it all today, so...) All from GitHub as well.
In my game, the TNT I've tried to blow up (I've done it a few time to verify it was a problem) I've got the explosion left, with no damage done to block, and a seperate TNT I set up to blow is un-detonated, but the fuse is lit, and is constantly lit.
I won't lie, I'm new to this stuff, but Help would be wonderful. Many thanks.
Is there a object (player or animal or cart) near (~7 blocks) the explosion when the error occurs?
SmiggzYh wrote:PilzAdam wrote:SmiggzYh wrote:Mhm, I'm having the same problem as SegFault22 :/
17:48:24: VERBOSE[main]: error_message = ServerError: LuaError: error: attempt to index a number value
17:48:24: VERBOSE[main]: stack traceback:
I'm almost certain everything I have is up to date. (I dl'd it all today, so...) All from GitHub as well.
In my game, the TNT I've tried to blow up (I've done it a few time to verify it was a problem) I've got the explosion left, with no damage done to block, and a seperate TNT I set up to blow is un-detonated, but the fuse is lit, and is constantly lit.
I won't lie, I'm new to this stuff, but Help would be wonderful. Many thanks.
Is there a object (player or animal or cart) near (~7 blocks) the explosion when the error occurs?
Yeah, the problem was that I was near it. Is that just because I have damage disabled? Or should I always avoid being near it?
18:37:10: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Font size: 8 15
singleplayer takes item from creative inventory; listname="main", index=94, stack=<userdata>
stack:get_name()="tnt:tnt", stack:get_count()=49
singleplayer takes item from creative inventory; listname="main", index=61, stack=<userdata>
stack:get_name()="default:torch", stack:get_count()=49
18:37:25: ACTION[ServerThread]: singleplayer places node tnt:tnt at (-2,2,-15)
18:37:31: ACTION[ServerThread]: singleplayer leaves game. List of players:
18:37:32: ERROR[main]: ServerError: LuaError: error: attempt to index a number value
18:37:32: ERROR[main]: stack traceback:
cornernote wrote:i get this error:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
18:37:10: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Font size: 8 15
singleplayer takes item from creative inventory; listname="main", index=94, stack=<userdata>
stack:get_name()="tnt:tnt", stack:get_count()=49
singleplayer takes item from creative inventory; listname="main", index=61, stack=<userdata>
stack:get_name()="default:torch", stack:get_count()=49
18:37:25: ACTION[ServerThread]: singleplayer places node tnt:tnt at (-2,2,-15)
18:37:31: ACTION[ServerThread]: singleplayer leaves game. List of players:
18:37:32: ERROR[main]: ServerError: LuaError: error: attempt to index a number value
18:37:32: ERROR[main]: stack traceback:
It ends there, doesnt give the stack dump. =(
running 0.4.3, no other mods
BrandonReese wrote:My server crashes when a player is near the TNT when it detonates, are you aware of this bug?
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