[Mod] The Orichalcum mod.[0.0.3][Orichalcum]

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Chinchow
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[Mod] The Orichalcum mod.[0.0.3][Orichalcum]

by Chinchow » Sat Dec 01, 2012 00:43

Ok so I wanted to make an extensive mod and get experience in making generated ores
So here it is the Orichalcum mod. It was code from dirttest which was code from Diamonds from InfinityProject.

Wikipedia of what Orichalcum is: Wikipedia Page

License:WTFPL
Depends:Default

Download 4(Works in 0.4.8 and later)

Download version 3

Download version 2

Download version 1

Orichalcum is a non existent ore obviously that is used to craft tools and other things later on.

The Crafts are the same as normal tools but using orichalcum gems.


Fixed the mess up with Orichalcum not dropping shards and gave the Orichalcum pick a serious power boost as well as making Orichalcum harder to find

Screenshots:
Image

Image

Image

Image

Image

Image

Done!
Last edited by Chinchow on Tue Jun 10, 2014 03:36, edited 2 times in total.
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Mods: Orichalcum Stonebricks Extra Chests
 

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by InfinityProject » Sat Dec 01, 2012 01:01

Give some more information in your description. Like what orichalcum is, crafting, and where orichalcum can be found. Also add screenshots.
 

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by Chinchow » Sat Dec 01, 2012 01:11

Sorry I will post screenshots as soon as I get them up and I will give a better description
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Mods: Orichalcum Stonebricks Extra Chests
 

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by Inocudom » Sat Dec 01, 2012 01:31

I love orichalcum. It is such an elite mineral. This stuff could be deep below ground (at least -5000) and quite rare. Once obtained, its might could surpass that of steel/diamond and titanium (you could even make it indestructible.) It's tools could also destroy anything with great speed, with them destroying the materials they were made to break almost instantly. For these reasons, their could only be one for the quite few clusters of them that spawn underground. Blocks made from orichalcum could also take a long time to break, even when up against tools made from the same stuff. They could even be resistant to tnt and other items that destroy blocks instantly.
Last edited by Inocudom on Sat Dec 01, 2012 01:46, edited 1 time in total.
 

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by Chinchow » Sat Dec 01, 2012 01:55

Inocudom wrote:I love orichalcum. It is such an elite mineral. This stuff could be deep below ground (at least -5000) and quite rare. Once obtained, its might could surpass that of steel/diamond and titanium (you could even make it indestructible.) It's tools could also destroy anything with great speed, with them destroying the materials they were made to break almost instantly. For these reasons, their could only be one for the quite few clusters of them that spawn underground. Blocks made from orichalcum could also take a long time to break, even when up against tools made from the same stuff. They could even be resistant to tnt and other items that destroy blocks instantly.


Wow that is in depth but I'm not going to make it that far underground because who wants to dig that far just for that?
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Mods: Orichalcum Stonebricks Extra Chests
 

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by Inocudom » Sat Dec 01, 2012 02:13

I tested this mod but it caused the game to crash. Below is the documentation of the error.

21:11:39: ERROR[EmergeThread]: PseudoRandom.next(): max=-1 min=1
21:11:39: INFO[EmergeThread]: on_generated took 302ms
21:11:39: ERROR[EmergeThread]: ERROR: An unhandled exception occurred: LuaError: PseudoRandom.next(): max < min
21:11:39: ERROR[EmergeThread]: stack traceback:
21:11:39: ERROR[EmergeThread]: [C]: in function 'next'
21:11:39: ERROR[EmergeThread]: ...5bb52-win32\bin\..\mods\minetest\orichalcum\init.lua:194: in function 'generate_ore'
21:11:39: ERROR[EmergeThread]: ...5bb52-win32\bin\..\mods\minetest\orichalcum\init.lua:211: in function <...5bb52-win32\bin\..\mods\minetest\orichalcum
 

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by Chinchow » Sat Dec 01, 2012 02:14

I tried it once worked fine tried a couple hours later crashed I will take down download until I fix this
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Mods: Orichalcum Stonebricks Extra Chests
 

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by Chinchow » Sat Dec 01, 2012 02:22

If anyone can help fix the problem please do.
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Mods: Orichalcum Stonebricks Extra Chests
 

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by Chinchow » Sat Dec 01, 2012 20:42

Happy to announce that I believe I fixed it
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by qwrwed » Mon Dec 03, 2012 18:38

Internet Explorer cannot display the webpage

Can you post a mirror of this to omploader or another site?
 

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by Chinchow » Tue Dec 04, 2012 00:11

Alternate download added
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by Chinchow » Wed Dec 12, 2012 07:46

Updated Fixed my little mess up with Orichalcum ore not dropping shards also I forgot how to make the link say things I want it to say can anyone remind me?
Last edited by Chinchow on Wed Dec 12, 2012 07:51, edited 1 time in total.
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by Leroy » Wed Dec 12, 2012 07:57

[url]quote dis![/url] You mean this thing?
Last edited by Leroy on Wed Dec 12, 2012 07:57, edited 1 time in total.
UBUNTU BRO!
 

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by Chinchow » Wed Dec 12, 2012 07:59

I want the blue text to just say Download version 2
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by Aqua » Wed Dec 12, 2012 08:00

(url=www.com)example(\url) =D but with [ and ]
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by Chinchow » Wed Dec 12, 2012 08:03

Thank you both but I just cant do it it says url was opened within itself
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by Chinchow » Wed Dec 12, 2012 10:40

I'm having a problem with the ore not appearing on old maps does anyone know how to fix that?
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by Zeg9 » Wed Dec 12, 2012 12:58

You can't, they appear only on non generated regions, if you go far in your map, you may find some.
Or you could generate the ore with an ABM...
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by Kryuko » Tue Dec 18, 2012 14:24

Bug: The orichalchum sword doesn't do damage.
 

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by Neuromancer » Sat Dec 22, 2012 03:57

Kryuko wrote:Bug: The orichalchum sword doesn't do damage.

Sounds more like a feature to me :) The orichalchum ore is so rare and esoteric that swords forged from it don't even do any damage.
Last edited by Neuromancer on Sat Dec 22, 2012 03:58, edited 1 time in total.
 

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by Chinchow » Sat Dec 29, 2012 01:19

Is it possible to add a new attribute to a tool by attributes I mean crackly crumbly etc this is for a future update to this mod
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by kaeza » Sat Dec 29, 2012 01:57

Just a small suggestion.
I think you should add a link to the Wikipedia article about Orichalcum (so people know exactly what it is).
Do it like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
[url=http://en.wikipedia.org/wiki/Orichalcum]Wikipedia Page[/url]


BTW: Nice mod! +1

EDIT: Take a look at this for your question.
Last edited by kaeza on Sat Dec 29, 2012 02:00, edited 1 time in total.
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by Chinchow » Sat Dec 29, 2012 02:42

kaeza wrote:Just a small suggestion.
I think you should add a link to the Wikipedia article about Orichalcum (so people know exactly what it is).
Do it like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
[url=http://en.wikipedia.org/wiki/Orichalcum]Wikipedia Page[/url]


BTW: Nice mod! +1

EDIT: Take a look at this for your question.

OK Link added in description and thanks for the help
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by 0gb.us » Sat Dec 29, 2012 08:35

Chinchow wrote:Is it possible to add a new attribute to a tool by attributes I mean crackly crumbly etc this is for a future update to this mod


Yeah, that shouldn't be a problem. Are you trying to add the new attributes to tools that already exist, or ones that you define in your plugin? If you want to add them to your own tools, just throw in the extra groups like you would the standard groups.

If you want to add groups to a tool that already exists, the easiest way would be to redefine the tool.
 

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by Chinchow » Tue Jan 01, 2013 06:19

Also does anyone have any suggestions about what I should add
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by 0gb.us » Tue Jan 01, 2013 06:49

Add transparency to orichalcum_ore.png, and change line twelve from

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
    tile_images = { "orichalcum_ore.png" },


to

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
    tiles = { "default_stone.png^orichalcum_ore.png" },


That will make it look more like a normal ore in stone. The current image is easy to see in the dark, but looks odd.
 

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by Chinchow » Tue Jan 01, 2013 06:53

0gb.us wrote:Add transparency to orichalcum_ore.png, and change line twelve from

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
    tile_images = { "orichalcum_ore.png" },


to

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
    tiles = { "default_stone.png^orichalcum_ore.png" },


That will make it look more like a normal ore in stone. The current image is easy to see in the dark, but looks odd.

I will try to make the texture look better but I don't want stone because. Orichalcum is mythical and unique
Last edited by Chinchow on Tue Jan 01, 2013 06:54, edited 1 time in total.
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by Chinchow » Tue Jan 01, 2013 07:29

I've posted a poll for the textures
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by Chinchow » Tue Jan 01, 2013 15:19

Okay I will change orichalcum in the next update does anyone have anything else they would like me to add?
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by Chinchow » Fri Jan 04, 2013 05:18

To make everyone happy I will leave the current texture and add a normal texture as well does anyone know how to make the stone type texture an =true =false option?
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