Marshall_maz wrote:When I click on the right on an item , instead of showing me how to craft that item , it shows what that item can be used for and in what recipes that item is used. I think I must have clicked something to change it to this behaviour. How can I get it back to show the normal way of how to craft an item I click on ? creative is off.
Minetestforfun wrote:i need to make a change and i don't know how make it, I want the bags are emptied when a player die, is it possible, can you help me please ?
SomeGuyMTofficial wrote:realbadangels website is down.
Minetestforfun wrote:My problem is solved, i modified my dropondie mod,
if minetest.get_modpath("unified_inventory") then
unified_inventory.register_button("mapit", {
type = "image",
image = "unified_inventory_mapit.png",
})
unified_inventory.register_page("mapit", {
get_formspec = generateMapStrings(),
})
end
dgm5555 wrote:[My code] fails with "attempt to index global 'unified_inventory' (a nil value)". generateMapStrings() returns the formspec string.
I would have thought unified inventory would have to be loaded before you can reference it, but not sure how to ensure this (if it's even needed). Also not sure how to make the button fire my form (I'm presuming the button will fire the page=form if it has the same name).
get_formspec = function(player)
return {formspec=generateMapStrings(), draw_inventory=false, draw_item_list=false}
end
if minetest.get_modpath("unified_inventory") then
inv_mod = "unified_inventory"
unified_inventory.register_button("mapit", {
type = "image",
image = "unified_inventory_mapit.png",
-- ******** define function to call when button is pressed (instead of having to register a form)
function = "mapitUIfunction()",
})
end
VanessaE wrote:Try double-tapping outside the dialog (i.e. on the part of the playfield/world that's visible around the sides of the Unified Inventory display).
VanessaE wrote:If Sphax is supplying images for Unified Inventory, that could indeed do it. The image formatting and layout changed a couple of times while back. Sphax's imagery might be out of date.
supercutsminetest wrote:When I hit go_home - I fall through the floor. My home, from 2 nodes above floor until fall, is air, air, air, cobblestone, air, air, air. I am not moving when I do it, and I have tried resetting home (always in the same node placement though.) I won't fall if there is not air under the node I set as home.
VanessaE wrote:Try placing an extra block of something random like dirt, where you want your home position to be, so that the floor there is two nodes thick. Climb on top of that dirt block and set your home location, then remove the dirt.
When you next hit the "go home" button, you'll teleport to where the top of the dirt was, initiating a harmless 1-node fall to the floor.
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