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PostPosted: Wed Sep 25, 2013 01:21
by Element
is there a way to turn of the time

Re: [mod] Jail [0.0.1] [jail]

PostPosted: Sat Nov 08, 2014 02:43
by DI3HARD139
I have built a jail in the sky but for some reason everytime I send someone there they just fall through the floor. Is this a bug or am I configuring something wrong?

Re: [mod] Jail [0.0.1] [jail]

PostPosted: Sat Nov 08, 2014 06:19
by philipbenr
I believe that this mod is outdated and no longer being updated. It should be in the old mods section (I will be requesting this).
Also, I have never used this mod, so I can give you no pointers. Still, if you want to go through the init.lua of the mod, and look around for an answer, you are welcome to try and give an answer to the problem in this thread.

I'm sorry I can't give you any help. I hope you will figure out the answer (or somebody else can give it for you.)

Re: [mod] Jail [0.0.1] [jail]

PostPosted: Sat Nov 08, 2014 09:08
by Topywo
@DI3HARD139
Try teleporting them 1 space (y + 1) higher than you actually planned.

Re: [mod] Jail [0.0.1] [jail]

PostPosted: Sat Nov 08, 2014 20:40
by Don
philipbenr wrote:I believe that this mod is outdated and no longer being updated. It should be in the old mods section (I will be requesting this).
Also, I have never used this mod, so I can give you no pointers. Still, if you want to go through the init.lua of the mod, and look around for an answer, you are welcome to try and give an answer to the problem in this thread.

I'm sorry I can't give you any help. I hope you will figure out the answer (or somebody else can give it for you.)

This mod is still used and I don't think it should go to old mods.

Re: [mod] Jail [0.0.1] [jail]

PostPosted: Mon Nov 10, 2014 00:17
by philipbenr
@Don:
It is not being developed, so It can be moved to old mods. I am just saying we move it here as a precaution, because the developer of this mod doesn't come here anymore, and there might be a time where this mod will turn into an old mod. There are some old mods out there that still work, like one bed mod, but it is not really stable for the current version.

There is also a thread in the Modding Discussion section where people suggest mod ideas. If somebody suggests a jail mod, then it is very easy to give them a link to this mod, and say "It might not work, but good luck." Plus, IMO, Mod Releases section should have finished mods that will work. This one looks unfinished, so I can't say that it would look good in mod releases.

Re: [mod] Jail [0.0.1] [jail]

PostPosted: Mon Nov 10, 2014 00:31
by Don
I understand now. Thank you for clarifying that.

Re: [mod] Jail [0.0.1] [jail]

PostPosted: Mon Nov 10, 2014 00:59
by philipbenr
You're welcome. I hope that you found your answer, DI3HARD139.

Re: [mod] Jail [0.0.1] [jail]

PostPosted: Wed Mar 04, 2015 23:52
by DI3HARD139
Topywo's suggestion worked. TY

Re: [mod] Jail [0.0.1] [jail]

PostPosted: Fri Jan 29, 2016 11:39
by im-poke
I have a other idea.....
No sending back every 30seconds, but give them a protected unit, and with /jail example you would tp example to a empty unit.

Re: [mod] Jail [0.0.1] [jail]

PostPosted: Sat Jan 30, 2016 00:43
by DI3HARD139
@im-poke I just adjusted the time that it resets the player to a high number.

Re: [mod] Jail [0.0.1] [jail]

PostPosted: Wed Sep 07, 2016 02:21
by CrazyDaisy
I may or may not update this mod (if I can). Testing it currently.