Item transport

Nore
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Item transport

by Nore » Sat Jan 12, 2013 18:10

I just made a mod that get tubes from pipeworks functionnal.
It uses part of the code of RealBadAngel, and of my own code.
It requires pipeworks to work: http://minetest.net/forum/viewtopic.php?id=2155

It adds a filter node, that is uses to get items in tubes:
- It gets items from an inventory next to it (chest or furnace).
- You must punch it to get an item.
- If the filter is empty, it will add any item.
- If not, it will add an item of the type(s) in the filter.

It will insert items in inventories when it can, if they are not full.

Licence: WTFPL (if Technic code is I as think WTFPL).

Link: https://github.com/Novatux/Item_transport
 

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VanessaE
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by VanessaE » Mon Jan 14, 2013 02:11

With your permission, Nore, I would like to merge your code into and make it a default part of Pipeworks.

Edit: I just added it, since it's WTFPL anyway. :-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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jojoa1997
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by jojoa1997 » Mon Jan 14, 2013 02:12

VanessaE wrote:With your permission, Nore, I would like to merge your code into and make it a default part of Pipeworks.

+1
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

Nore
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by Nore » Mon Jan 14, 2013 05:34

VanessaE wrote:With your permission, Nore, I would like to merge your code into and make it a default part of Pipeworks.

Edit: I just added it, since it's WTFPL anyway. :-)



Thank you, I wanted it too...
 

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rubenwardy
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by rubenwardy » Tue Jan 15, 2013 17:46

nice!
 


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