[Mod] Mesh Voxelizer [03192013] [binvox]

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mauvebic
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[Mod] Mesh Voxelizer [03192013] [binvox]

by mauvebic » Tue Mar 19, 2013 21:00

Last edited by mauvebic on Sun Apr 21, 2013 00:49, edited 1 time in total.
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Traxie21
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by Traxie21 » Tue Mar 19, 2013 22:49

ZOMG
ZOMG
ZOMGZOMGZOMG

I will probably try this with a couple of my blender models.
 

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mauvebic
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by mauvebic » Mon Mar 25, 2013 20:02

more screens
Image
Image
Image
Image
Image
Image
Image
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jordan4ibanez
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by jordan4ibanez » Tue Mar 26, 2013 16:31

wow that is truly amazing
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musicfreak34
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by musicfreak34 » Tue Mar 26, 2013 22:55

Wow thats really nice,

but the voyager.binvox just spawns to 50% and with parts of dirt and lawn blocks? lol

In witch folder i have to put the .obj files if I want to convert them?
In the textures folder it doesnt work, it says sucessfull converted but there is no .binvox file in the textures folder.

Please help me :)
You have no chance, so use.

When is the release of the next minetestversion? ;-)
 

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mauvebic
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by mauvebic » Tue Mar 26, 2013 23:18

binvox/resources folder (.obj's and .binvox's), and make sure regular users have r/w access :-) partial spawn is because of hardware limitations, thats why the reference is saved so you can call spawn again without memorizing where you were the first time, and the dirt and lawn blocks are the result of the mapgen/cave generator :p
Last edited by mauvebic on Tue Mar 26, 2013 23:21, edited 1 time in total.
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sfan5-bot
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by sfan5-bot » Thu Mar 28, 2013 16:33

[EE] No Dependencies found


Please fix these Mistakes and report this post, a moderator will delete it
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prestidigitator
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by prestidigitator » Fri Mar 29, 2013 05:07

Conversion
accepted formats: .obj,.off,.dxf,.ply,.stl - i've only tested obj. Returns the binvox name. dimension = grid cube root. (note: blender exports to obj). tested dimension max 1245.

You are frickin' insane. Very nice. Very, very nice. Star Trek, in blocks. Wow.

Out of curiosity, how long does it take to spawn your average model like that?
 

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mauvebic
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by mauvebic » Fri Mar 29, 2013 17:54

Depends on the size of the model and the processing power available to you, though generally, the voyager model took me a few minutes to spawn (usually 2 passes) :-)
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