Evergreen wrote:Those are great ideas, it might be a lot easier(and faster) when mapgen v7 is released, with biomes, decorations and such.Neuromancer wrote:@Evergreen:
To be honest I think that Mossmanikin has achieved perfection with a couple versions of his juncus textures already. And the reedmace is looking really good. I'd say work on whatever inspires you. Personally I think that between the 3 of us we should set our goals really high. We should try to take the look of Minetest to a whole new level. I think the thing that really hurts the game's realism is the look of the grass on dirt nodes. If you go to real unspoiled land, it doesn't look like the mowed lawn effect that we get with grass on dirt. For example in a woods or forest, no grass grows. Instead you see dirt with roots and decaying leaves, with sporadic plants here and there. We should try to do this. If there are a bunch of tree trunks and leaves around, replace "dirt with grass" with "dirt with roots". The other thing is that where there aren't trees, there are long grasses and other wild plants/weeds. I think Minecraft get's the idea a little by having a lot more long grasses spawned than Minetest, and put a lot more effort into making those textures look good. But we should go farther creating patches of grasses that are green on the bottom, and yellow on top with brown dried out weeds sticking up in places. There should be whole patches of brown weeds. There should also be large bushes 3x3x2tall and some even larger than this. I like the idea of experimenting with using both plantlike textures for branches and leaf nodes for bush leaves. I also like the idea of nodes containing multiple colorful prairie plants. As Mossmanikin pointed out all this could hurt performance, but I think it wont hurt nearly as much as moretrees. And if needed we could split it into separate Mods so people could take just those things that they love (large bushes, treeroots, prarie plants).
Neuromancer wrote:@Mossmanikin:
I think you achieved perfection with the most recent juncus, and I like the one a couple versions ago with the yellow in it even more. They are works of art, there is no part of me that doubts it is a real plant that somehow was translated into pixels. It is my favorite texture ever, even better than the ferns. I think the reason we struggle with perfecting the reedmace is that everyone knows what it looks like because it is such a common iconic plant, and so when aspects of your texture differ even slightly from people's memories of cattails, it is more obvious. That being said I think you have made huge progress on it, and it is more than good enough as it is. I actually really liked the sample 128x128 texture that you showed me as an example of how to chop up into 9 pieces. The greens were bolder and there was a yellow hue to them that is good. It might be too harsh when viewed in game, and so maybe halfway between that and your latest texture which is much softer hues would be a good compromise.
Edit: Whoa. I tried the textures from the 128x128 sample. They were way too bright, too neon. Have to go darker and softer for sure.
[spoiler=neon Reedmace]https://dl.dropboxusercontent.com/s/6mti1fwyi0op1tc/neonCattails.jpg[/spoiler]
Mossmanikin wrote:Update (0.1.4)
- Reedmace has different shapes/textures
- New plant: small Juncus
- more Tall Grass
- more Options in settings.txt (change the amount of plants)
Neuromancer wrote:Mossmanikin wrote:Update (0.1.4)
- Reedmace has different shapes/textures
- New plant: small Juncus
- more Tall Grass
- more Options in settings.txt (change the amount of plants)
Wow, this is exactly what I was envisioning. It really makes the terrain seem rugged and wild. We might want to improve the grasses textures because they are so common, but they aren't that bad as they are. I kind of like the silvery tips, especially in the moonlight. Variety of the Reedmace and juncus is a big plus also. Grasses mod is every bit as good if not better than the ferns mod now. Would you agree? Liked it so much, had to add it to the Immersive Fun game.
Neuromancer wrote:I have an idea for forest roots. At first I was thinking they would be like grass on dirt, just the top of a regular block. But then I thought wouldn't it be cooler to create really short plant like nodes on top of them to make the roots stick out of the ground. Also I thought that it might also be good to use regular block nodes with roots drawn along 1 or 2 edges in an "L" shape and everything else transparent. This could create a nice 3-d effect for roots. Not sure if forest tree roots fits in with this Grasses Mod, but it is a cool nature effect. I'm thinking the ground in a forest would be darker because of the richness of the soil caused by the rotting leaves.
Neuromancer wrote:Here's the concept for Bushes:
[spoiler=Bushes]https://dl.dropboxusercontent.com/s/crpmj25f1kyb9xq/BushesMod.jpg[/spoiler]
VanessaE wrote:I like these plants, but I have to wonder: How would I go about texturing them for HDX? They seem like they're locked to specific pixel sizes?
Also, is this mod compatible with default farming (which has wild grass and junglegrass dropping seeds)?
I really want to start helping with this soon, I don't know much about how to use mapgen atm, and it's going to be replaced soon anyway.Mossmanikin wrote:Neuromancer wrote:I have an idea for forest roots. At first I was thinking they would be like grass on dirt, just the top of a regular block. But then I thought wouldn't it be cooler to create really short plant like nodes on top of them to make the roots stick out of the ground. Also I thought that it might also be good to use regular block nodes with roots drawn along 1 or 2 edges in an "L" shape and everything else transparent. This could create a nice 3-d effect for roots. Not sure if forest tree roots fits in with this Grasses Mod, but it is a cool nature effect. I'm thinking the ground in a forest would be darker because of the richness of the soil caused by the rotting leaves.Neuromancer wrote:Here's the concept for Bushes:
[spoiler=Bushes]https://dl.dropboxusercontent.com/s/crpmj25f1kyb9xq/BushesMod.jpg[/spoiler]
Love your idea, but this wouldn't really fit into the grasses mod.
Maybe we should make a new mod called "undergrowth" or something like that.
Did some testing with grass variation. The result (unintentionally) looks a bit like dry leaves on grass.
[spoiler=Pic]
https://dl.dropboxusercontent.com/s/pnxz9sx1pzwbdun/screenshot_24450896.png
[/spoiler]
Mossmanikin wrote:In settings.txt one can enter the resolution of the textures used for the plants.
In the code this entry is used.
So theoretically 1x1-512x512 can be used.
Won't work if one doesn't have all the needed textures with the same resolution for each.
Evergreen wrote:I really want to start helping with this soon, I don't know much about how to use mapgen atm, and it's going to be replaced soon anyway.
VanessaE wrote:Mossmanikin wrote:In settings.txt one can enter the resolution of the textures used for the plants.
In the code this entry is used.
So theoretically 1x1-512x512 can be used.
Won't work if one doesn't have all the needed textures with the same resolution for each.
Bummer. So basically impossible to support in a non-16px texture pack then.
Is this because the plants are wider/taller than one node?
VanessaE wrote:Is there any way you can avoid using that function in building your nodes? I'd really love to add this to my server and support it in HDX. :-)
Mossmanikin wrote:Love your idea, but this wouldn't really fit into the grasses mod.
Maybe we should make a new mod called "undergrowth" or something like that.
Did some testing with grass variation. The result (unintentionally) looks a bit like dry leaves on grass.
[spoiler=Pic]
https://dl.dropboxusercontent.com/s/pnxz9sx1pzwbdun/screenshot_24450896.png
[/spoiler]
Evergreen wrote:I really want to start helping with this soon, I don't know much about how to use mapgen atm, and it's going to be replaced soon anyway.
Neuromancer wrote:Please create a topic as you see fit, either undergrowth, nature lab, or 1 each for bushes & roots. I've got a lot of ideas I want to try out and I don't want to clutter this topic with them. It may be that we won't succeed, but I said that about reedmace and this mod, and look how awesome you/we made it!
Neuromancer wrote:I love your grass variation! That looks so much more natural. There are places where grass grows only patchy (for example under trees). Then we need transitions to where there is bare earth and roots in the forest, rather than going from all green to all brown it is better to have some nodes with patchy mixture of dirt and grass. I think it might be good to have 2 types of patchy grass nodes. One that is mostly grass, and one that is mostly dirt. Then one that is all grass, and one that is all dirt that does not change to grass. We also do need all dirt nodes with some leaves and roots on them under trees and in forests. I can see patchy grass with roots and leaves on it under single trees or edges of forests.
VanessaE wrote:I might suggest toning down the overall coverage of the "tall" grass - I think there's just way too much of it. It's kinda choking off the rest of the plants that ought to grow. :-)
In fact, there seems to be no junglegrass anywhere at all, not even from my own mod.
VanessaE wrote:I might suggest toning down the overall coverage of the "tall" grass - I think there's just way too much of it. It's kinda choking off the rest of the plants that ought to grow. :-)
In fact, there seems to be no junglegrass anywhere at all, not even from my own mod.
Neuromancer wrote:I love the density of the tall grass, but I agree with Vanessa that there should be some junglegrass, flowers etc. I wonder if there is a way to have both, a boatload of tall grass and still have plenty of the other plants as well. At any rate, in the meantime Vanessa, you can play with the rarity and max number of tall grass in the settings file. These work the same way as in more trees.
TALL_GRASS_RARITY = 67
Neuromancer wrote:I created a new grass texture https://dl.dropboxusercontent.com/s/yxrzx4wl452wrar/default_grass_5.png
and replaced default_grass_5.png with it.
[spoiler]https://dl.dropboxusercontent.com/s/ppdsjlf1evjwnse/new_grass_image.jpg[/spoiler]
Not exactly what I was looking for but promising. I was hoping for something a little less pink and a little more yellow.
Here's a better one.
https://www.dropbox.com/s/wrb6kyujpre1189/default_grass_5y.png
Neuromancer wrote:I googled bamboo house images and found some interesting stuff:
http://www.inhabitat.com/wp-content/uploads/greatbamboo.jpg
https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcRh7vF0DD6KHpetW4iVlXICKcrEKMGnFg1ERvLGpvnpLNCa_4ML
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTfzAB2PTQHRlGUAoPbc6zjWyqSxvUa-wV1PZVvbLONSlPgrflr
I wonder if we could come up with some interesting bamboo textures for house construction.
You could craft bamboo construction materials from papyrus.
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