[Mod] Potions [0.1]

Tsumiman
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[Mod] Potions [0.1]

by Tsumiman » Tue Jan 03, 2012 22:34

Hello!

This is a quite simple mod, which adds potion-brewing into minetest.

Mechanics:
To craft a potion, you need to brew it in combiner:
Image
In upper slots you should put ingridients (albedo, rubedo or nigredo), in lower - base for potion (any of potions)
After some time, potions will turn into something other and ingridients will be gone:
Image

Firstly, we should craft a vial - something, like a bucket, only not a bucket.
For 6 vials, you'll need 5 blocks of glass:
Image

Now, you can craft a combiner.
Six blocks of wood and three vials:
Image

Now you need an ingridients. They are from flowers mod.
To get them, we need an extractor. Six sticks:
Image

To get an ingredient, just place extractor and flower above it.
Image

You could use flowers and apples to get ingridients:
Rubedo: Rose, Tultip, Apple
Albedo: Dendelions
Nigredo: Viola, Waterlily

Currently, mod includes only a few healing potions and simple suicide-potion:
- Water - do nothing
Vial + Rightclick on water (like a bucket)
- Clear water - adds 2 hp (1 "heart")
Water + Albedo
- Potion of healing - adds 6 hp (3 "hearts")
Water + Albedo + Albedo + Albedo
- Potion of great healing - adds 16 hp (8 "hearts")
Clear water + Albedo + Albedo + Rubedo
or
Potion of healing + Rubedo
- Potion of long healing - heals user for 1 hp every second - maximum heals 20 hp. Works only for 60 seconds.
Water + Albedo + Albedo + Nigredo
- Potion of looooong healing - heals user for 2 hp every second, 30 hp, 90 seconds.
Clear water + Albedo + Albedo + Nigredo
- Lava potion - damages user for 10 hp
Vial + rightclick on lava
- Hot lava potion - damages user for 20 hp (instant death)
Lava potion + Rubedo
- Mess potion - potion, with unpredictable effects. Currently do nothing, due to lack of effects.
Anything, except other potion's reciept.
- Bomb potion (Griefer best friend) - user become a proud follower of Osama bin Laden, making a huge BOOOM after 5 seconds. Currently not working, due to choosing TNT mod.

Version history:
0.1 - initial

Requies: Flowers
Download:
Github
potions.tar.gz
potions.zip

P.S. Sorry for my english, even banana speaks better.
 

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sdzen
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by sdzen » Tue Jan 03, 2012 22:38

very nice.... your mod is good to I guess :|
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
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In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

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jordan4ibanez
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by jordan4ibanez » Tue Jan 03, 2012 22:43

that is really cool :) +10 i didn't like the way minecrafts brewing worked..but you should make that into a real brewing thing..like have a plant like brewing node..and have a special brewing table for it..and it the brewing stand is on the brewing table it makes normal/clean potions..other wise if its on any other block (or in the air) it makes dirty potions
If you can think it, you can make it.
 

Tsumiman
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by Tsumiman » Tue Jan 03, 2012 22:47

that is really cool :) +10 i didn't like the way minecrafts brewing worked..but you should make that into a real brewing thing..like have a plant like brewing node..and have a special brewing table for it..and it the brewing stand is on the brewing table it makes normal/clean potions..other wise if its on any other block (or in the air) it makes dirty potions

Yes, i thought about something like it. Although, main problem for me is a serious lack of effects for potions or/and mod API restrictions.

Also, which of TNT mods are, meh, best?
Last edited by Tsumiman on Tue Jan 03, 2012 22:53, edited 1 time in total.
 

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Hackeridze
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by Hackeridze » Wed Jan 04, 2012 01:26

You should use Dynamite Mod.
My game: RTMG
GENTOO USER
 

lkjoel
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by lkjoel » Thu Apr 19, 2012 02:14

How did you make the combiner screen?
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Death Dealer
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by Death Dealer » Thu Apr 19, 2012 02:58

lkjoel wrote:How did you make the combiner screen?

Thats a good question, the init.lua for this looks crazy complicated..
Keep calm and code python^_^
 

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mauvebic
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by mauvebic » Thu Apr 19, 2012 03:57

I think it's this: (could be handy to implement trade)

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_on_placenode(function(pos, newnode, placer)
    if newnode.name == "potions:combiner" then
        local meta = minetest.env:get_meta(pos)
        meta:inventory_set_list("ing", {"", "", ""})
        meta:inventory_set_list("pot", {"", "", ""})
        meta:set_inventory_draw_spec(
            "invsize[8,9;]"
            .."list[current_name;pot;2,3;3,1;]"
            .."list[current_name;ing;2,1;3,1;]"
            .."list[current_player;main;0,5;8,4;]"
        )

        meta:set_infotext("Combiner")
        meta:set_string("timer", "-999")
        meta:set_string("ings", "")
        meta:set_string("pots", "")
    end
end)
"Fuck the hat." - Paulie Gualtieri
 

lkjoel
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by lkjoel » Thu Apr 19, 2012 04:44

Thanks! Now I can make a large chest!
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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durtective6
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by durtective6 » Tue Sep 04, 2012 09:23

uh this caused a error...a big one
 

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sfan5
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by sfan5 » Tue Sep 04, 2012 12:11

This Mod is outdated...
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

Josh
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by Josh » Sat Apr 13, 2013 04:20

It would be really good if somone could update this, with new potions, but keep the same brewing technique.
 

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lonely
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by lonely » Sat Jun 08, 2013 18:13

I can't download anything.
Aperture science:[url]http:forum.minetest.net/viewtopic.php?id=5917[/url]
I v'e got MineCraft now, so goodbye. You can look for me at the minecraft forum. my name there
is Portalfreaky.
 

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PilzAdam
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by PilzAdam » Sat Jun 08, 2013 18:15

lonely wrote:I can't download anything.

Yes, omploader is dead :-(

Also, dont expect updates, its in "Old Mods".
 


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