[Mod] growing trees [0.0.9] [growing_trees]

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Neuromancer
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by Neuromancer » Mon Sep 10, 2012 01:45

VanessaE wrote:In the 0.0.5...the zip file is named "growing cactus" rather than "growing trees". I guess this wasn't intentional. :-)

Shucks I was really excited to try the new growing trees, so I downloaded it anyway and renamed it to growing trees. Unfortunately it blew up because I think it really is a link to the cactus mod and not the tree mod.
 

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by VanessaE » Mon Sep 10, 2012 02:16

It indeed is the cactus mod, though I found out a little less ... unceremoniously than you did :-)

(I tried to craft two sapling -> one growing tree sapling, which gave no result)
You might like some of my stuff:
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by sapier » Mon Sep 10, 2012 09:18

Sorry I messed up the links, fixed it.
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by sysedit » Fri Sep 14, 2012 20:36

The download-service you are using is making me throw up so I have mirrored the newest release.
http://media.w3-net.de/growing_trees-0.0.5.zip
 

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by Neuromancer » Sat Sep 15, 2012 02:13

The growing cactii look beautiful, even while in the process of growing. The growing trees not as much. For example, what I'm seeing is a trunk that grows to about 12 high with a really small clump of leaves at the top. So it looks like a cotton swab. Then after a while small nubs grow out. That might be good for a cactus but not for a tree. I was looking at real trees, and their branches aren't a bunch of horizontal, lshaped and vertical branches. they are more 45% angle and straight up branches, and the branching starts fairly low down like this:

| \ |
\ | |
\ | /
H
H


And also a lot more leaves around all the branches, but not the lower trunk.
Last edited by Neuromancer on Sat Sep 15, 2012 02:14, edited 1 time in total.
 

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by sysedit » Sat Sep 15, 2012 05:04

Neuromancer wrote:The growing cactii look beautiful, even while in the process of growing. The growing trees not as much. For example, what I'm seeing is a trunk that grows to about 12 high with a really small clump of leaves at the top. So it looks like a cotton swab. Then after a while small nubs grow out. That might be good for a cactus but not for a tree. I was looking at real trees, and their branches aren't a bunch of horizontal, lshaped and vertical branches. they are more 45% angle and straight up branches, and the branching starts fairly low down like this:

| \ |
\ | |
\ | /
H
H


And also a lot more leaves around all the branches, but not the lower trunk.

I agree to that. Though my trees are not very big as of now. And I must say I am quite satisfied at what this mod already supplies at this early stage of development.

I have another feature request. Can you instead of crafting the mods saplings with two saplings use the original saplings. It seems to make a lot more sense.
 

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by sysedit » Sat Sep 15, 2012 07:02

Timber mod will not work with growing trees. Since it will only remove "default:jungletree", "default:papyrus", "default:cactus", "default:tree" that are stacked. I am reporting this here because I think there should be a way to not have a world where A lot of trees have a missing trunk below and unreachable wood above and growing_trees does not address this Problem as of yet. Rewriting part of timber is definitive an option. Atm if you just add growing_tree-nodes to timber it will leave you with the trunk missing and the sprout intact. From the code I would say it leaves branches, too. All in all very unsatisfactory atm.
 

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by sysedit » Sat Sep 15, 2012 07:37

Somebody did write code to make timber compatible with growing trees here http://minetest.net/forum/viewtopic.php?id=1590&p=2
 

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by sapier » Sun Sep 16, 2012 11:31

@sysedit @Neuromancer growing trees aren't expected to grow that way I'll have a look whats wrong with it. They should grow branches as soon as thei reach a height of 4.
Last edited by sapier on Sun Sep 16, 2012 11:32, edited 1 time in total.
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by sapier » Sun Sep 16, 2012 19:02

@all trees should look much better in growth by this version pleas tell me if they don't
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by BrandonReese » Mon Sep 17, 2012 18:48

My trees are growing through a stone structure, is there a fix for that yet? I have one next to a building and the limbs and leaves are replacing some of the stone blocks.
 

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by sapier » Mon Sep 17, 2012 19:03

@BrandonReese I'll have a look at it that shouldn't happen of course
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by fgr » Mon Sep 17, 2012 22:35

got crashed while using this mod. some Value where set to NIL, i guess it was the max height .... should be picked up as bug :)
 

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by sapier » Mon Sep 17, 2012 23:06

can you please supply a crash log finding "some values" where nil is a little bit difficult
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by fgr » Mon Sep 17, 2012 23:51

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
01:50:02: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...minetest_game/mods/growing_trees/trunk_functions.lua:121: attempt to perform arithmetic on local 'height' (a nil value)
01:50:02: ERROR[main]: stack traceback:

In thread 7fa52956d740:
/build/buildd/minetestc55-0.4.3/src/main.cpp:1741: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7fa52956d740:
#0  int main(int, char**)
(Leftover data: #1  Dedicated server branch)
(Leftover data: #2  virtual void ServerMap::save(ModifiedState))
(Leftover data: #3  virtual void ServerMap::saveBlock(MapBlock*))
(Leftover data: #4  void ItemStack::serialize(std::ostream&) const)
Aborted (core dumped)


Does that helps?
Last edited by fgr on Mon Sep 17, 2012 23:52, edited 1 time in total.
 

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by sapier » Tue Sep 18, 2012 05:05

yes that helps thank you!
Last edited by sapier on Tue Sep 18, 2012 05:05, edited 1 time in total.
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by sapier » Tue Sep 18, 2012 05:35

@BrandonReese I've added some additional check please tell me if that doesn't fix your problem.
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by Spots » Tue Sep 18, 2012 16:28

hit a bug
12:25:20: VERBOSE[main]: error_message = ServerError: LuaError: error: ....3-win32\bin\..\mods\minetest\growing_trees/abms.lua:209: attempt to compare function with number
 

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by sapier » Tue Sep 18, 2012 19:53

@spots wow you reached maximum tree size ....
replace line 209 by "if math.random() < 0.1 then" I'll release a fixed version soon
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by Spots » Tue Sep 18, 2012 20:05

hehehe yea for me breaking stuff lol all i did was cut down the default tress and plant yours all around my home because yours makes things look so much nicer IMO
 

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by sapier » Tue Sep 18, 2012 20:47

Thanks it's always good to hear someone likes your work.

0.0.8 fixes the bug

I hope this was the last one to occurr for some time, I'm getting a little bit ashamed by that simple bugs :)
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by Spots » Tue Sep 18, 2012 21:48

no worries man it's all good just keep up the great work
 

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by Neuromancer » Wed Sep 19, 2012 02:40

I'm still getting the really tall trees that have no branches and just a clump of leaves at the top in vesion .8. After a while last time they eventually started growing branches.
 

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by sapier » Wed Sep 19, 2012 06:02

bug was most likely introduced in 0.0.7 ...
abms.lua line 132 replace "local node_at_pos = minetest.env:get_node(pos)"
by "local node_at_pos = minetest.env:get_node(growpos)"

I'll do some more testing this time prior to release of 0.0.9
Last edited by sapier on Wed Sep 19, 2012 06:02, edited 1 time in total.
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by fgr » Wed Sep 19, 2012 07:57

Hi, i am looking forward for your next release. I am also a big fan of this brilliant addon it makes the map look really nice !!! :)
 

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by fgr » Thu Sep 20, 2012 08:39

yesterday i reimplemented growing_trees mod. so far i can tell the trees are only growing really high without branches ... this might be a bug?
 

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by sapier » Thu Sep 20, 2012 17:29

Sorry I don't understad what did you do?
I'm a little bit surprised you reimplemented it in only one day :-)

Is 0.0.9 still not growing branches for you?
Last edited by sapier on Thu Sep 20, 2012 19:38, edited 1 time in total.
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by Spots » Thu Sep 20, 2012 19:23

i have 0.0.9 installed and having no issues at all the last bug fix is working great
 

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by GJH105775 » Sun Oct 21, 2012 00:07

Could you try to use another site such as 2shared that is free to download. It has hit the max downloaders.
Check out my mod xtrablocks, has some different types of marble that you can build with or mine at different depths

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by Shadowmang » Mon Oct 22, 2012 17:02

Can you rehost the files? perhaps on ompldr.org or github. because mediafire won't let me access it
 

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