Re: [Game] Minetest TNG [v16.06]
Posted: Tue Jun 14, 2016 15:07
LNJ wrote:yyt16384 wrote:A quick question: why are you moving all kinds of stuff to default mod?
I don't like it to have e.g. books in default, but wool in an other mod! It's not logical.
I know ... this breaks mod compatibility. But I have also planned a MTG-Compatibility modpack or something like this...
But it also means that all mods that depend on anything in default will depend on all of default, which makes implementing another compatible subgame harder. Actually I think there is already too much stuff in minetest game default mod.