[Game] Pixture

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eduardomezencio
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Re: [Game] Pixture

by eduardomezencio » Sat Oct 03, 2015 23:26

kaadmy wrote:
Soudon wrote:Also if you want to simplify your recipes an easier method but still using fiber would be and I'm going to use the wooden pick as an example
[...]

I'll do that, see if it makes it intuitive to craft.


I personally like the current recipe. I think they don't have to be 'simplified' because you can check the recipes in the menu. I think the recipes in this game are well designed and pleasant to the eye.
 

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Re: [Game] Pixture

by Soudon » Sat Oct 03, 2015 23:39

eduardomezencio wrote:
kaadmy wrote:
Soudon wrote:Also if you want to simplify your recipes an easier method but still using fiber would be and I'm going to use the wooden pick as an example
[...]

I'll do that, see if it makes it intuitive to craft.


I personally like the current recipe. I think they don't have to be 'simplified' because you can check the recipes in the menu. I think the recipes in this game are well designed and pleasant to the eye.


I agree once I looked what it was I actually thought to myself hey that is more like a pickaxe unlike MC lol. I was just suggesting a "simplified" version if thats what he wants to do personally I like the way it is.
 

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Re: [Game] Pixture

by kaadmy » Sat Oct 03, 2015 23:57

All right, but i'll have to fix up some recipes, like shovels, which use unreasonable amounts of material to craft :)
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Re: [Game] Pixture

by Soudon » Sun Oct 04, 2015 03:46

Been working on the armors now I've been using sphax pure BD for MC for textures so I can't give you the files but I am going to try my hand at armor textures and if they are worth anything I'll release it.

but here is an example of what I've done with Sphax

Image
 

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Re: [Game] Pixture

by Soudon » Sun Oct 04, 2015 16:39

@kaadmy

Once I am done with setting textures and fine tune the spawn rates of mobs and their HP, I was going to release it as a WIP subgame called pixture+ as long as you don't mind me calling it that. If you would rather I'll name it something else.
 

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Re: [Game] Pixture

by kaadmy » Sun Oct 04, 2015 17:15

All right, I don't mind you calling it something like Pixture+.
Maybe you could make a texturepack for Pixture instead?
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Re: [Game] Pixture

by Soudon » Sun Oct 04, 2015 17:19

kaadmy wrote:All right, I don't mind you calling it something like Pixture+.
Maybe you could make a texturepack for Pixture instead?


In a sense really thats what im doing lol. Major changes were mobs redo i used simple mobs got textures to work with that easier than the redo otherwise its all cosmetic
 

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Re: [Game] Pixture

by kaadmy » Sun Oct 04, 2015 17:27

All right, maybe some people would like playing it with an HD pack :)
Careful with the node/item naming, it's different from default...
I'm also adding tons of new nodes as soon as I can think of useful ones.. So you'll have to update your pack often :)
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Re: [Game] Pixture

by Soudon » Sun Oct 04, 2015 17:47

Yea took notice of the node name differences early on, no worries have about 10 textures done working on the crack any length right now :)
 

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Re: [Game] Pixture

by Soudon » Sun Oct 04, 2015 21:11

@kaddmy

add this line to all your spears, yes the weapon looks paper thin but with my texture it gets all fuzzy/blurry if z= anything but 0. The pictures use the sword as an example however it does with which ever tool I add a texture too.
below are pictures showing the difference with the wield scale.
wield_scale = {x=1,y=1.7,z=0},

Image


With wield_scale = {x=1,y=1.7,z=1.7}, or wield_scale = {x=1,y=1.7,z=-1.7},

Image
 

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Re: [Game] Pixture

by kaadmy » Sun Oct 04, 2015 21:31

I think the fuzziness is a problem with your computer, I don't have the same problem, see the screenshots in the original post.
Is this it? viewtopic.php?f=6&t=10862
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Re: [Game] Pixture

by Soudon » Sun Oct 04, 2015 21:46

kaadmy wrote:I think the fuzziness is a problem with your computer, I don't have the same problem, see the screenshots in the original post.
Is this it? viewtopic.php?f=6&t=10862


That is my exact issue and I'm trying the fixes now.

Tried all the fixes no luck, downloaded minetest 4.10 and bam no issues
Last edited by Soudon on Sun Oct 04, 2015 22:15, edited 1 time in total.
 

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Re: [Game] Pixture

by kaadmy » Sun Oct 04, 2015 22:09

Ok then.
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Re: [Game] Pixture

by Soudon » Sun Oct 04, 2015 22:19

kaadmy wrote:Ok then.


@kaadmy

could you copy paste your minetest.conf for me?
 

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Re: [Game] Pixture

by kaadmy » Sun Oct 04, 2015 23:34

Soudon wrote:@kaadmy

could you copy paste your minetest.conf for me?

Here's my conf:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
aux1_descends = false
connected_glass = true
creative_mode = false
doubletap_jump = false
enable_damage = true
enable_node_highlighting = true
enable_shaders = false
fast_move = true
free_move = false
keymap_autorun = KEY_KEY_O
keymap_backward = KEY_KEY_S
keymap_chat = KEY_KEY_T
keymap_cinematic = KEY_F8
keymap_cmd = /
keymap_console = KEY_F10
keymap_drop = KEY_KEY_Q
keymap_fastmove = KEY_KEY_J
keymap_forward = KEY_KEY_W
keymap_freemove = KEY_KEY_K
keymap_inventory = KEY_KEY_I
keymap_jump = KEY_SPACE
keymap_left = KEY_KEY_A
keymap_noclip = KEY_KEY_H
keymap_print_debug_stacks = KEY_KEY_P
keymap_rangeselect = KEY_KEY_R
keymap_right = KEY_KEY_D
keymap_sneak = KEY_LSHIFT
keymap_special1 = KEY_KEY_E
leaves_style = simple
menu_last_game = pixture
mg_name = v7
server_announce = false
server_dedicated = false
sound_volume = 1
viewing_range_nodes_min = 35
noclip = true
show_debug = true
minimap_shape_round = false
enable_3d_clouds = 1
new_style_leaves = 0
opaque_water = 0
smooth_lighting = 1
anisotropic_filter = 0
bilinear_filter = 0
mip_map = 0
preload_item_visuals = 0
trilinear_filter = 0
enable_bumpmapping = false
main_menu_tab = singleplayer
enable_particles = true
world_config_hide_gamemods = true
font_shadow_alpha = 255
public_serverlist = false
selected_mainmenu_tab = 1
fov = 80
cinematic = false
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Re: [Game] Pixture

by Soudon » Sun Oct 04, 2015 23:55

kaadmy wrote:
Soudon wrote:@kaadmy

could you copy paste your minetest.conf for me?

Here's my conf:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
aux1_descends = false
connected_glass = true
creative_mode = false
doubletap_jump = false
enable_damage = true
enable_node_highlighting = true
enable_shaders = false
fast_move = true
free_move = false
keymap_autorun = KEY_KEY_O
keymap_backward = KEY_KEY_S
keymap_chat = KEY_KEY_T
keymap_cinematic = KEY_F8
keymap_cmd = /
keymap_console = KEY_F10
keymap_drop = KEY_KEY_Q
keymap_fastmove = KEY_KEY_J
keymap_forward = KEY_KEY_W
keymap_freemove = KEY_KEY_K
keymap_inventory = KEY_KEY_I
keymap_jump = KEY_SPACE
keymap_left = KEY_KEY_A
keymap_noclip = KEY_KEY_H
keymap_print_debug_stacks = KEY_KEY_P
keymap_rangeselect = KEY_KEY_R
keymap_right = KEY_KEY_D
keymap_sneak = KEY_LSHIFT
keymap_special1 = KEY_KEY_E
leaves_style = simple
menu_last_game = pixture
mg_name = v7
server_announce = false
server_dedicated = false
sound_volume = 1
viewing_range_nodes_min = 35
noclip = true
show_debug = true
minimap_shape_round = false
enable_3d_clouds = 1
new_style_leaves = 0
opaque_water = 0
smooth_lighting = 1
anisotropic_filter = 0
bilinear_filter = 0
mip_map = 0
preload_item_visuals = 0
trilinear_filter = 0
enable_bumpmapping = false
main_menu_tab = singleplayer
enable_particles = true
world_config_hide_gamemods = true
font_shadow_alpha = 255
public_serverlist = false
selected_mainmenu_tab = 1
fov = 80
cinematic = false


Thank you didnt help any unfortunately still have the issue. I have a decent PC as well so idk what the deal is.
 

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Re: [Game] Pixture

by Soudon » Mon Oct 05, 2015 00:00

Holy crap I got it. was missing one freaking line in the .conf you didnt have it either so yours must default do it. But I added video_driver = direct3d9 and problem solved.

well something in your code helped I re added mine removing yours and then typing in the video driver thing and now one it wont fullscreen and two everything is red.


Also I re added your mob_redo to the pack and I got my textures to work with it quite well, I have added a few custom Mobs hostile ones with x256 textures and animations working with them. I'll send you the mobs .lua and texture/model then so you can add it to the pack if you want
 

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Re: [Game] Pixture

by Soudon » Mon Oct 05, 2015 04:14

link removed
Last edited by Soudon on Thu Oct 15, 2015 17:32, edited 3 times in total.
 

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Re: [Game] Pixture

by Dragonop » Mon Oct 05, 2015 22:55

Soudon, please don't use adf.ly, the only thing that you will acomplish is to anoy people. Also, it is spam (somehow), and it could be reported and there is a chance that you will get banned.

EDIT: here is the direct link, why would you wait 5 seconds...
https://www.dropbox.com/s/d8ho5q9auacvq ... k.rar?dl=0
 

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Re: [Game] Pixture

by kaadmy » Mon Oct 05, 2015 23:33

Dragonop wrote:Soudon, please don't use adf.ly, the only thing that you will acomplish is to anoy people. Also, it is spam (somehow), and it could be reported and there is a chance that you will get banned.

EDIT: here is the direct link, why would you wait 5 seconds...
https://www.dropbox.com/s/d8ho5q9auacvq ... k.rar?dl=0

Same thing I was thinking when I saw the link :)
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Re: [Game] Pixture

by Soudon » Tue Oct 06, 2015 02:28

no worries I apologize for it I will give straight links from now on and I'll delete that one and re up to my mediafire account.

PS yea like I said direct3d worked for visuals except in the hotbar/inventory was on windows 10 now I'm dual booting that with linux lxle and am using minetest with opengl and visuals are fine all around.
 

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Re: [Game] Pixture

by Soudon » Tue Oct 06, 2015 03:04

Dragonop wrote:Soudon, please don't use adf.ly, the only thing that you will acomplish is to anoy people. Also, it is spam (somehow), and it could be reported and there is a chance that you will get banned.

EDIT: here is the direct link, why would you wait 5 seconds.
https://www.dropbox.com/s/d8ho5q9auacvq ... k.rar?dl=0


This link is no longer active I removed it from dropbox

Well still going strong working on the farming textures and if you want I'll link you to my nodes.lua in farming I made 3 additional textures for wheat and added them in the lua.
Last edited by Soudon on Thu Oct 15, 2015 17:33, edited 1 time in total.
 

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Re: [Game] Pixture

by kaadmy » Tue Oct 06, 2015 16:40

Seems nice so far, but the textures are really noisy without mipmapping.
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Re: [Game] Pixture

by Soudon » Tue Oct 06, 2015 23:18

Forgive me but I am fairly new with textures how would I make them less noisy. I messed with reduce noise in GIMP but cant really see a difference
 

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Re: [Game] Pixture

by kaadmy » Tue Oct 06, 2015 23:20

Maybe make them lower resolution? Try blurring it, too.
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Re: [Game] Pixture

by Soudon » Wed Oct 07, 2015 00:22

I can do that was looking up how going to try something once ubuntu cooperates its not giv ng me grub so gotta iron that out then ill work it
 

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Re: [Game] Pixture

by Soudon » Wed Oct 07, 2015 21:58

Updated textures x128 less noisy and a few new ones.

Make sure to read the read me file before playing.

I've taken the link down as I discovered a few errors in the naming of a few textures. In the process of correcting it once I do I will upload the new version. Which has a lot of textures added to it since the last one.
 

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Re: [Game] Pixture

by Soudon » Mon Oct 12, 2015 18:49

still working on it I have a lot of textures and I'll send you a link later on but add the mod torches makes nice 3d torches and I have textures already for it. also try to add in hoes kind of hard to farm lol. I have hoe textures but there are none in the game. I'll put up a link later for the textures I have.
 

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Re: [Game] Pixture

by Dragonop » Mon Oct 12, 2015 20:52

@kaadmy:
Quick question: If there are no swords, how are we supposed to cut down plant-like stuff easier? (haven't played that much, no idea if spears do this)
Last edited by Dragonop on Mon Oct 12, 2015 21:56, edited 1 time in total.
 

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Re: [Game] Pixture

by Soudon » Mon Oct 12, 2015 21:10

I added swords in, kaadmy wanted to keep them out.

I added diamonds they work but ever since i get a nav compass.lua 122 error about a nil value i didnt even open that lua
 

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