[Game] Extreme Survival [v0.2.0]

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maikerumine
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Re: [Game] Extreme Survival [v0.1.8]

by maikerumine » Fri Jul 29, 2016 00:31

Nezchan wrote:Okay, I'm absolutely stumped. A couple of things I simply cannot figure out for the life of me. I've tried searching the forums, but I'm getting nowhere and there seems to be nothing on the wiki.

How does the grinder work? What does it grind? It refuses all the things I've put in it (ore blocks, ore lumps, barley, tried a steel sword but no dice). Is coal a sufficient fuel? I have no clue, and nothing actually gives me a hint.

Also, what is quartz for? I'm searching through the crafting recipes (I wish there was a way to search by ingredient) but I haven't found anything yet.

I'd appreciate some guidance.

Yes, you can use rnd's grinder or build the simple one in the es mod, that one can grind most things well, acts like a furnace.

Soko answered about the quartz, decoration. :)
 

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Re: [Game] Extreme Survival [v0.1.9]

by Fixerol » Sun Aug 14, 2016 14:17

Have you made mobs tougher in ESM like in Grieftest?
 

echosa
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Re: [Game] Extreme Survival [v0.1.9]

by echosa » Sat Sep 03, 2016 00:20

I downloaded and ran this game, but there were no mobs. I walked around for a day, a night, and another day. No mobs. Am I supposed to install something extra or change something to enable them?
 

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Re: [Game] Extreme Survival [v0.1.9]

by maikerumine » Sat Sep 03, 2016 04:42

Loops! I commented them out for testing. I will update on Tuesday I am sorry.
If. You feel frisky go to the mobs init files and delete the --[[ and the ]] at bottom of each init file where spawning is.

Again I am truly sorry about this.
 

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Re: [Game] Extreme Survival [v0.1.9]

by echosa » Mon Sep 05, 2016 21:10

Missed your response until now. I'll just wait for the update. I look forward to it! :-)
 

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Re: [Game] Extreme Survival [v0.1.9]

by maikerumine » Tue Sep 06, 2016 23:56

echosa wrote:Missed your response until now. I'll just wait for the update. I look forward to it! :-)

All set!
 

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Re: [Game] Extreme Survival [v0.1.9]

by echosa » Wed Sep 07, 2016 03:30

Awesome! I'll check it out when I can!
 

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Re: [Game] Extreme Survival [v0.1.9]

by echosa » Fri Sep 16, 2016 15:54

So, I tried it out last night, and nothing has changed. There still weren't any mobs. I looked, and it seems like the original post here hasn't been updated with a new download, so I went directly to GitHub. I directly downloaded the latest as a zip and tried that. Still no mobs. Am I missing something or doing something wrong?
 

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Re: [Game] Extreme Survival [v0.1.9]

by maikerumine » Sun Sep 18, 2016 17:51

echosa wrote:So, I tried it out last night, and nothing has changed. There still weren't any mobs. I looked, and it seems like the original post here hasn't been updated with a new download, so I went directly to GitHub. I directly downloaded the latest as a zip and tried that. Still no mobs. Am I missing something or doing something wrong?

Sorry!
git didn't update then, try again now. So sorry for the trouble!
 

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Re: [Game] Extreme Survival [v0.1.9]

by echosa » Sun Sep 18, 2016 20:42

I got the latest version, and there are, indeed, mobs! Also, I really like the strange grass and other strange plants. Is that a separate mod, or just part of ES?

My only criticism at this point is that it doesn't feel extreme enough. I ran around all day and saw one mob. When night hit, more mobs spawned, but I didn't feel pressured. Your description says "You will immediately be hunted by mobs right from the start, so you must MOVE!" but that didn't seem to be the case. It's a nice game, just maybe a bit over-hyped by the description.

Keep up the good work!
 

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Re: [Game] Extreme Survival [v0.1.9]

by echosa » Sun Sep 18, 2016 20:54

Oh, and also, these errors show up in red in the console when I load the game:

2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_bottom_white'.
2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'beds:bed_top_white'.
2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.
2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_b_1'.
2016-09-18 15:52:32: ERROR[Main]: NodeResolver: failed to resolve node name 'doors:door_wood_t_1'.
 

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Re: [Game] Extreme Survival [v0.2.0]

by maikerumine » Sat Oct 22, 2016 18:42

MAJOR UPDATES:

Integrated stairs with moreblocks to make simple things like panels and slopes be craftable whilst moreblocks circular saw allows you to craft more complicated things, with some items removed.

Updated radioactive resistance with more available blocks.

Tuned the mobs a bit more, they should not lag out the game.

Death messages now show who killed whom, as well as mobs killing players. -Thanks to bigfoot for player killing code.

Re-added villages but mostly with ruins, to keep with the difficult aspect. Food items will still generate in chests.

Added zip file for an alias mod if you wanted to automatically remove older mods from your game like cottages, technic, moreblocks, etc.

Changed the way ores spawn, now no high value ores will generate above -1000 or so.

More refinements on the way, particularly with mobs, may revert back to an older code.

Craft guide has been simplified, you will not see cblocks, coloured glass, nor all the possible stair and slab combinations. The example craft is shown with cobble to keep the list light.

TNT is only usable below -150 else it disappears to prevent griefing.

To disable all the anti grief you can comment out the antigrief lua in the init.

The ESM server is back online as well, go play!
 

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Re: [Game] Extreme Survival [v0.2.0]

by luigipacheco » Mon Nov 07, 2016 06:06

Hello ,

im getting this error
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-11-07 00:04:34: WARNING[Main]: BanManager: creating /home/luigi/.minetest/worlds/cakes/ipban.txt
2016-11-07 00:04:34: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-11-07 00:04:34: ERROR[Main]: ModError: Failed to load and run script from /home/luigi/.minetest/games/extreme_survival/mods/default/init.lua:
2016-11-07 00:04:34: ERROR[Main]: ....minetest/games/extreme_survival/mods/default/mapgen.lua:1471: attempt to call field 'get_mapgen_setting' (a nil value)
2016-11-07 00:04:34: ERROR[Main]: stack traceback:
2016-11-07 00:04:34: ERROR[Main]:    ....minetest/games/extreme_survival/mods/default/mapgen.lua:1471: in main chunk
2016-11-07 00:04:34: ERROR[Main]:    [C]: in function 'dofile'
2016-11-07 00:04:34: ERROR[Main]:    ...i/.minetest/games/extreme_survival/mods/default/init.lua:48: in main chunk
2016-11-07 00:04:34: ERROR[Main]: Check debug.txt for details.


any ideas?
 

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Re: [Game] Extreme Survival [v0.2.0]

by maikerumine » Wed Nov 09, 2016 01:20

luigipacheco wrote:Hello ,

im getting this error
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-11-07 00:04:34: WARNING[Main]: BanManager: creating /home/luigi/.minetest/worlds/cakes/ipban.txt
2016-11-07 00:04:34: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-11-07 00:04:34: ERROR[Main]: ModError: Failed to load and run script from /home/luigi/.minetest/games/extreme_survival/mods/default/init.lua:
2016-11-07 00:04:34: ERROR[Main]: ....minetest/games/extreme_survival/mods/default/mapgen.lua:1471: attempt to call field 'get_mapgen_setting' (a nil value)
2016-11-07 00:04:34: ERROR[Main]: stack traceback:
2016-11-07 00:04:34: ERROR[Main]:    ....minetest/games/extreme_survival/mods/default/mapgen.lua:1471: in main chunk
2016-11-07 00:04:34: ERROR[Main]:    [C]: in function 'dofile'
2016-11-07 00:04:34: ERROR[Main]:    ...i/.minetest/games/extreme_survival/mods/default/init.lua:48: in main chunk
2016-11-07 00:04:34: ERROR[Main]: Check debug.txt for details.


any ideas?

Thank you, i will fix and let you know!
 

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Re: [Game] Extreme Survival [v0.2.0]

by maikerumine » Wed Nov 09, 2016 02:57

re download minetest 4.14.
 

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Re: [Game] Extreme Survival [v0.2.0]

by Fixerol » Wed Nov 09, 2016 17:42

Try disabling mod security in minetest to avoid this error
 

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