[Game] LegendofMinetest [v2]

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azekill_DIABLO
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Re: [Game] LegendofMinetest [v2]

by azekill_DIABLO » Sun Mar 12, 2017 18:00

I'm impressed doomed. Your capacity to do pretty textures and great games is far beyond all i can do.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [Game] LegendofMinetest [v2]

by D00Med » Sun Mar 12, 2017 20:59

Thankyou :) toby109tt did a lot of work with the models and textures too.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by azekill_DIABLO » Mon Mar 13, 2017 12:00

Still too high for me ;)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [Game] LegendofMinetest [v2]

by toby109tt » Tue Mar 14, 2017 18:51

D00Med wrote:Thankyou :) toby109tt did a lot of work with the models and textures too.

Yeh XD
( ͡° ͜ʖ ͡°) i love pixels and voxels ( ͡° ͜ʖ ͡°)
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Mon Mar 20, 2017 21:18

Update:
I've attempted to improve performance a bit.
>Long grass and flowers now use a lbm instead of an abm to spawn butterflies and dragonflies.
>mobs spawn less frequently
>Snow won't fall over sand and desert sand.
>a few texture improvements
>fixed a bug with the dust weather
Look! I have a signature :]
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dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by fifi31 » Mon Mar 27, 2017 11:48

Hello, I have a problem with your subgame.
When I gain experience, for example when I kill a monster, the game crash and it writes :
"Runtime error from mod 'experience' in callback environment_Step(): ...minetest/games/LegendofMinetest/mods/experience/init.lua:114: attempt to compare string with number
stack traceback:
...minetest/games/LegendofMinetest/mods/experience/init.lua:114: in function <...minetest/games/LegendofMinetest/mods/experience/init.lua:99>
/usr/share/minetest/builtin/game/register.lua:412: in function </usr/share/minetest/builtin/game/register.lua:392>"

I use minetest on Fedora 25. Do you have an idea of why I have this bug ?

Thank you
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Mon Mar 27, 2017 20:07

What version of minetest are you using? I don't really understand what the problem is, but I have seen a similar error with the experience mod before.
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by lightseer » Tue Mar 28, 2017 03:11

fifi31 I had that bug and reported it and fixed it by adding a conversion called 'tonumber()' to the experience module like this:

I edited the experience mod. Edit the init.lua file in the mod 'experience'.

Edited the line (currently line 112) that looked like this: experience = xp:read("*l")
Changed that line to this: experience = tonumber(xp:read("*l"))
The server was able to proceed.
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Tue Mar 28, 2017 04:11

thankyou very much :)
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by fifi31 » Tue Mar 28, 2017 10:12

I'm using Minetest 0.4.15

lightseer, I already tried this, but the problem is still here. Did you recompile init.lua or do anything like this?
 

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Re: [Game] LegendofMinetest [v2]

by D00Med » Tue Mar 28, 2017 20:18

I have no idea what's causing the problem then, I'm using the same version and it worked fine for me, both before and after lightseer's change. Are you using any mods that might be causing problems?
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by lightseer » Tue Mar 28, 2017 23:10

No I only made a change to the file. I think the lua compiles every time you run the game, and I did not need to recompile minetest either. The versions of Lua on my system are 5.1 and 5.2 and I am running Ubuntu 16.04 with minetest 0.4.15 running in place. Its not installed from packages.
 

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Re: [Game] LegendofMinetest [v2]

by fifi31 » Wed Mar 29, 2017 14:36

It worked ! It was my fault, I changed the "init.lua" in experience in my repository in "/usr/share/minetest" but not in "$HOME/.minetest".

Thank you two :)
 

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Re: [Game] LegendofMinetest [v2]

by lightseer » Wed Mar 29, 2017 15:23

*scratch this comment please. Wrong area.*
 

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Re: [Game] LegendofMinetest [v2]

by ClaudiusMinimus » Wed Mar 29, 2017 22:48

I have had the game crash several times with this error. I am running your latest update on 0.4.15

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ERROR[Main]: ServerError: Runtime error from mod 'weather_pack' in callback environment_Step(): ....minetest/games/LegendofZelda/mods/weather_pack/dust.lua:12: attempt to compare number with nil
2017-03-29 16:43:38: ERROR[Main]: stack traceback:
2017-03-29 16:43:38: ERROR[Main]:    ....minetest/games/LegendofZelda/mods/weather_pack/dust.lua:12: in function 'add_rain_particles'
2017-03-29 16:43:38: ERROR[Main]:    ....minetest/games/LegendofZelda/mods/weather_pack/dust.lua:70: in function <....minetest/games/LegendofZelda/mods/weather_pack/dust.lua:56>
2017-03-29 16:43:38: ERROR[Main]:    /app/share/minetest/builtin/game/register.lua:412: in function </app/share/minetest/builtin/game/register.lua:392>
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Re: [Game] LegendofMinetest [v2]

by ClaudiusMinimus » Wed Mar 29, 2017 22:55

The game won't start unless I set: enable_weather = false
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Re: [Game] LegendofMinetest [v2]

by D00Med » Thu Mar 30, 2017 03:34

Are you sure it's the latest? I think I fixed that a couple of weeks ago
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My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by ClaudiusMinimus » Thu Mar 30, 2017 15:43

D00Med wrote:Are you sure it's the latest? I think I fixed that a couple of weeks ago


I just did a git pull and here are the results, which show your changes of only a few hours ago, but the weather mod is already up to date.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
remote: Counting objects: 7, done.
remote: Compressing objects: 100% (2/2), done.
remote: Total 7 (delta 5), reused 7 (delta 5), pack-reused 0
Unpacking objects: 100% (7/7), done.
From https://github.com/D00Med/LegendofMinetest
   da14666..c0a0c41  master     -> origin/master
Updating da14666..c0a0c41
Fast-forward
 mods/experience/init.lua    | 2 +-
 mods/hyrule_mapgen/init.lua | 7 ++-----
 2 files changed, 3 insertions(+), 6 deletions(-)


So unless I'm missing something here, I was running your latest update.
Thank you,
CM

PS: I don't know if this makes a difference, but I am playing in server/client mode, because this is a family server.

Also, a separate issue, I can no longer collect hearts.
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Re: [Game] LegendofMinetest [v2]

by D00Med » Thu Mar 30, 2017 20:42

Ok, I will have a look
Look! I have a signature :]
My subgame: https://forum.minetest.net/viewtopic.php?f=15&t=14051#p207242
dmobs2 is coming...
 

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Re: [Game] LegendofMinetest [v2]

by lightseer » Sat Apr 01, 2017 02:08

ClaudiusMinimus have you tried it with fewer graphics options in the settings menu? I have nothing checked in my menu, and I do not get that error. I do not have 3D clouds checked. Maybe you can fix it that way?
 

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