[Game] MiniTest

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Traxie21
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by Traxie21 » Fri Mar 22, 2013 18:10

Who the hell is Markus Person?

Oh, you mean Markus Alexej "Notch" Persson
 

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Mito551
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by Mito551 » Fri Mar 22, 2013 19:07

YoYoBuddy wrote:Pilzadam, why the fuck didn't you credit Markus Person for REVOLUTIONIZING this video game genre?


WOW dude, c'mon. he didn't create anything NEW. He just POLISHED it.
 

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Traxie21
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by Traxie21 » Fri Mar 22, 2013 19:35

Changes:
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Code: Select all
*Uses common pseudo-game now for default reliability.
*Fixed digging texture
*Added minecraft textures for farming items where they have minecraft counterparts
*Added minecraft textures for obsidian and junglegrass
*Added minecraft textures for TNT
*Mese_In_Stone, Mese Block, Mese_Crystals, and Mese_Crystal_Fragments have been replaced with
Diamond_In_Stone, Diamond_Block, Diamonds, and Diamond Fragments.
*Mese Pickaxe is now Diamond Pickaxe, Diamond toolset added. 
*Removed particles mod, as it is redundant.
*Removed animated torches and liquids. They are in the default game.
*All mods have been updated to the latest versions.
*Removed Herobrine.
Last edited by Traxie21 on Sat Mar 23, 2013 21:56, edited 1 time in total.
 

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PilzAdam
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by PilzAdam » Sat Mar 23, 2013 18:44

Traxie21, the next thing to do is dont include default from common and copy all the stuff that default does to the minitest mod (also change the prefix from "default:" to "minitest:").
We need to remove the loop that is in inventory/init.lua:18 because its too slow. Just copy stack_max = 64 to each node and craftitem definition.
Then create a new file called alias.lua in minitest and alias all the old nodenames that prefix "default:".
 

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Traxie21
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by Traxie21 » Sat Mar 23, 2013 18:49

Wow.. all that to set the stack limit?
Is there another reason to do that, other than more modification control?

I'll do it, it's just that it dosn't seem like the highest priority.

The soonest I can get back to work on this is Monday.
 

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PilzAdam
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by PilzAdam » Sat Mar 23, 2013 19:32

Traxie21 wrote:Wow.. all that to set the stack limit?
Is there another reason to do that, other than more modification control?

I'll do it, it's just that it dosn't seem like the highest priority.

The soonest I can get back to work on this is Monday.

There are also other things that need to be tweaked. E.g. the crafting of sticks, not jumpable fences and other stuff (dunno, you play MC :-) ).
 

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Traxie21
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by Traxie21 » Sat Mar 23, 2013 20:39

Yeah, I was going to add fences next, and then *maybe* work on mobs.
Last edited by Traxie21 on Sat Mar 23, 2013 20:39, edited 1 time in total.
 

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PilzAdam
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by PilzAdam » Sat Mar 23, 2013 21:47

Traxie21 wrote:Yeah, I was going to add fences next, and then *maybe* work on mobs.

No, dont work on mobs. Wait until mobs are in the main game.
Last edited by PilzAdam on Sat Mar 23, 2013 21:47, edited 1 time in total.
 

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Traxie21
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by Traxie21 » Sat Mar 23, 2013 21:54

Okay. In that case, fences and workbenches.
Then torch and water animations.
 

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BlockMen
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by BlockMen » Sat Mar 23, 2013 22:25

Traxie21 wrote:Okay. In that case, fences and workbenches.
Then torch and water animations.


If you need support at this Traxie, let me know. I'm on this topic too (see my mods).
 

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Traxie21
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by Traxie21 » Sat Mar 23, 2013 23:16

Heh, I was going to add your fences/glowstone after I took a look at them.
(Can I make a few modifications to them please?)
 

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YoYoBuddy
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by YoYoBuddy » Sun Mar 24, 2013 00:33

Mito551 wrote:
YoYoBuddy wrote:Pilzadam, why the fuck didn't you credit Markus Person for REVOLUTIONIZING this video game genre?


WOW dude, c'mon. he didn't create anything NEW. He just POLISHED it.

I said revolutionized, not invented, and yes traxie, i meant Perrson.
“People are more difficult to work with than machines. And when you break a
person, he can't be fixed."

-Rick Riordan
 

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YoYoBuddy
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by YoYoBuddy » Sun Mar 24, 2013 00:33

Tetris was the first one.
“People are more difficult to work with than machines. And when you break a
person, he can't be fixed."

-Rick Riordan
 

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PilzAdam
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by PilzAdam » Sun Mar 24, 2013 00:34

Dont feed this troll.
 

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BlockMen
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by BlockMen » Sun Mar 24, 2013 01:11

Traxie21 wrote:Heh, I was going to add your fences/glowstone after I took a look at them.
(Can I make a few modifications to them please?)


Sure, go ahead.
 

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Jordach
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by Jordach » Sun Mar 24, 2013 09:47

PilzAdam wrote:Dont feed this troll.
Keep it under a bridge too?

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

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Traxie21
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by Traxie21 » Wed Mar 27, 2013 14:47

Instead of directly developing this mod, I think I will fork it, and commit changes you like back here.

Time makes my schedule rather erratic, and I have a bit of trouble following other people's schedules. :3
 

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snakevenom
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by snakevenom » Wed Mar 27, 2013 18:22

could i directly develop this game?, i have the knowledge and greatly enjoy playing minecraft.
 

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Traxie21
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by Traxie21 » Wed Mar 27, 2013 19:08

ask PilzAdam
 

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snakevenom
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by snakevenom » Thu Mar 28, 2013 15:46

i already have, i will create forks.
 

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jordan4ibanez
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by jordan4ibanez » Sun Mar 31, 2013 13:26

I'll make you some sheepy sheepz using your fancy mob api, slightly modified of course! Oh gosh I'm doing so much stuff today.
If you can think it, you can make it.
 

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jojoa1997
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by jojoa1997 » Tue Apr 02, 2013 04:00

OMG I can't wait. Suggestion is that make all the functions local for speed and also add cows and chickens. Chickens for bows, cows milk and leather, skeletons for bones. BTW this is my 2000th post :O
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

neron
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by neron » Tue Apr 02, 2013 17:26

I'm really excited about the projected progress! What about redstone though?
Maybe the diamond mod could be used and mese could be redstone with the capability to make tools removed?
 

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jojoa1997
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by jojoa1997 » Tue Apr 02, 2013 19:26

diamonds atre in it
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

neron
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by neron » Wed Apr 03, 2013 12:51

jojoa1997 wrote:diamonds atre in it

I know. But they are just skinned mese. Also, this doesn't seem to work in 0.4.5
It worked well in 0.4.4
 

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PilzAdam
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by PilzAdam » Wed Apr 03, 2013 14:13

neron wrote:
jojoa1997 wrote:diamonds atre in it

I know. But they are just skinned mese. Also, this doesn't seem to work in 0.4.5
It worked well in 0.4.4

The latest version of minitest only runs in 0.4.6 and it has diamonds.
 

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jojoa1997
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by jojoa1997 » Wed Apr 03, 2013 15:00

i have rewriten everything and added a pull request. diamonds are now there own nodes. also it will be added when i finish aliases
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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jojoa1997
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by jojoa1997 » Thu Apr 04, 2013 14:02

Here is a current download I will update my pull request when I get home. http://www.mediafire.com/?wxn78niqdqq6i81
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

neron
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by neron » Thu Apr 04, 2013 15:36

Will it work in 0.4.5?
 

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PilzAdam
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by PilzAdam » Thu Apr 04, 2013 15:37

neron wrote:Will it work in 0.4.5?

Maybe, test it.
 

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