[Game] The Hungry Games [hungry_games] [0.4]

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Mon Jan 28, 2013 03:43

could you make the server send messages to all the players that chests have refilled. aslo whenever i eat food my health stays the same
Last edited by jojoa1997 on Mon Jan 28, 2013 04:49, edited 1 time in total.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Splizard
Member
 
Posts: 220
Joined: Wed Jan 25, 2012 07:20
GitHub: Splizard
IRC: Splizard
In-game: Splizard

by Splizard » Mon Jan 28, 2013 06:07

I have added a message when an empty chest is refilled you might have to lower refill rate for chests if they are not refilling. I havn't noticed food not working, it's not lag? If possible can you report bugs/features on guthub? (it makes it easier to manage/track).
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
View all of them plus more at http://minetest.splizard.com! (may not always be online).
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Mon Jan 28, 2013 11:06

Splizard wrote:I have added a message when an empty chest is refilled you might have to lower refill rate for chests if they are not refilling. I havn't noticed food not working, it's not lag? If possible can you report bugs/features on guthub? (it makes it easier to manage/track).

ok how do i do that? also i ate 17 apples, 2 loaves, 5 buns, and 3 bread with no health increase
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
0gb.us
Member
 
Posts: 841
Joined: Sun Sep 16, 2012 01:55

by 0gb.us » Mon Jan 28, 2013 22:49

14:47:19: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...ames/hungry_games-master/mods/random_chests/init.lua:22: attempt to call global 'get_meta' (a nil value)


An actual error, that can actually be fixed. Not a segfault this time.
 

User avatar
0gb.us
Member
 
Posts: 841
Joined: Sun Sep 16, 2012 01:55

by 0gb.us » Tue Jan 29, 2013 01:02

17:00:55: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...mes/hungry_games-master/mods/hungry_games/engine.lua:45: attempt to index global 'inv' (a nil value)


Another error message. Yay, no segfaults!

EDIT: Another

18:53:45: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...ames/hungry_games-master/mods/random_chests/init.lua:23: bad argument #1 to 'is_empty' (string expected, got no value)
Last edited by 0gb.us on Tue Jan 29, 2013 02:54, edited 1 time in total.
 

User avatar
Splizard
Member
 
Posts: 220
Joined: Wed Jan 25, 2012 07:20
GitHub: Splizard
IRC: Splizard
In-game: Splizard

by Splizard » Tue Jan 29, 2013 05:13

heh, never thought I'd be happy to see a error message XD
Both errors should be fixed now.
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
View all of them plus more at http://minetest.splizard.com! (may not always be online).
 

User avatar
0gb.us
Member
 
Posts: 841
Joined: Sun Sep 16, 2012 01:55

by 0gb.us » Tue Jan 29, 2013 08:27

Thank you so much!
 

User avatar
0gb.us
Member
 
Posts: 841
Joined: Sun Sep 16, 2012 01:55

by 0gb.us » Wed Jan 30, 2013 02:53

18:52:37: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...mes/hungry_games-master/mods/hungry_games/engine.lua:54: attempt to call global 'stop_game' (a nil value)


I've got another one.
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Wed Jan 30, 2013 02:56

0gb.us wrote:
18:52:37: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...mes/hungry_games-master/mods/hungry_games/engine.lua:54: attempt to call global 'stop_game' (a nil value)


I've got another one.
sorry that was my fault. i had done /hg start with only me. also 0gb please update this on the server.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
0gb.us
Member
 
Posts: 841
Joined: Sun Sep 16, 2012 01:55

by 0gb.us » Thu Jan 31, 2013 05:45

Splizard, in game you mentioned that all the segfaulting might be because you are developing this using the dev version, but we are running it on the stable version. We set up a temporary test environment using the dev version, and we segfaulted a couple more times. I have no idea how this game is causing segfaults as opposed to Lua errors, but the dev/stable thing isn't the issue.

Without error messages though, I'm not sure what to do. Other worlds on the same server never segfault, so there must be something in this game doing it. I'm going to start pulling out random plugins and waiting for another segfault. Maybe we can at least narrow down where the error is a little.
 

User avatar
Splizard
Member
 
Posts: 220
Joined: Wed Jan 25, 2012 07:20
GitHub: Splizard
IRC: Splizard
In-game: Splizard

by Splizard » Thu Jan 31, 2013 05:59

0gb.us wrote:Splizard, in game you mentioned that all the segfaulting might be because you are developing this using the dev version, but we are running it on the stable version. We set up a temporary test environment using the dev version, and we segfaulted a couple more times. I have no idea how this game is causing segfaults as opposed to Lua errors, but the dev/stable thing isn't the issue.

Without error messages though, I'm not sure what to do. Other worlds on the same server never segfault, so there must be something in this game doing it. I'm going to start pulling out random plugins and waiting for another segfault. Maybe we can at least narrow down where the error is a little.

Thanks for looking into it 0gb.us.
I have been looking into it myself and I think I might have fixed the segfaulting now, If so it was something to do with the minetest.auth_reload() function. If you could confirm that the segfaults no longer happen, It would be appreciated.
I will also report a bug against minetest if that is the case.
Last edited by Splizard on Thu Jan 31, 2013 06:02, edited 1 time in total.
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
View all of them plus more at http://minetest.splizard.com! (may not always be online).
 

User avatar
0gb.us
Member
 
Posts: 841
Joined: Sun Sep 16, 2012 01:55

by 0gb.us » Thu Jan 31, 2013 20:30

Wonderful! Updating now.

That would explain why it doesn't happen on other games I run, as there normally isn't a reason to reload that file.
 

User avatar
0gb.us
Member
 
Posts: 841
Joined: Sun Sep 16, 2012 01:55

by 0gb.us » Fri Feb 01, 2013 02:11

We haven't been running it long, but by now, it would have segfaulted a couple dozen times with the old version. I think you indeed found the problem.
 

User avatar
Splizard
Member
 
Posts: 220
Joined: Wed Jan 25, 2012 07:20
GitHub: Splizard
IRC: Splizard
In-game: Splizard

by Splizard » Fri Feb 01, 2013 03:21

shortstop824 wrote:There is an error when I try to play. What do I do?

Are you still having the error? If so what is it?

0gb.us wrote:We haven't been running it long, but by now, it would have segfaulted a couple dozen times with the old version. I think you indeed found the problem.

Alright thanks I will release a stable version of the game,
I am going on holiday tomorrow for a week and so hungry_games development will be put on hold till I get back.
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
View all of them plus more at http://minetest.splizard.com! (may not always be online).
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Fri Feb 01, 2013 13:31

Could you add pics to show a preview of your pure built maps
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Nunnonator98
New member
 
Posts: 2
Joined: Sat Feb 02, 2013 15:39

by Nunnonator98 » Sat Feb 02, 2013 15:40

i am having trouble using the spawn player
/hg set player_*, help please
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Sat Feb 02, 2013 15:43

use /hg set player_#
instead of actaully putting # you put a NUMBER like 1 2 3 4 5 6 7 8 9 10 11 ...
after they are set you use /register to be able to play in the games
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Nunnonator98
New member
 
Posts: 2
Joined: Sat Feb 02, 2013 15:39

by Nunnonator98 » Sat Feb 02, 2013 16:30

ok thanks
 

User avatar
Splizard
Member
 
Posts: 220
Joined: Wed Jan 25, 2012 07:20
GitHub: Splizard
IRC: Splizard
In-game: Splizard

by Splizard » Sat Feb 09, 2013 23:20

jojoa1997 wrote:Could you add pics to show a preview of your pure built maps

Here you go
Default:
Image
Halloween:
Image
Last edited by Splizard on Sat Feb 09, 2013 23:21, edited 1 time in total.
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
View all of them plus more at http://minetest.splizard.com! (may not always be online).
 

User avatar
KingSmarty
Member
 
Posts: 85
Joined: Wed Jan 02, 2013 12:06
GitHub: FsxShader2012
In-game: FsxShader2012

by KingSmarty » Tue Feb 19, 2013 20:20

Is ist normal that you can only Mine Wood?
 

User avatar
Chinchow
Member
 
Posts: 683
Joined: Tue Sep 18, 2012 21:37

by Chinchow » Tue Feb 19, 2013 22:27

For the Halloween map you could use the holidaychest Halloween chest which also looks like a pumpkin to add a better feel to it
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
 

User avatar
KingSmarty
Member
 
Posts: 85
Joined: Wed Jan 02, 2013 12:06
GitHub: FsxShader2012
In-game: FsxShader2012

by KingSmarty » Wed Feb 20, 2013 10:58

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
VERBOSE[main]: error_message = ServerError: LuaError: error: ...in\..\games\hungry_games\mods\random_chests\init.lua:122: bad argument #1 to 'get_node' (table expected, got nil)

I played a Hungry Games Map and that's what i got. The good thing: No segfault ;)
 

User avatar
Splizard
Member
 
Posts: 220
Joined: Wed Jan 25, 2012 07:20
GitHub: Splizard
IRC: Splizard
In-game: Splizard

by Splizard » Wed Feb 20, 2013 23:45

KingSmarty wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
VERBOSE[main]: error_message = ServerError: LuaError: error: ...in\..\games\hungry_games\mods\random_chests\init.lua:122: bad argument #1 to 'get_node' (table expected, got nil)

I played a Hungry Games Map and that's what i got. The good thing: No segfault ;)

Fixed. Download the latest version from github for the fix.

Chinchow wrote:For the Halloween map you could use the holidaychest Halloween chest which also looks like a pumpkin to add a better feel to it

Thanks for the idea but as they are not the default chests they wont refill, it would be too complicated to do at the moment.

KingSmarty wrote:Is ist normal that you can only Mine Wood?

Yes, I am still thinking on what blocks you can mine and what blocks you can't... any suggestions?
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
View all of them plus more at http://minetest.splizard.com! (may not always be online).
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Thu Feb 21, 2013 00:30

only leaves and clay
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
KingSmarty
Member
 
Posts: 85
Joined: Wed Jan 02, 2013 12:06
GitHub: FsxShader2012
In-game: FsxShader2012

by KingSmarty » Thu Feb 21, 2013 13:13

@Blizard:
Stone and Minerals would be great because you Aren't able right now to make advanced tools and the wood tools suck.

I am also currently working on another map for the hungry games. It will require moreblocks, moreores and gloopores. Stay tuned for the release.
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Thu Feb 21, 2013 13:18

I think there should be a redo on what is in chests. It should be mostly crafting materials. Also we shouldn't be able to place blocks. Finally you should add armor mod. The one that uses inven+, more ores,titanium,diamond
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Splizard
Member
 
Posts: 220
Joined: Wed Jan 25, 2012 07:20
GitHub: Splizard
IRC: Splizard
In-game: Splizard

by Splizard » Thu Feb 21, 2013 23:14

I have removed the ability to dig wood and things and allowed walkable nodes to be dug such as leaves and junglegrass.
You can no longer place cobblestone and wood that you get from chests as they have been switched with craftitems.
Also leaves are now climbable so you can climb trees. When I add armour mod I will release 0.4 of The Hungry Games.
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
View all of them plus more at http://minetest.splizard.com! (may not always be online).
 

User avatar
KingSmarty
Member
 
Posts: 85
Joined: Wed Jan 02, 2013 12:06
GitHub: FsxShader2012
In-game: FsxShader2012

by KingSmarty » Fri Feb 22, 2013 12:53

Splizard wrote:I have removed the ability to dig wood and things and allowed walkable nodes to be dug such as leaves and junglegrass.
You can no longer place cobblestone and wood that you get from chests as they have been switched with craftitems.
Also leaves are now climbable so you can climb trees. When I add armour mod I will release 0.4 of The Hungry Games.


Ok agrred but could you please say me where i can change what i can mine?
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Sun Feb 24, 2013 23:57

KingSmarty wrote:
Splizard wrote:I have removed the ability to dig wood and things and allowed walkable nodes to be dug such as leaves and junglegrass.
You can no longer place cobblestone and wood that you get from chests as they have been switched with craftitems.
Also leaves are now climbable so you can climb trees. When I add armour mod I will release 0.4 of The Hungry Games.


Ok agrred but could you please say me where i can change what i can mine?

KingSmarty! Why have you not been on redcrab's server for so long?
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

User avatar
Splizard
Member
 
Posts: 220
Joined: Wed Jan 25, 2012 07:20
GitHub: Splizard
IRC: Splizard
In-game: Splizard

by Splizard » Sun Mar 10, 2013 22:30

0.4 is now out!
Now includes armour, cannon sounds and a match countdown.
Games: The Hungry Games.
Mods: Lifters (Simple Lifts), Snow Biomes and Gates.
Also checkout my texture pack Gridtoon!
View all of them plus more at http://minetest.splizard.com! (may not always be online).
 

PreviousNext

Return to Subgame Releases

Who is online

Users browsing this forum: No registered users and 29 guests

cron