Splizard wrote:I have added a message when an empty chest is refilled you might have to lower refill rate for chests if they are not refilling. I havn't noticed food not working, it's not lag? If possible can you report bugs/features on guthub? (it makes it easier to manage/track).
14:47:19: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...ames/hungry_games-master/mods/random_chests/init.lua:22: attempt to call global 'get_meta' (a nil value)
17:00:55: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...mes/hungry_games-master/mods/hungry_games/engine.lua:45: attempt to index global 'inv' (a nil value)
18:53:45: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...ames/hungry_games-master/mods/random_chests/init.lua:23: bad argument #1 to 'is_empty' (string expected, got no value)
18:52:37: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...mes/hungry_games-master/mods/hungry_games/engine.lua:54: attempt to call global 'stop_game' (a nil value)
sorry that was my fault. i had done /hg start with only me. also 0gb please update this on the server.0gb.us wrote:18:52:37: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...mes/hungry_games-master/mods/hungry_games/engine.lua:54: attempt to call global 'stop_game' (a nil value)
I've got another one.
0gb.us wrote:Splizard, in game you mentioned that all the segfaulting might be because you are developing this using the dev version, but we are running it on the stable version. We set up a temporary test environment using the dev version, and we segfaulted a couple more times. I have no idea how this game is causing segfaults as opposed to Lua errors, but the dev/stable thing isn't the issue.
Without error messages though, I'm not sure what to do. Other worlds on the same server never segfault, so there must be something in this game doing it. I'm going to start pulling out random plugins and waiting for another segfault. Maybe we can at least narrow down where the error is a little.
shortstop824 wrote:There is an error when I try to play. What do I do?
0gb.us wrote:We haven't been running it long, but by now, it would have segfaulted a couple dozen times with the old version. I think you indeed found the problem.
jojoa1997 wrote:Could you add pics to show a preview of your pure built maps
VERBOSE[main]: error_message = ServerError: LuaError: error: ...in\..\games\hungry_games\mods\random_chests\init.lua:122: bad argument #1 to 'get_node' (table expected, got nil)
KingSmarty wrote:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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VERBOSE[main]: error_message = ServerError: LuaError: error: ...in\..\games\hungry_games\mods\random_chests\init.lua:122: bad argument #1 to 'get_node' (table expected, got nil)
I played a Hungry Games Map and that's what i got. The good thing: No segfault ;)
Chinchow wrote:For the Halloween map you could use the holidaychest Halloween chest which also looks like a pumpkin to add a better feel to it
KingSmarty wrote:Is ist normal that you can only Mine Wood?
Splizard wrote:I have removed the ability to dig wood and things and allowed walkable nodes to be dug such as leaves and junglegrass.
You can no longer place cobblestone and wood that you get from chests as they have been switched with craftitems.
Also leaves are now climbable so you can climb trees. When I add armour mod I will release 0.4 of The Hungry Games.
KingSmarty wrote:Splizard wrote:I have removed the ability to dig wood and things and allowed walkable nodes to be dug such as leaves and junglegrass.
You can no longer place cobblestone and wood that you get from chests as they have been switched with craftitems.
Also leaves are now climbable so you can climb trees. When I add armour mod I will release 0.4 of The Hungry Games.
Ok agrred but could you please say me where i can change what i can mine?
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