[Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

by fishyWET » Sun Feb 09, 2014 13:56

AMMOnym wrote:https://forum.minetest.net/viewtopic.php?id=7656 u can use this mapgen

Thanks for the suggestion but, i am pretty much aware of that. In the past few days i tried to understand different mapgen mods (paramat mods, ethereal, nore mod) and used them to see the result. I prefer paramat paragen v7 the best because the biomes are separated well, in Ethereal mod, the fiery biome can just generate in the grassy biome and well i do not understand how to make the models of the trees in the ethereal mod. You can pretty much expect a mapgen update (i already experimented with paragenv7 mod, the result i want come out is pretty well except the Shire may be removed (or maybe if i am to generate structures just random hobbit holes in the grassland, and not a whole realm) because i am having some rarity problems, and probably no structures currently except the something for the dwarf to roam abt underground) with some added stuff (want to keep a secret now) in abt few weeks (most being 2 weeks, and least being 1 week) as my examinations are coming soon. Btw i updated the fix for lottfarming not working, but the version is still the same, just a tiny fix.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

Amaz
Member
 
Posts: 328
Joined: Wed May 08, 2013 08:26
GitHub: Amaz1
IRC: Amaz
In-game: Amaz

by Amaz » Sun Feb 09, 2014 15:48

In the first post you said you want help, is that still the case? I am interested in making a LOTR modpack/gamemode, and could help if you want... If you do want me to help, PM me.
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Sun Feb 09, 2014 16:16

fishyWET wrote:i do not understand how to make the models of the trees in the ethereal mod

They're all schematics. You can create schematics by building them in the world and saving them with a WorldEdit command:
WorldEdit wrote://mtschemcreate <file>

Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<file>.mts".


fishyWET wrote:or maybe if i am to generate structures just random hobbit holes in the grassland, and not a whole realm

If you want to build hobbit holes, you ought to consult AspireMint. He has started a very nice looking hobbit hole on the Landrush server.
A list of my mods can be found here.
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

by rubenwardy » Sun Feb 09, 2014 17:38

Wow. This is amazing.

PS, the title should be:

[Modpack] Lord Of the Rings Mod [lordofthetest] [0.1.0][Alpha]
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

by fishyWET » Mon Feb 10, 2014 11:05

Amaz wrote:In the first post you said you want help, is that still the case? I am interested in making a LOTR modpack/gamemode, and could help if you want... If you do want me to help, PM me.

Yeah, i still welcome any help, sent you a PM :)
Sokomine wrote:...

Thanks for helping
rubenwardy wrote:Wow. This is amazing.

PS, the title should be:

[Modpack] Lord Of the Rings Mod [lordofthetest] [0.1.0][Alpha]

Thanks
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

by fishyWET » Fri Feb 14, 2014 13:30

Working on mapgen by doing modification of paramat paragen v7, just a few screenshots to amaze you guys on what's coming up.
Image
Image
Image
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
CraigyDavi
Member
 
Posts: 565
Joined: Sat Aug 10, 2013 13:08
GitHub: davisonio
IRC: davisonio or CraigyDavi
In-game: davisonio or CraigyDavi

by CraigyDavi » Fri Feb 14, 2014 14:02

fishyWET wrote:Working on mapgen by doing modification of paramat paragen v7, just a few screenshots to amaze you guys on what's coming up.
http://i.imgur.com/qmib00W.png
http://i.imgur.com/qgSbq9K.png
http://i.imgur.com/6MM19Ah.png


Wow cool!
 

Amaz
Member
 
Posts: 328
Joined: Wed May 08, 2013 08:26
GitHub: Amaz1
IRC: Amaz
In-game: Amaz

by Amaz » Thu Feb 20, 2014 22:43

Here are some screenshots of the next version, that will, hopefully, be released on Saturday!
Image
Image
Image
Image
Image

The two main things that have been added are a new mapgen system, based on Paramat's paragenV7, and more weapons, along with some smaller changes, for example, transparent ice!
 

User avatar
Novacain
Member
 
Posts: 285
Joined: Sat Aug 31, 2013 01:03

by Novacain » Fri Feb 21, 2014 01:51

btw, I'm pretty sure paramat is gonna majorly revamp his paragen. right now it is a bit slow.
EXTERMINATE!!!
My Tronrealm modpack
My tronblocks mod
 

User avatar
crystaldynamic
Member
 
Posts: 13
Joined: Thu Feb 13, 2014 05:06

by crystaldynamic » Fri Feb 21, 2014 05:42

*o* Lord of the Test *o8
Hi I am crystaldynamic! ¡Congratulations, you are in my profile!
I am fan of this games: The Legend Of Zelda(the BEST :3), Minecraft, Minetest , Assasins Creed , Far Cry, Call of Duty, BuildandShoot , Grand Theft Auto.
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Fri Feb 21, 2014 07:19

Yeah paragenv7 is still in it's pre-lua-voxel-manipulator version, it will be twice as fast if converted but im not sure if or when i'll do that, despite that is is fairly quick at roughly 6 seconds per chunk.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Fri Feb 21, 2014 10:14

You might like to develop your mapgen from noise23 mod, that is partly it's purpose, it is a simple lua-voxel-manipulator framework that generates biomes, it runs fast if you keep it fairly simple. The stabililty and noise23 mods are tutorial mods to help people learn LVM 3D noise mapgen.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

User avatar
AMMOnym
Member
 
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym

by AMMOnym » Fri Feb 21, 2014 17:47

Different mobs are spawned at different biomes ??
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

by paramat » Fri Feb 21, 2014 18:37

fishyWET, ... perhaps watershed would be good for you to edit ... it has a large scale (4km) network of fantasy-like mountain ranges, is fast, has a simpler 1 noise biome selection that is easier to modify to your own biomes, and has my latest methods which are much improved since paragenv7.
EDIT ... er except it has mountain ranges independant of biomes, so it's not possible to have each area encircled by mountains to be a particular biome and therefore a particular kingdom of middle earth.
Last edited by paramat on Fri Feb 21, 2014 21:33, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

Amaz
Member
 
Posts: 328
Joined: Wed May 08, 2013 08:26
GitHub: Amaz1
IRC: Amaz
In-game: Amaz

by Amaz » Fri Feb 21, 2014 20:21

AMMOnym wrote:Different mobs are spawned at different biomes ??

That will be in the update!

Thanks for your help Paramat!
Last edited by Amaz on Sat Feb 22, 2014 15:13, edited 1 time in total.
 

User avatar
AMMOnym
Member
 
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym

by AMMOnym » Fri Feb 21, 2014 20:23

http://www.mediafire.com/download/yp1zlcfwawzv344/drt.zip Link for butterflies which i found in eden minetest game and i think, in elf biom they will be nice.
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

by fishyWET » Sat Feb 22, 2014 05:17

paramat wrote:You might like to develop your mapgen from noise23 mod, that is partly it's purpose, it is a simple lua-voxel-manipulator framework that generates biomes, it runs fast if you keep it fairly simple. The stabililty and noise23 mods are tutorial mods to help people learn LVM 3D noise mapgen.
paramat wrote:fishyWET, ... perhaps watershed would be good for you to edit ... it has a large scale (4km) network of fantasy-like mountain ranges, is fast, has a simpler 1 noise biome selection that is easier to modify to your own biomes, and has my latest methods which are much improved since paragenv7.
EDIT ... er except it has mountain ranges independant of biomes, so it's not possible to have each area encircled by mountains to be a particular biome and therefore a particular kingdom of middle earth.

Thanks ,paramat, for the suggestion, i will look into them :)
AMMOnym wrote:http://www.mediafire.com/download/yp1zlcfwawzv344/drt.zip Link for butterflies which i found in eden minetest game and i think, in elf biom they will be nice.

Thanks for the suggestion, will look into it and may be added later on.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

by fishyWET » Sat Feb 22, 2014 15:30

Update
Image
List of Changes here: Changelog
Some Screenshots abt the latest release is added to the first post.
Some other changes:
  • The Lord of the Test modpack is now developed into both a game and a modpack so there are two separate downloads
  • Wiki is set up. Link in main topic.
  • Project is set up in github
NOTE: Mapgen only works well in v7 for modpack, but in the game, v7 mapgen is automatically selected even when you select v6, so no worries abt using what mapgen in game, but make sure you select mapgen v7 for modpack.
Last edited by fishyWET on Sat Feb 22, 2014 15:57, edited 1 time in total.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
AMMOnym
Member
 
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym

by AMMOnym » Sat Feb 22, 2014 15:33

Yupíííííí update AWESOME. Is it for mapgen v7 or v6 ?
Last edited by AMMOnym on Sat Feb 22, 2014 15:38, edited 1 time in total.
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

by fishyWET » Sat Feb 22, 2014 15:51

AMMOnym wrote:Yupíííííí update AWESOME. Is it for mapgen v7 or v6 ?

Mapgen only works well in v7 for modpack, but in the game, v7 mapgen is automatically selected even when you select v6, so no worries abt using what mapgen in game, but make sure you select mapgen v7 for the world when using modpack.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
AMMOnym
Member
 
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym

by AMMOnym » Sat Feb 22, 2014 16:15

When i tried craft wooden dagger i got training dagger but when i tried craft stone dagger i got training dagger too. It is wrong ?
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

by fishyWET » Sat Feb 22, 2014 16:26

AMMOnym wrote:When i tried craft wooden dagger i got training dagger but when i tried craft stone dagger i got training dagger too. It is wrong ?

Yeah, sorry, a tiny mistake. Will change that in the next bugfix.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

by fishyWET » Sun Feb 23, 2014 10:38

Survey
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
The Survey have ended with 14 votes (70%) for Game and 6 votes (30%) for modpack.
Therefore, the next version will be released as a game.
Thanks to anyone who have voted.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Last edited by fishyWET on Sat Mar 01, 2014 04:43, edited 1 time in total.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
AMMOnym
Member
 
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym

by AMMOnym » Sun Feb 23, 2014 11:08

Please, make it as modpack. Gamemode doesnt work for me. Could u add Armor in next update ?
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

by fishyWET » Sun Feb 23, 2014 12:06

AMMOnym wrote:Please, make it as modpack. Gamemode doesnt work for me. Could u add Armor in next update ?

Do you have any error in debug.txt? Can you post it here?
And put the " LOTT " folder in your games folder instead of the " Lord-of-the-Test-0.1.2-game ", it should work.
[hint]And yup, armor is already in development stage.[/hint]
Last edited by fishyWET on Sun Feb 23, 2014 12:12, edited 1 time in total.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
AMMOnym
Member
 
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym

by AMMOnym » Sun Feb 23, 2014 13:03

fishyWET wrote:
AMMOnym wrote:Please, make it as modpack. Gamemode doesnt work for me. Could u add Armor in next update ?

Do you have any error in debug.txt? Can you post it here?
And put the " LOTT " folder in your games folder instead of the " Lord-of-the-Test-0.1.2-game ", it should work.
[hint]And yup, armor is already in development stage.[/hint]
No, i dont have. It only write me than lottfarming,lottmobs... dont have depencies.
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

by fishyWET » Sun Feb 23, 2014 13:19

AMMOnym wrote:No, i dont have. It only write me than lottfarming,lottmobs... dont have depencies.

Seems something is wrong with the game, not sure why. I will work on it and release a fix for that by latest, the day after tomr.
Edit: Found the mistake, will change it.
Last edited by fishyWET on Sun Feb 23, 2014 13:25, edited 1 time in total.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
fishyWET
Member
 
Posts: 145
Joined: Tue Jan 01, 2013 07:43
GitHub: fishyWET

by fishyWET » Sun Feb 23, 2014 14:14

Bugfix Version 0.1.2.1
Changelog
  • Fixed Stone Dagger crafting recipe
  • Fixed Gamemode not working
Thanks to AMMOnym for reporting the bugs
Last edited by fishyWET on Sun Feb 23, 2014 14:21, edited 1 time in total.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Sun Feb 23, 2014 15:02

As a game, all the necessary mods are present and working. It's user friendly.

As a modpack, you'll need to anticipate when the dependencies break your mod(s). But you'll have the latest 'state of the art' and looking at the dependencies, they're not mods that change often.

Since people playing this probably want to play a LOTR-like world, I would say game.
 

User avatar
AMMOnym
Member
 
Posts: 682
Joined: Tue Sep 10, 2013 14:18
IRC: AMMOnym
In-game: AMMOnym

by AMMOnym » Mon Feb 24, 2014 07:17

For what can i use Geodes crystal or limestone please ?
Last edited by AMMOnym on Mon Feb 24, 2014 07:20, edited 1 time in total.
 

PreviousNext

Return to Subgame Releases

Who is online

Users browsing this forum: No registered users and 33 guests

cron