[Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]

jenova99sephiros
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by jenova99sephiros » Mon Mar 17, 2014 06:21

This is very cool
beautiful world

but me is dont know the "Lord of the ling"...
I english google translator
 

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fishyWET
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by fishyWET » Mon Mar 17, 2014 06:58

jenova99sephiros wrote:This is very cool
beautiful world

but me is dont know the "Lord of the ling"...

http://en.wikipedia.org/wiki/The_Lord_of_the_Rings
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

jenova99sephiros
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by jenova99sephiros » Mon Mar 17, 2014 07:19

fishyWET wrote:
jenova99sephiros wrote:This is very cool
beautiful world

but me is dont know the "Lord of the ling"...

http://en.wikipedia.org/wiki/The_Lord_of_the_Rings



Thank you
It's splendor seems to be very
I english google translator
 

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AMMOnym
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by AMMOnym » Mon Mar 17, 2014 07:43

jenova99sephiros wrote:
fishyWET wrote:
jenova99sephiros wrote:This is very cool
beautiful world

but me is dont know the "Lord of the ling"...

http://en.wikipedia.org/wiki/The_Lord_of_the_Rings



Thank you
It's splendor seems to be very
Do u saw film or read book ?
 

jenova99sephiros
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by jenova99sephiros » Mon Mar 17, 2014 07:52

AMMOnym wrote:
jenova99sephiros wrote:



Thank you
It's splendor seems to be very
Do u saw film or read book ?


No
I english google translator
 

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AMMOnym
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by AMMOnym » Sat Mar 22, 2014 08:44

ImageWords arent needed.
 

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fishyWET
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by fishyWET » Sat Mar 22, 2014 13:57

AMMOnym wrote:http://i.imgur.com/AyaFwql.png
Words arent needed.

Read main post, click on spoiler "Known Bugs", read bullet number 2
Last edited by fishyWET on Sat Mar 22, 2014 14:18, edited 1 time in total.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

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AMMOnym
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by AMMOnym » Sat Mar 22, 2014 15:58

fishyWET wrote:
AMMOnym wrote:http://i.imgur.com/AyaFwql.png
Words arent needed.

Read main post, click on spoiler "Known Bugs", read bullet number 2
ohh ok
 

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AMMOnym
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by AMMOnym » Sat Mar 29, 2014 17:04

Hello, me again.
17:58:03: ERROR[main]: set_mapgen_params(): flagmask field is deprecated, see lu
a_api.txt
 

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by paramat » Sat Mar 29, 2014 21:53

Mapgen params were recently improved in 0.4.9dev, flagmask os no longer used:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.set_mapgen_params(MapgenParams)
^ Set map generation parameters
^ Function cannot be called after the registration period; only initialization and on_mapgen_init
^ Takes a table as an argument with the fields mgname, seed, water_level, and flags.
^ Leave field unset to leave that parameter unchanged
^ flags contains a comma-delimited string of flags to set, or if the prefix "no" is attached, clears instead.
^ flags is in the same format and has the same options as 'mg_flags' in minetest.conf

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
# Map generation attributes.  Currently supported: trees, caves, flat, dungeons, light
# Flags that are not specified in the flag string are not modified from the default.
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
#mg_flags = trees, caves
# Map generation attributes specific to Mapgen V6.  Currently supported: biomeblend, jungles, mudflow
#mgv6_spflags = biomeblend
Last edited by paramat on Sat Mar 29, 2014 21:54, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

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by AMMOnym » Mon Mar 31, 2014 15:31

Today i will be really happy. Is update day. Few weeks waiting and its here wow.
 

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fishyWET
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by fishyWET » Tue Apr 01, 2014 16:51

Update: Version 0.1.5
Changelog Here
Read on how to use the potions or armors in the wiki.
Btw, be sure to go to mordor and craft a mithril sword and mithril block. There will be a tiny surprise.
Image
EDIT: Bugfix 0.1.5.1, fixed some tiny bugs.
Last edited by fishyWET on Tue Apr 01, 2014 17:10, edited 1 time in total.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

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by AMMOnym » Wed Apr 02, 2014 13:14

fishyWET wrote:Update: Version 0.1.5
Changelog Here
Read on how to use the potions or armors in the wiki.
Btw, be sure to go to mordor and craft a mithril sword and mithril block. There will be a tiny surprise.
https://cloud.githubusercontent.com/assets/4390945/2581810/c8d890ea-b9bc-11e3-996c-607628cdc153.png
EDIT: Bugfix 0.1.5.1, fixed some tiny bugs.
Amazing and funny :D. Chicken can be killed only with hand ? And
wooden pickaxe can break stone too fast. That new models are awesome :O
Last edited by AMMOnym on Wed Apr 02, 2014 15:06, edited 1 time in total.
 

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by fishyWET » Fri Apr 04, 2014 16:10

Version 0.1.5 and 0.1.5.1 April Fool's Joke
First of all, i wish you a late Happy April Fool's Day. During that day itself, version 0.1.5 and 0.1.5.1 were published which were meant to be a combination of serious update (basically all documented in "changelog" and some jokes.)
Below is a list of all of the April Fool's Joke;
  • Mobs like Uruk Hai, Orcs and Battle Trolls, basically the mobs that spawn in Mordor, have troll faces
  • Tools are swapped, mithril tools became wood tools and wood tools became mithril tools
  • Mithril Swords shots chickens instead of attacking and the chickens are unkillable unless they drown in water or burn in lava
  • Mordor Mobs gives a item with the description "Trololol" which have no use at all
  • Crafting a mithril block will give you a block with troll faces all over it and the description "Happy April Fool's Day, ~ Lord Of The Test Developers"
The April Fool's Update is going to remain till the next update which is the Anniversary Update, to find out the date of the next update simply look at the first date of the main post. Have fun with the April Fool's Version meanwhile.
Last edited by fishyWET on Fri Apr 04, 2014 16:12, edited 1 time in total.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

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by fishyWET » Sat Apr 12, 2014 16:49

Version 0.1.6 (LOTT 1st Anniversary Special Update)
Changelog

Image
  • Find Party Stuff by digging a "LOTT Chest" in LOTT Anniversary Temples which spawn in Mordor!
    Hint: They look like roman structures...
  • Place the Cake on the table and cut it with a cake knife to get 4 cake slices that grants full health each!
  • Get some Party Armor and be fancy and protected at the same time!
  • Get your very own paxel and use it to mine, chop, kill & dig!
All April Fool's Jokes have been removed.
This Anniversary Update will stay until the next special update...
Last edited by fishyWET on Mon Apr 14, 2014 14:43, edited 1 time in total.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

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AMMOnym
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by AMMOnym » Sat Apr 12, 2014 19:21

You are Gods for me . AWESOME
 

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Inocudom
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by Inocudom » Sat Apr 12, 2014 23:12

fishyWET wrote:Version 0.1.6 (LOTT 1st Anniversary Special Update)
Changelog

http://i.imgur.com/mhLFqCr.png
  • Find Party Stuff by digging a "LOTT Chest" in LOTT Anniversary Temples which spawn in Mordor!
    Hint: They look like roman structures...
  • Place the Cake on the table and cut it with a cake knife to get 4 cake slices that grants full health each!
  • Get some Party Armor and be fancy and protected at the same time!
  • Get your very own paxel and use it to mine, chop, kill & dig!
All April Fool's Jokes have been removed.

It looks like there is a server for this game. Where is this server?
 

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fishyWET
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by fishyWET » Sun Apr 13, 2014 02:52

Inocudom wrote:It looks like there is a server for this game. Where is this server?

Nah, the picture is taken with multiple minetest windows and a server on my computer. Anyways, this game is currently too laggy to start a server, planning to rewrite lottmapgen with the new version of paragenv7 to improve some performance.
AMMOnym wrote:You are Gods for me . AWESOME
:D
Amaz wrote:If you've not seen this already go here: https://forum.minetest.net/viewtopic.php?pid=137308#p137308 It should make your day!
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

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fishyWET
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Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.6][Beta]

by fishyWET » Sun Apr 20, 2014 12:51

Update Version 0.1.7 (Easter Day Update)
Image
  • Find Easter Eggs!
  • If you're lucky you may get a bunny egg or easter bunny egg when digging the Easter Eggs!
  • Bunnies Spawn on Easter Eggs!
Thanks to Sokomine & AspireMint for the rabbit model & code and Sapier
for modf which is required for the rabbit to work well.
 

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Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.6][Beta]

by Sokomine » Sun Apr 20, 2014 17:56

Good to see the rabbits beeing used :-) AspireMint did a very nice model for them. And this easter addition also seems very decorative. Those eggs ought to be available for other versions of Minetest as well :-)
 

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Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.6][Beta]

by Inocudom » Sun Apr 20, 2014 19:58

I would appreciate it if holiday items stay in the mod, even if the holiday is over. You can change how common they are, but do consider leaving them in the mod, at least for creative mode.
 

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Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.7][Beta][Eas

by fishyWET » Mon Apr 21, 2014 13:33

Inocudom wrote:I would appreciate it if holiday items stay in the mod, even if the holiday is over. You can change how common they are, but do consider leaving them in the mod, at least for creative mode.

The main reason why the stuff are removed is because the holiday update is supposed to be "special" and "unique" if they were to be not removed, and be easily found in the creative inventory, then they wouldn't be special and unique anymore, would they? But if anyone still want those special release/ old release, they can be downloaded easily from here.But don't worry abt this disappearing forever, they will be added into the next same holiday update with some extra stuff :)
Sokomine wrote:Good to see the rabbits beeing used :-) AspireMint did a very nice model for them. And this easter addition also seems very decorative. Those eggs ought to be available for other versions of Minetest as well :-)

The eggs don't really do much expect decoration & food and they mainly represent Easter so i don't really find a need for them to be in other versions of Minetest unless the Minetest developers decided to make festive update.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

paramat
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Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.7][Beta][Eas

by paramat » Mon Apr 21, 2014 19:46

This uses a modified paragenv7? i rewrote that mod in voxelmanip form for faster chunk processing, in case you want to switch to that and modify it https://forum.minetest.net/viewtopic.php?f=11&t=7366
 

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fishyWET
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Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.7][Beta][Eas

by fishyWET » Tue Apr 22, 2014 09:32

paramat wrote:This uses a modified paragenv7? i rewrote that mod in voxelmanip form for faster chunk processing, in case you want to switch to that and modify it https://forum.minetest.net/viewtopic.php?f=11&t=7366

Yes, i'm already aware of that, but thanks for informing :) It is already planned for the next update. Btw, thanks for rewriting the mod :)
 

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Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.7][Beta][Eas

by Amaz » Thu Apr 24, 2014 10:03

Inocudom wrote:I would appreciate it if holiday items stay in the mod, even if the holiday is over. You can change how common they are, but do consider leaving them in the mod, at least for creative mode.

Here you go: https://github.com/Amaz1/Lord-of-the-Test/tree/special
As FishyWET said, if we left them in the normal game, then there wouldn't be any point in adding them as "Special Updates" and the creative inventory would get cluttered... But this branch shall keep all of the special updates in. Enjoy!

And I would like to try and host a server at some point, but at the moment, something's going wrong with port forwarding... But I'm going to wait until the mapgen has been rewritten, as it is horrendously slow on singleplayer at the moment.
 

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Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.7][Beta][Eas

by Mikerhinos » Sat Apr 26, 2014 10:24

Just tried LOTT and it's pretty cool.
Mobs sometimes attack me, sometimes not though.
 

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Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.7][Beta][Eas

by fishyWET » Sat Apr 26, 2014 16:56

Mikerhinos wrote:Just tried LOTT and it's pretty cool.

Thanks :)
Mikerhinos wrote:Mobs sometimes attack me, sometimes not though.

Some mobs are friendly & did not attack you. However sometimes evil mobs may also hesitate to attack you, that's because of a bug. A fix for it is already planned, but meanwhile the bug already creates an extra feature making not all hostile mobs hostile.
LOTR Subgame
Some days you flip the table, (ノಥ益ಥ)ノ ︵┻━┻,
Other days, the table flip you, ┳━┳︵(ₒ⁻ₒ).
 

Mikerhinos
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Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.7][Beta][Eas

by Mikerhinos » Sat Apr 26, 2014 17:26

Mikerhinos wrote:Mobs sometimes attack me, sometimes not though.

Some mobs are friendly & did not attack you. However sometimes evil mobs may also hesitate to attack you, that's because of a bug. A fix for it is already planned, but meanwhile the bug already creates an extra feature making not all hostile mobs hostile.[/quote]

Oh so I think that it was the bug one because I guess that orcs in Mordor are not very friendly lol (I spawned in Mordor, surrounded by agressive orcs; I ran until I found some grassland with a hobbit, elves or whatever, then when I came back to Mordor no mob was attacking me.
BTW mobs look pretty cool, but I find them very hard to kill, I have to use like almost 2 stone swords to kill just 1 mob :s
 

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Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.7][Beta][Eas

by Amaz » Sun Apr 27, 2014 07:29

Mikerhinos wrote:
Mikerhinos wrote:Mobs sometimes attack me, sometimes not though.

Some mobs are friendly & did not attack you. However sometimes evil mobs may also hesitate to attack you, that's because of a bug. A fix for it is already planned, but meanwhile the bug already creates an extra feature making not all hostile mobs hostile.


Oh so I think that it was the bug one because I guess that orcs in Mordor are not very friendly lol (I spawned in Mordor, surrounded by agressive orcs; I ran until I found some grassland with a hobbit, elves or whatever, then when I came back to Mordor no mob was attacking me.
BTW mobs look pretty cool, but I find them very hard to kill, I have to use like almost 2 stone swords to kill just 1 mob :s[/quote]
Opps. It shouldn't take two stone swords to kill one mob (Unless it was a big mob). I'll have a look into it when I get a moment...
EDIT: I've had a look, and the stone sword seems to be able to kill 5 or so normal mobs... The only thing I can think of is that you attack a hard to kill mob, or the "deadman" who is impossible to kill...
 

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Re: [Game]LordOftheRingsGame[LordofTheTest][0.1.7][Beta][Eas

by Mikerhinos » Sun Apr 27, 2014 08:44

It was some sort of bears, can't remember for orcs, I just killed a few that got into my cave while I was mining in it, I turned around and there was one just behind me, had an heart attack lol...then a few others felt.
 

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