12:16:04: ERROR[main]: ========== ERROR FROM LUA ===========
12:16:04: ERROR[main]: Failed to load and run script from
12:16:04: ERROR[main]: /home/guillaume/.minetest/games/Minetest-Black/mods/DOM/domb/init.lua:
12:16:04: ERROR[main]: ...me/.minetest/games/Minetest-Black/mods/DOM/domb/domb.lua:369: invalid escape sequence near '"[DOM]DOM_util, use '
12:16:04: ERROR[main]: stack traceback:
12:16:04: ERROR[main]: [C]: in function 'dofile'
12:16:04: ERROR[main]: ...me/.minetest/games/Minetest-Black/mods/DOM/domb/init.lua:4: in main chunk
12:16:04: ERROR[main]: =======END OF ERROR FROM LUA ========
12:16:04: ERROR[main]: Server: Failed to load and run /home/guillaume/.minetest/games/Minetest-Black/mods/DOM/domb/init.lua
12:16:04: ERROR[main]: ModError: Failed to load and run /home/guillaume/.minetest/games/Minetest-Black/mods/DOM/domb/init.lua
jordan4ibanez wrote:Texture/Code Liscense: (CC BY-ND 3.0)
Zeg9 wrote:By the way, you can "kill" the node you are currently holding using the gun, just switch your tool to the sword...
EDIT: while we're talking about that: have you tried attaching the wield node to the player (so its move isn't jittery) ?
PilzAdam wrote:jordan4ibanez wrote:Texture/Code Liscense: (CC BY-ND 3.0)
You cant do that. The mods you copied from the default game are LGPL/CC BY-SA. You cant redistribute it with this license.
Zeg9 wrote:EDIT3: Oh that gun thing is great ! Nice job (if you made that ;))
Zeg9 wrote:o_O I didn't see the license before downloading, I should read better... Sorry but ND s*cks --'
Mito551 wrote:i'll wait until at least 0.0.5. better 0.1
09:48:34: ERROR[main]: ========== ERROR FROM LUA ===========
09:48:34: ERROR[main]: Failed to load and run script from
09:48:34: ERROR[main]: C:\Users\jmorgan\Downloads\minetest\minetest-0.4.6-1f42479-bugfixes-win32\bin\..\games\Minetest-Black-master\mods\DOM\domb\init.lua:
09:48:34: ERROR[main]: ...in\..\games\Minetest-Black-master\mods\DOM\domb/domb.lua:369: invalid escape sequence near '"[DOM]DOM_util, use '
09:48:34: ERROR[main]: stack traceback:
09:48:34: ERROR[main]: [C]: in function 'dofile'
09:48:34: ERROR[main]: ...in\..\games\Minetest-Black-master\mods\DOM\domb\init.lua:4: in main chunk
09:48:34: ERROR[main]: =======END OF ERROR FROM LUA ========
09:48:34: ERROR[main]: Server: Failed to load and run C:\Users\jmorgan\Downloads\minetest\minetest-0.4.6-1f42479-bugfixes-win32\bin\..\games\Minetest-Black-master\mods\DOM\domb\init.lua
09:48:34: ERROR[main]: ModError: Failed to load and run C:\Users\jmorgan\Downloads\minetest\minetest-0.4.6-1f42479-bugfixes-win32\bin\..\games\Minetest-Black-master\mods\DOM\domb\init.lua
Jonathan wrote:jordan4ibanez,
I was not able to get Minetest Black to work for me (I used the download from the first post). I just put the folder in the game directory correct?Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
09:48:34: ERROR[main]: ========== ERROR FROM LUA ===========
09:48:34: ERROR[main]: Failed to load and run script from
09:48:34: ERROR[main]: C:\Users\jmorgan\Downloads\minetest\minetest-0.4.6-1f42479-bugfixes-win32\bin\..\games\Minetest-Black-master\mods\DOM\domb\init.lua:
09:48:34: ERROR[main]: ...in\..\games\Minetest-Black-master\mods\DOM\domb/domb.lua:369: invalid escape sequence near '"[DOM]DOM_util, use '
09:48:34: ERROR[main]: stack traceback:
09:48:34: ERROR[main]: [C]: in function 'dofile'
09:48:34: ERROR[main]: ...in\..\games\Minetest-Black-master\mods\DOM\domb\init.lua:4: in main chunk
09:48:34: ERROR[main]: =======END OF ERROR FROM LUA ========
09:48:34: ERROR[main]: Server: Failed to load and run C:\Users\jmorgan\Downloads\minetest\minetest-0.4.6-1f42479-bugfixes-win32\bin\..\games\Minetest-Black-master\mods\DOM\domb\init.lua
09:48:34: ERROR[main]: ModError: Failed to load and run C:\Users\jmorgan\Downloads\minetest\minetest-0.4.6-1f42479-bugfixes-win32\bin\..\games\Minetest-Black-master\mods\DOM\domb\init.lua
It appears to be a problem with the DOM mod, but have not been able to figure it out.
FYI, what is a "auto generating spawnpoint" exactly?
Traxie21 wrote:So cool! Spent like 1/2 hour throwing shit around.
Jonathan wrote:
Thanks
I guess I will have to sit down sometime and figure out how to install Luajit. It does not look the easiest.
.
rubenwardy wrote:Traxie21 wrote:So cool! Spent like 1/2 hour throwing shit around.
This includes a shit mod :O
lol :P
Jonathan wrote:
Thanks
I guess I will have to sit down sometime and figure out how to install Luajit. It does not look the easiest.
The spawn mod looks really neat! It seems with the newer versions of minetest, you can spawn a significant distance away from your original spawn point. It would be nice if the default game would spawn you right around the area you originally spawned or the same spawn point.
Calinou wrote:It is automatically used when compiling if you have LuaJIT installed. On Windows, the default binary doesn't use LuaJIT.
VanessaE wrote:Jonathan: Any current "nightly" or personal build such as mine or Pilzadam's should have LuaJIT support.
Pilzadam's (Windows 32bit): http://forum.minetest.net/viewtopic.php?id=4547
Mine (Linux AMD64): http://forum.minetest.net/viewtopic.php?pid=82602
Jonathan wrote:Jonathan wrote:
Thanks
I guess I will have to sit down sometime and figure out how to install Luajit. It does not look the easiest.
The spawn mod looks really neat! It seems with the newer versions of minetest, you can spawn a significant distance away from your original spawn point. It would be nice if the default game would spawn you right around the area you originally spawned or the same spawn point.
Is there a version of Minetest that already has LuaJIT incorperated? I have not been having an easy time trying to implement it.
jordan4ibanez wrote:No I said luajit was the problem, but I fixed the issues.
Casimir wrote:Best thing in this game: The Sounds.
Second best thing: Nodegun.
Third best thing: All the rest.
kaeza wrote:I just tried this game tonight, and I must say I'm very impressed by it.
Very good work Jordan.
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