[Game] Minetest+ [minetest_plus] [0.9.1]

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philipbenr
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by philipbenr » Tue Nov 19, 2013 00:07

Crafting suggestion:

Image

output: dirt with grass
Last edited by philipbenr on Tue Nov 19, 2013 00:08, edited 1 time in total.
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Inocudom
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by Inocudom » Sat Nov 23, 2013 14:43

Will this game have textures for the texture pack below?
https://forum.minetest.net/viewtopic.php?id=7762
 

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BlockMen
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by BlockMen » Mon Nov 25, 2013 15:21

philipbenr wrote:Crafting suggestion:

http://i.imgur.com/KN9Pu8e.png

output: dirt with grass


Will be added next release.

Inocudom wrote:Will this game have textures for the texture pack below?
https://forum.minetest.net/viewtopic.php?id=7762


You should request textures at the pack's creator, not here ;)
 

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BlockMen
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by BlockMen » Mon Jan 06, 2014 19:21

Version 0.8 released

Changelog:
- Allow armor only in correct slots
- Updated doors mod (added obsidian glass door)
- Complete textures overhaul
- Mese glows now
- Ice is not transparent anymore
- Got rid nyan cats
- new hand
- Restructured game; farming and wool part of default now
- Switched HUD bar positions
- Added wild wheat (drops seeds and most time wheat)
- Added snow caps (if higher than 24(+0 to 4) blocks from water level)
- Support for new waving shaders


Snow caps:
Image
 

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philipbenr
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by philipbenr » Tue Jan 07, 2014 00:36

BlockMen wrote:- Added snow caps (if higher than 24(+0 to 4) blocks from water level)


I would make it a bit higher, like say, 32 units

Edit: I haven't said this to many people, but I really enjoy the textures in this game. I have seen many other nice single textures, but this pack really flows well.

The only problem I see is the grass. It really has bugged me for the longest time.
Very, very useful links about textures
Last edited by philipbenr on Tue Jan 07, 2014 00:48, edited 1 time in total.
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by sirber » Sat Jan 11, 2014 16:08

bug report: makes minetest 0.4.9 crash on ubuntu 14.04. normal game doesn't.

[edit]

crash seems random.. :S
Last edited by sirber on Sat Jan 11, 2014 16:10, edited 1 time in total.
 

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philipbenr
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by philipbenr » Sat Jan 11, 2014 18:38

sirber wrote:bug report: makes minetest 0.4.9 crash on ubuntu 14.04. normal game doesn't.

[edit]

crash seems random.. :S


It crashes when the scripts says I dig a torch.

Font size: 8 17
19:14:09: ACTION[ServerThread]: digs default:torch_wand at (72,-39,-32)


-------------
Separator
-------------

It just says Minetest stops working. I never even dug a torch wand in the first place.
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by lightonflux » Sun Jan 12, 2014 15:46

Crashes with memory access error (Speicherzugriffsfehler). Both with 0.4.9 and with the git version of Minetest.

Takes a few seconds running to get that error – every time.
 

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BlockMen
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by BlockMen » Tue Jan 14, 2014 14:34

philipbenr wrote:
sirber wrote:bug report: makes minetest 0.4.9 crash on ubuntu 14.04. normal game doesn't.

[edit]

crash seems random.. :S


It crashes when the scripts says I dig a torch.

Font size: 8 17
19:14:09: ACTION[ServerThread]: digs default:torch_wand at (72,-39,-32)


-------------
Separator
-------------

It just says Minetest stops working. I never even dug a torch wand in the first place.


Maybe there was the block (the torch was attached to) not loaded yet or removed. Should be fixable...


lightonflux wrote:Crashes with memory access error (Speicherzugriffsfehler). Both with 0.4.9 and with the git version of Minetest.

Takes a few seconds running to get that error – every time.


Sounds like you don't have enough free memory space. I noticed myself that problem with VoxelManipulator and not having enough free space, but not in MT+ and not always reproduceable.

So I don't have any solution to prevent crash except removing the snow caps (https://github.com/BlockMen/minetest_plus/blob/master/mods/default/mapgen.lua#L381,L391)
 

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by nfsprodriver » Sun Feb 23, 2014 23:16

Hello!
Could you please make it compatible with the default torches and the unified inventory mod?
Thanks in advice!
 

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by nfsprodriver » Mon Feb 24, 2014 23:08

 

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by CheerfulCherub » Sat Mar 08, 2014 12:51

I still can't get my farming or farming_plus to work, now beds won't work, this is my debugx
08:26:16: ERROR[main]: mod "beds" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "farming_plus" has unsatisfied dependencies: "farming"
08:26:16: ERROR[main]: mod "lrfurn" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "wool" has unsatisfied dependencies: "wool"

These are my mods
Beds
Kerova
Firestone
Moreblocks
Moreore
Nether
Signs
Farming_plus
Farming
Wool
Charcoal
nether
 

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hansuke123
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by hansuke123 » Sat Mar 08, 2014 13:02

BlockMen pls list a nether , animation player , villages , zombies , creepers , spiders , cave spiders , enderman , snowgollem and irongollem on the new version
 

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by CheerfulCherub » Sat Mar 08, 2014 13:50

hansuke123 wrote:BlockMen pls list a nether , animation player , villages , zombies , creepers , spiders , cave spiders , enderman , snowgollem and irongollem on the new version


Where is this list of these things that are suppose to be in the game, I check out everything I could not see where they mention of these are in the game, but if they are that would be great.
 

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by CheerfulCherub » Sat Mar 08, 2014 13:52

CheerfulCherub wrote:
hansuke123 wrote:BlockMen pls list a nether , animation player , villages , zombies , creepers , spiders , cave spiders , enderman , snowgollem and irongollem on the new version


Where is this list of these things that are suppose to be in the game, I check out everything I could not see where they mention of these are in the game. How do you get the animation character to work, or do you need to be on a sever. but if they are that would be great.
 

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by Topywo » Sat Mar 08, 2014 16:00

CheerfulCherub wrote:I still can't get my farming or farming_plus to work, now beds won't work, this is my debugx
08:26:16: ERROR[main]: mod "beds" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "farming_plus" has unsatisfied dependencies: "farming"
08:26:16: ERROR[main]: mod "lrfurn" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "wool" has unsatisfied dependencies: "wool"

These are my mods
Beds
Kerova
Firestone
Moreblocks
Moreore
Nether
Signs
Farming_plus
Farming
Wool
Charcoal
nether



Did you choose new game - minetest_game or minetest_plus?

When minetestt_plus:
- Did you click the configure button in the minetest-menu and then enabled wool and farming?

If not, copy the wool and farming mod from:
/minetest/games/minetest_game/mods
into
minetest/mods (where your other mods are also)
and then enable those.

(there are more possible solutions)


Btw, reading the readme of minetest_plus, the wool and farming mod are left out on purpose.


Edit: grammar.
Last edited by Topywo on Sat Mar 08, 2014 16:03, edited 1 time in total.
 

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by CheerfulCherub » Sat Mar 08, 2014 16:42

Topywo wrote:
CheerfulCherub wrote:I still can't get my farming or farming_plus to work, now beds won't work, this is my debugx
08:26:16: ERROR[main]: mod "beds" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "farming_plus" has unsatisfied dependencies: "farming"
08:26:16: ERROR[main]: mod "lrfurn" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "wool" has unsatisfied dependencies: "wool"

These are my mods
Beds
Kerova
Firestone
Moreblocks
Moreore
Nether
Signs
Farming_plus
Farming
Wool
Charcoal
nether



Did you choose new game - minetest_game or minetest_plus?

When minetestt_plus:
- Did you click the configure button in the minetest-menu and then enabled wool and farming?

If not, copy the wool and farming mod from:
/minetest/games/minetest_game/mods
into
minetest/mods (where your other mods are also)
and then enable those.

(there are more possible solutions)


Btw, reading the readme of minetest_plus, the wool and farming mod are left out on purpose.

Yes I downloaded the mods and place then in the Mod folder, extracted them there and I am using Mintest plus which I extracted into the game folder. Still no bed. I really need the bed one to work so I can respawn when I die. I had to choose a new game, when I copied my world folder into the world Minetest plus didn't registrar my worlds.



Edit: grammar.
Last edited by CheerfulCherub on Sat Mar 08, 2014 16:43, edited 1 time in total.
 

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by Topywo » Sat Mar 08, 2014 19:46

CheerfulCherub wrote:Yes I downloaded the mods and place then in the Mod folder, extracted them there and I am using Mintest plus which I extracted into the game folder.


According to these ERROR-lines:
08:26:16: ERROR[main]: mod "beds" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "farming_plus" has unsatisfied dependencies: "farming"
you didn't check the enable box under Configure or did not press the save button afterwards in the minetest menu.


CheerfulCherub wrote:when I copied my world folder into the world Minetest plus didn't registrar my worlds.


What you can try is
- open the world-folder
- open the folder of the world you copied
- open the file minetest.mt
- change gameid = minetest into gameid = minetest_plus-master


CheerfulCherub wrote:Still no bed. I really need the bed one to work so I can respawn when I die.


An alternative that will suit you is the mod sethome
https://forum.minetest.net/viewtopic.php?id=741
Download the Github version

It works very easy. Type /sethome and it will store your coordinates. Whenever you want to return there type /home



In general:

I saw that wool and some farming are part of the default mod in minetest_plus. I'm couldn't test if installing the wool or farming mods (for farming_plus and beds) will cause conflicts with minetest_plus' default mod. In the 'normal' minetest_game the farming elements and the wool elements were moved from default into their own seperate mods.

Minetest_plus crashes for me a lot without giving an error message.



Edit: Almost forgot, after quoting someone, it is easier for the readers not to put your answer/comment in the quote.
Last edited by Topywo on Sat Mar 08, 2014 19:48, edited 1 time in total.
 

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philipbenr
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by philipbenr » Mon Mar 10, 2014 00:11

@Blockmen: Are you going to put your default tweaked TP in this game? or have you already, and I did not notice.
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BlockMen
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by BlockMen » Thu Mar 13, 2014 14:20

Topywo wrote:
CheerfulCherub wrote:I still can't get my farming or farming_plus to work, now beds won't work, this is my debugx
08:26:16: ERROR[main]: mod "beds" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "farming_plus" has unsatisfied dependencies: "farming"
08:26:16: ERROR[main]: mod "lrfurn" has unsatisfied dependencies: "wool"
08:26:16: ERROR[main]: mod "wool" has unsatisfied dependencies: "wool"

These are my mods
Beds
Kerova
Firestone
Moreblocks
Moreore
Nether
Signs
Farming_plus
Farming
Wool
Charcoal
nether



Did you choose new game - minetest_game or minetest_plus?

When minetestt_plus:
- Did you click the configure button in the minetest-menu and then enabled wool and farming?

If not, copy the wool and farming mod from:
/minetest/games/minetest_game/mods
into
minetest/mods (where your other mods are also)
and then enable those.

(there are more possible solutions)


Btw, reading the readme of minetest_plus, the wool and farming mod are left out on purpose.


Edit: grammar.


Yours mods should work again now.

philipbenr wrote:@Blockmen: Are you going to put your default tweaked TP in this game? or have you already, and I did not notice.


The textures of the TP are mostly from this game, so yeah, you missed it ;)
 

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Re: [Game] Minetest+ [minetest_plus] [0.9]

by BlockMen » Sun May 18, 2014 17:18

Version 0.9 released!

Changelog:
- Visible wielded 3d blocks (experimental)
- Jungles are now done by paramat's rainforest mod
- Conifers added
- Sprinting added
- Hunger re-added
- HUD and armor moved to default
- Gravel is faster digable
- Using blocky hand again
- Support for third person view
- Tweaked a few textures
- Cleaned up code a bit
- Updates torches (less lags)
- Items get removed after 30 minutes

Image

+ more Screenshots


Notice: Needs lastest dev-version of Minetest as of 16-05-2014 or newer (If using windows you can use one of my last builds)
 

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Re: [Game] Minetest+ [minetest_plus] [0.9]

by Evergreen » Sun May 18, 2014 17:59

When playing this, I will occasionaly get a segmentation fault. Nothing else in the debug log except that. (I did set it to verbose mode)
 

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Re: [Game] Minetest+ [minetest_plus] [0.9]

by BlockMen » Sun May 18, 2014 18:34

Evergreen wrote:When playing this, I will occasionaly get a segmentation fault. Nothing else in the debug log except that. (I did set it to verbose mode)


Hmm...I'm not able to reproduce under windows. Could you run MT in debug mode (gdb) to get more informations?

EDIT: Crash caused by wrong values for light calculation and no handling by the engine for that (Thanks for your help to find that problem)

Game is updated to 0.9.1 to prevent these crashes.
Last edited by BlockMen on Sun May 18, 2014 20:14, edited 1 time in total.
 

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Re: [Game] Minetest+ [minetest_plus] [0.9]

by RHR » Sun May 18, 2014 20:13

Bug or feature??
16 Sand --> 4 Sandstone --> 1 Sandstonebrick
;-)
 

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BlockMen
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Re: [Game] Minetest+ [minetest_plus] [0.9.1]

by BlockMen » Sun May 18, 2014 20:16

RHR wrote:Bug or feature??
16 Sand --> 4 Sandstone --> 1 Sandstonebrick
;-)


Neither bug nor feature. But it will be changed within next update ;)
 

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Re: [Game] Minetest+ [minetest_plus] [0.9.1]

by philipbenr » Mon May 19, 2014 02:26

"That's not a bug, that's a feature." ;-)
 

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Re: [Game] Minetest+ [minetest_plus] [0.9]

by Mikerhinos » Mon May 19, 2014 10:57

BlockMen wrote:
Evergreen wrote:When playing this, I will occasionaly get a segmentation fault. Nothing else in the debug log except that. (I did set it to verbose mode)


Hmm...I'm not able to reproduce under windows. Could you run MT in debug mode (gdb) to get more informations?

EDIT: Crash caused by wrong values for light calculation and no handling by the engine for that (Thanks for your help to find that problem)

Game is updated to 0.9.1 to prevent these crashes.



Could that be the same problem we are a few having with Wasteland ?
 

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Re: [Game] Minetest+ [minetest_plus] [0.9]

by Evergreen » Mon May 19, 2014 12:40

Mikerhinos wrote:
BlockMen wrote:
Evergreen wrote:When playing this, I will occasionaly get a segmentation fault. Nothing else in the debug log except that. (I did set it to verbose mode)


Hmm...I'm not able to reproduce under windows. Could you run MT in debug mode (gdb) to get more informations?

EDIT: Crash caused by wrong values for light calculation and no handling by the engine for that (Thanks for your help to find that problem)

Game is updated to 0.9.1 to prevent these crashes.



Could that be the same problem we are a few having with Wasteland ?

That's possible. It's mainly because there isn't an error catcher for calc_lighting(), causing a segfault if values which are too large are used.
 

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Re: [Game] Minetest+ [minetest_plus] [0.9.1]

by Mikerhinos » Mon May 19, 2014 17:16

Hope that it will be fixed soon so :)
Looks like a cool game, but I never been able to play more than 5-10 seconds :s
 

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Re: [Game] Minetest+ [minetest_plus] [0.9.1]

by BlockMen » Wed May 21, 2014 23:10

Mikerhinos wrote:Hope that it will be fixed soon so :)
Looks like a cool game, but I never been able to play more than 5-10 seconds :s


I will publish a new version of Wasteland soon, probably this week ;)

EDIT: and yes, it has currently also the wrong values for light calc
 

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