[Game] Decoblocks [R5]
Posted: Mon Jul 01, 2013 13:16
FOSS gamedev and creative worlds
https://forums.minetest.org/
Thermal_Shock wrote:Hunter Gatherer strips pretty much everything out of the default Minetest game and adds it's own flavor to the block sandbox genre.
Mossmanikin wrote:I tested it a bit and must say: I like your approach of keeping it simple and adding realism at the same time.
But I'm wondering: do you want the player to stay in the stone age?
If so: why does a hunter-and-gatherer need better tools?
While playing a bit I saw some buggy trees:
-snip image-
new_style_leaves = 0
smooth_lighting = 0
enable_3d_clouds = 0
opaque_water = 0
mip_map = 0
anisotropic_filter = 0
bilinear_filter = 0
trilinear_filter = 0
enable_shaders = 0
preload_item_visuals = 1
enable_particles = 1
liquid_finite = 0
Thermal_Shock wrote:As a quick fix I re-added the default:apple node back into the game and gave it the same attributes as default:leaves. This appears to have fixed the issue.
This fix doesn't work with already generated trees. They'll have to be removed manually.
Another interesting side effect of the bug is that it prevents leaf decay on nearby leaves.
Thanks for pointing the issue out for me Mossmanikin.
Thermal_Shock wrote:Seeing jungle trees with the default wood block was also a bit of a surprise. But that's an issue with the current way mapgen values are defined through mg_flags. I hope the engine devs change that sometime and allow the values to be set per game, rather than as a global setting. I've been debating it, but maybe I should provide a recommended set of mg_flags variables to use with the game.
Zeg9 wrote:Thermal_Shock wrote:Seeing jungle trees with the default wood block was also a bit of a surprise. But that's an issue with the current way mapgen values are defined through mg_flags. I hope the engine devs change that sometime and allow the values to be set per game, rather than as a global setting. I've been debating it, but maybe I should provide a recommended set of mg_flags variables to use with the game.
You can make a minetest.conf in your game's directory.
Zeg9 wrote:You can make a minetest.conf in your game's directory.
Mossmanikin wrote:Looks pretty cool without grass.
I'm starting to imagine ferns, horsetails...
Casimir wrote:I'm curious about what this game will become. Especially the devonian-part sounds interesting.
Thermal_Shock wrote:It also highlights one of the big issues with the block sandbox genre. There's no tutorial system that can effectively introduce new concepts to players. Everyone's always stuck consulting some fanmade wiki to learn the games recipes and concepts. Quite a few large Minecraft mods don't even provide that much.