[Game] Zombie Survival [1.5] [zombies_game]

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Dan Duncombe
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[Game] Zombie Survival [1.5] [zombies_game]

by Dan Duncombe » Wed Jul 24, 2013 19:20

Beware... Survival is not as easy as you thought. Zombies roam the world, looking for the living flesh they strive to feed on. You are the last living creature alive... Survive!
However, you are not entirely alone. You have a set of tools and items, taken from your fallen comrades, to help you along with your way. You have managed to salvage an stone pickaxe, an stone axe, 1 meagre torch, around 50 cobble, and lastly, you have managed to salvage 2 working turrets and 1 working turret computer from an old army base. You can utilise these tools to help you survive- it may be hard without them.
Also, the world renowned company- Industry Corp.- had factories all over the world. They made a wide variety of tools, but if one was badly made they would simply bury it in a crate. These crates, protected from the nuclear blasts, are probably still there, residing just below the surface. If you find one, you may be able to utilise the tools found within.
Owing to all of the power plants and factories being unstaffed, a nuclear fallout has occurred, and the world is trapped in a permanent night. You have saved a hazard suit though, so the radiation is not a problem.
Good luck, and I wish you to be safe.

ZOMBIES!


As said above, this is a zombie survival themed game. Survive!

License: Please see individual mod topics.

Download: See below.

Non default mods:

camo_modpack
Chainsaw
A modified default
Moreblocks
Zombies (very extremely modified)
Permanight (a mod by me to keep it always night-time)

Mini Zombie
Image

Normal Zombie
Image

Giant Zombie
Image
Attachments
zombies.zip
(4.4 MiB) Downloaded 1853 times
Last edited by Dan Duncombe on Tue Jul 30, 2013 09:05, edited 1 time in total.
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by Dan Duncombe » Thu Jul 25, 2013 09:50

Update. Zombies are harder to kill, you can now find crates.
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by Jordach » Thu Jul 25, 2013 15:54

I'm contributing a zombie model + a zombie texture to this, so we now have real undead zombies. (oh god that sentence is strange.)

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by Menche » Thu Jul 25, 2013 17:23

There's a folder named "zombies - Copy" now, I don't think that's supposed to be there. The game crashes on startup because of naming conventions.
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Dan Duncombe
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by Dan Duncombe » Thu Jul 25, 2013 17:39

Menche wrote:There's a folder named "zombies - Copy" now, I don't think that's supposed to be there. The game crashes on startup because of naming conventions.

Now fixed- it was not meant to be there.
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by Dan Duncombe » Thu Jul 25, 2013 19:04

Update- small, medium and large zombies, they are slightly rare.
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by Dan Duncombe » Fri Jul 26, 2013 21:30

Zombies now spawn in correct numbers, when you die a dangerous wraith is spawned.

EDIT: Also the occasional super zombie- looks identical, but does more damage and is much quicker.
Last edited by Dan Duncombe on Fri Jul 26, 2013 21:57, edited 1 time in total.
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by Dan Duncombe » Sun Jul 28, 2013 17:26

Hovercrafts added- shout out to stu for credits.
Last edited by Dan Duncombe on Sun Jul 28, 2013 17:27, edited 1 time in total.
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by george90867 » Sun Jul 28, 2013 20:23

what version do u need of minetest
Last edited by george90867 on Sun Jul 28, 2013 20:24, edited 1 time in total.
 

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Dan Duncombe
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by Dan Duncombe » Sun Jul 28, 2013 20:24

george90867 wrote:what version do u need

Of Minetest? It works with 0.4.7 stable, and latest git, may work with other versions, although I haven't tried them.
Last edited by Dan Duncombe on Sun Jul 28, 2013 20:26, edited 1 time in total.
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by george90867 » Sun Jul 28, 2013 20:24

and what do u rename it?
 

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Dan Duncombe
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by Dan Duncombe » Sun Jul 28, 2013 20:26

george90867 wrote:and what do u rename it?

Just call it 'zombies', and put it in the games folder.

EDIT: You may want a good computer, otherwise it lags like hell.
Last edited by Dan Duncombe on Sun Jul 28, 2013 20:26, edited 1 time in total.
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by george90867 » Sun Jul 28, 2013 20:30

i have but it dosent work
Dan Duncombe wrote:
george90867 wrote:and what do u rename it?

Just call it 'zombies', and put it in the games folder.

EDIT: You may want a good computer, otherwise it lags like hell.
Last edited by george90867 on Sun Jul 28, 2013 20:30, edited 1 time in total.
 

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Dan Duncombe
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by Dan Duncombe » Sun Jul 28, 2013 20:31

george90867 wrote:i have but it dosent work
Dan Duncombe wrote:
george90867 wrote:and what do u rename it?

Just call it 'zombies', and put it in the games folder.

EDIT: You may want a good computer, otherwise it lags like hell.


What do you mean,it doesn't work?I will do a quick test now to.
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by george90867 » Sun Jul 28, 2013 20:32

dosnt matter you need to keep it the same Zombies-Master
 

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Dan Duncombe
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by Dan Duncombe » Sun Jul 28, 2013 20:33

It should be called:
zombies


EDIT:It works fine for me.
Last edited by Dan Duncombe on Sun Jul 28, 2013 20:35, edited 1 time in total.
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by george90867 » Sun Jul 28, 2013 20:41

no i didnt turn it on it still dosnt work
 

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by george90867 » Sun Jul 28, 2013 20:44

there was a file inside the zombies file so i transferd it to mods and now its working:)
 

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Dan Duncombe
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by Dan Duncombe » Sun Jul 28, 2013 20:44

george90867 wrote:no i didnt turn it on it still dosnt work


Basically- What do you mean by 'it doesn't work'?
Do you get an error message?
Do you have a folder, named 'zombies', in the games folder?
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by george90867 » Sun Jul 28, 2013 21:18

so harrdddddd!!!!!!!!!!!!!
 

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by Mallot1 » Sun Jul 28, 2013 22:51

george90867 wrote:so harrdddddd!!!!!!!!!!!!!
i see that your having alittle trouble :) so i made a video for you
http://youtu.be/uQErRBkx648
hope this helps :D
 

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by george90867 » Mon Jul 29, 2013 11:16

thanks
Mallot1 wrote:
george90867 wrote:so harrdddddd!!!!!!!!!!!!!
i see that your having alittle trouble :) so i made a video for you
http://youtu.be/uQErRBkx648
hope this helps :D
 

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by Mallot1 » Mon Jul 29, 2013 13:34

george90867 wrote:thanks
Mallot1 wrote:
george90867 wrote:so harrdddddd!!!!!!!!!!!!!
i see that your having alittle trouble :) so i made a video for you
http://youtu.be/uQErRBkx648
hope this helps :D

no problem :) did it the video help? :3
 

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Dan Duncombe
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by Dan Duncombe » Mon Jul 29, 2013 15:32

Hovercraft based update, also switching to Dropbox again because github is retarded and won't work.
Last edited by Dan Duncombe on Mon Jul 29, 2013 16:39, edited 1 time in total.
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by Evergreen » Tue Jul 30, 2013 01:37

Dan Duncombe wrote:Hovercraft based update, also switching to Dropbox again because github is retarded and won't work.
-_-
Rule of github:
If it doesn't work, you did something wrong
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Dan Duncombe
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by Dan Duncombe » Tue Jul 30, 2013 08:50

Evergreen wrote:
Dan Duncombe wrote:Hovercraft based update, also switching to Dropbox again because github is retarded and won't work.
-_-
Rule of github:
If it doesn't work, you did something wrong

I know, just can't work it out.
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Dan Duncombe
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by Dan Duncombe » Tue Jul 30, 2013 09:04

The link is back on Github
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Dan Duncombe
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by Dan Duncombe » Tue Jul 30, 2013 18:53

Yet another update. Update from camo mod.
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by Gabrielgomes » Wed Dec 11, 2013 23:24

I really enjoyed the zombies thing, but the Giant and the micro zombies are really annoying and glitchy and is out of the reality of the zombies (if it exists).
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by zyy571137 » Thu Dec 12, 2013 02:14

Does all the mods are needed for the zombie game? It take a long time at the "item textures..."
also, TOO MANY ZOMBIES!!!!, it's hard to survive :), I can only fly in the air the watchint them roaming ....
Dan Duncombe wrote:EDIT: You may want a good computer, otherwise it lags like hell.
Last edited by zyy571137 on Thu Dec 12, 2013 04:27, edited 1 time in total.
 

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