[Game] Overcraft Origins [overcraft_origins] – Minecraftlike

DigAmy
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by DigAmy » Sun Jan 12, 2014 21:44

Now you is my best friend :) thankssssssss
DigAmy can do his work: request mod XD
 

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jojoa1997
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by jojoa1997 » Tue Jan 14, 2014 15:15

News. I am debating whether i will continue this or not. Hopefully i will find the energy and time to do it.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

shaheerziya
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by shaheerziya » Sun Jan 19, 2014 13:53

ok........ I LOVE THIS GAME! and i am wearing armour but the HUD is not shown :
Image
(i am waering leather armour)
and how does he do it
Image
how does he like see the level of building etc.?
Last edited by shaheerziya on Sun Jan 19, 2014 14:01, edited 1 time in total.
 

jedi453
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by jedi453 » Sun Jan 19, 2014 15:45

jojoa1997 wrote:News. I am debating whether i will continue this or not. Hopefully i will find the energy and time to do it.


This is great news! It's an awesome mod! Your work so far has been fantastic!

I hope school lightens up for you, I know it can be a pain.

Good luck either way,
jedi453
 

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wtfsamcrap
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by wtfsamcrap » Wed Jan 22, 2014 21:57

Well... I LOVE IT ok i added a food bar thing but still...
and hud is dif but hay it works better then pillsadmas 1
Mods
 

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Zombie471
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by Zombie471 » Sat Feb 22, 2014 14:18

Hi, do you have Nether? You have Nether Quartz & Glowstone... No Netherrack. Will you make a Nether? + Redstone won't place, and redstone blocks don't power Pistons. The Compass looks like you're switcing items each time it moves+some textures are not Faithful.



Otherwise, Almost Perfect!

+ Could you add some better animations to Sprint(Double W)+Crouch(Shift)?
 

IthegeekRS
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by IthegeekRS » Wed Mar 12, 2014 01:51

Please Note: It says A MINCRAFT INSPIRED GAME not A MINECRAFT INSPIRED GAME
Last edited by IthegeekRS on Fri Apr 04, 2014 22:11, edited 1 time in total.
 

4aiman
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by 4aiman » Wed Mar 12, 2014 05:49

Zombie471 wrote:The Compass looks like you're switcing items each time it moves

There's no way to fix this via lua. I've tried to switch the itemstack, to replace the item and to use some hacky ways to change players inventory.
If it wasn't for this animation, some MC-like bows would've been possible (actually, this animation is the only thing that stops me).
 

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Thunder Tiger
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Re: [Game]Overcraft Origins[overcraft_origins][Minecraft-lik

by Thunder Tiger » Fri Jul 18, 2014 09:46

Can you please add a key to see yourself? Also, I want you to put a different section for mods in the inventory. Bug: The map doesn't show where I really am.Please fix it.
Mess with Thunder, Then Prepare to Die.

Here are some of my maps(not interested in mods or Texture packs)
DanTDM's Laboratory:https://forum.minetest.net/viewtopic.php?f=12&t=10533
 

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LionsDen
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Re: [Game]Overcraft Origins[overcraft_origins][Minecraft-lik

by LionsDen » Fri Jul 18, 2014 16:42

If you are using version 0.4.10 of minetest, the key is F7 I believe. It jumps between 3 viewing modes.
 

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Thunder Tiger
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Re: [Game]Overcraft Origins[overcraft_origins][Minecraft-lik

by Thunder Tiger » Thu Jul 24, 2014 17:00

LionsDen wrote:If you are using version 0.4.10 of minetest, the key is F7 I believe. It jumps between 3 viewing modes.
Thanks a lot!
Mess with Thunder, Then Prepare to Die.

Here are some of my maps(not interested in mods or Texture packs)
DanTDM's Laboratory:https://forum.minetest.net/viewtopic.php?f=12&t=10533
 

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SAMIAMNOT
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by SAMIAMNOT » Fri Sep 12, 2014 01:36

Sounds great. Anybody got screenshots?
I test mines.
 

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SAMIAMNOT
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by SAMIAMNOT » Sun Sep 14, 2014 00:49

Anyone know where to find ingredients? We don't know how to craft anything on 2x2. Except Wooden Planks. Also why is there an absence of a real Creative Mode?
I test mines.
 

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jojoa1997
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by jojoa1997 » Sun Sep 14, 2014 01:51

SAMIAMNOT wrote:Anyone know where to find ingredients? We don't know how to craft anything on 2x2. Except Wooden Planks. Also why is there an absence of a real Creative Mode?

Ohhh good question. Um let me look in my code. I have forgotten cause I do not play Minetest too much any more. I have to find the exact wording of the command.
So here https://github.com/jojoa1997/overcraft_ ... #L202-L222 is the command. Pretty much in when creative is selected on the main menu then you have to do "/gamemode 1" or "/gamemode c" to enable creative mode. I tried to make it very similar to minecraft.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_chatcommand('gamemode',{
   params = "1, c | 0, s",
   description = 'Switch your gamemode',
   privs = {gamemode = gm_priv},
   func = function(name, param)
      if param == "1" or param == "c" then
         playerdata[name]['gamemode'] = "Creative"
         save_player_data()
         minetest.chat_send_player(name, 'Your gamemode is now: '..playerdata[name]['gamemode'])
         updategamemode(name)
      elseif param == "0" or param == "s" then
         playerdata[name]['gamemode'] = "Survival"
         save_player_data()
         minetest.chat_send_player(name, 'Your gamemode is now: '..playerdata[name]['gamemode'])
         updategamemode(name)
      else
         minetest.chat_send_player(name, "Error: That player does not exist!")
         return false
      end
   end
})
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

CheerfulCherub
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by CheerfulCherub » Mon Sep 15, 2014 20:04

Love this game, only got one problem, I can't seem to get the creative mode to work, I type /grant singleplayer gamemode:s, then type gamemode:c, nothing is working for me. any help is greatly appreciated. Excellent game. Using Mintest 4.10.
 

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SAMIAMNOT
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by SAMIAMNOT » Mon Sep 15, 2014 20:39

jojoa1997 wrote:
SAMIAMNOT wrote:Anyone know where to find ingredients? We don't know how to craft anything on 2x2. Except Wooden Planks. Also why is there an absence of a real Creative Mode?

Ohhh good question. Um let me look in my code. I have forgotten cause I do not play Minetest too much any more. I have to find the exact wording of the command.
So here https://github.com/jojoa1997/overcraft_ ... #L202-L222 is the command. Pretty much in when creative is selected on the main menu then you have to do "/gamemode 1" or "/gamemode c" to enable creative mode. I tried to make it very similar to minecraft.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_chatcommand('gamemode',{
   params = "1, c | 0, s",
   description = 'Switch your gamemode',
   privs = {gamemode = gm_priv},
   func = function(name, param)
      if param == "1" or param == "c" then
         playerdata[name]['gamemode'] = "Creative"
         save_player_data()
         minetest.chat_send_player(name, 'Your gamemode is now: '..playerdata[name]['gamemode'])
         updategamemode(name)
      elseif param == "0" or param == "s" then
         playerdata[name]['gamemode'] = "Survival"
         save_player_data()
         minetest.chat_send_player(name, 'Your gamemode is now: '..playerdata[name]['gamemode'])
         updategamemode(name)
      else
         minetest.chat_send_player(name, "Error: That player does not exist!")
         return false
      end
   end
})

That doesnt work. Theres also a search button that doesnt work.
I test mines.
 

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jojoa1997
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by jojoa1997 » Tue Sep 16, 2014 10:01

ok type what I put in " " but not the actualy " "
"/grant singleplayer gamemode"
"/gamemode s" survival
"/gamemode c" creative
The 1 is also c and 0 is also s
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

CheerfulCherub
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by CheerfulCherub » Wed Sep 17, 2014 07:58

Thank-you for your help, it worked and now I am playing this again, and Thank-you for making this game, it's awesome game.
 

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SAMIAMNOT
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by SAMIAMNOT » Wed Sep 17, 2014 19:10

Thanks! Like the bigger menu.
I test mines.
 

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jojoa1997
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by jojoa1997 » Thu Sep 18, 2014 11:55

I am actually considering continuing with this sub_game but it will take a while because I have to update all the mods that I used.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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SAMIAMNOT
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by SAMIAMNOT » Thu Sep 18, 2014 12:31

How do you go back to the full inventory? I can only have like 8 things.
I test mines.
 

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jojoa1997
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by jojoa1997 » Thu Sep 18, 2014 17:44

SAMIAMNOT wrote:How do you go back to the full inventory? I can only have like 8 things.

Try using the buttons. I don't remember the exact layout but I think it says survival.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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SAMIAMNOT
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by SAMIAMNOT » Fri Sep 19, 2014 01:43

Okay but then do I have to type in that creative ©®@p?
I test mines.
 

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jojoa1997
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by jojoa1997 » Mon Sep 29, 2014 12:25

Great news. I finally started updating. I have updated the 3d_armor mod and made the inventories better. See the got for updates and downloads.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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SAMIAMNOT
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by SAMIAMNOT » Mon Sep 29, 2014 12:47

Good thanks.
Just one question. Why do less mods work in Overcraft than in Minetest?
I test mines.
 

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jojoa1997
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by jojoa1997 » Mon Sep 29, 2014 14:23

SAMIAMNOT wrote:Good thanks.
Just one question. Why do less mods work in Overcraft than in Minetest?

That is because 1) I coded it ;-) and 2) it is mostly customized and most of the code was edited.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

Joz
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by Joz » Mon Oct 27, 2014 10:55

Hey, do you plan to integrate a nether mod? And zombies and creepers? Peaceful Mobs would be very nice.
And I want also to propagate my railway-corridors mod: viewtopic.php?f=11&t=10225 ;)
 

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jojoa1997
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by jojoa1997 » Mon Oct 27, 2014 11:22

Joz wrote:Hey, do you plan to integrate a nether mod? And zombies and creepers? Peaceful Mobs would be very nice.
And I want also to propagate my railway-corridors mod: viewtopic.php?f=11&t=10225 ;)

I actually just saw your mod and am thinking about adding it when I start working on this again. School is not giving me very much time to do anything. Also I am waiting till later to add mobs because they cause lag and I have not seena good nether mod yet. If you have suggestions for those I would be grateful.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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SAMIAMNOT
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by SAMIAMNOT » Thu Jun 04, 2015 23:11

I love this game.
Since you are trying to make this look like Minecraft can you please add Crafting by BlockMen? http://forum.minetest.net/viewtopic.php?f=11&t=5641
I test mines.
 

4aiman
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Re: [Game] Overcraft Origins [overcraft_origins] – Minecraft

by 4aiman » Fri Jul 03, 2015 11:20

Jojoa1997, do you plan to continue to develop OO any time soon?
 

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