theblob wrote:Great game so far, I can't wait until it gets finished! I just have one problem. Whenever I use the /sleep or /sit commands, MT gets an error with calling the method set eye offset, specifically on lines 79 and 91 of adventuretest/mods/hud/stamina.lua. Please look into this soon, thanks.
20:32:50: ERROR[main]: ServerError: ...25\bin\..\games\adventuretest\mods\default/functions.lua:139: attempt to perform arithmetic on a nil value
20:32:50: ERROR[main]: stack traceback:
20:32:50: ERROR[main]: ...25\bin\..\games\adventuretest\mods\default/functions.lua:139: in function 'callback'
20:32:50: ERROR[main]: ...a\minetest-0.4.9-x64-dev20140425\bin\..\builtin/item.lua:455: in function <...a\minetest-0.4.9-x64-dev20140425\bin\..\builtin/item.lua:393>
Calinou wrote:If this isn't done already, don't forget to make the /sit and /lay commands prevent movement and jumping (by reducing movement speed and jump height to 0).
I'd like to add these commands to Carbone too. ;)
BrandonReese wrote:Calinou wrote:If this isn't done already, don't forget to make the /sit and /lay commands prevent movement and jumping (by reducing movement speed and jump height to 0).
I'd like to add these commands to Carbone too. ;)
I changed the way the physics overrides are handled so physics can be layered by multiple mods. Mod A increases speed by 0.2 and Mob B increases speed by 0.5, so the player would have a speed of 1.7. If I directly used set_physics_override the last mod that changed the physics would be the only one that affected the player, so in the example above their speed would only be 1.5. That makes it difficult for a mod to freeze the player by setting speed and jump to 0, but I could add a function to my physics mod to freeze the player. In that way it could still keep track of physics changes while they are sitting or sleeping but not apply them.
Right now when they move or mine it just resets the camera position, and removes the sleeping hud.
BrandonReese wrote:- Stamina is working, when you run out of stamina your speed is slowed down
- Added /sit and /sleep commands. When you are sitting or sleeping your animation changes to the sit and lay animations, and your stamina recovers faster
BrandonReese wrote:Another update:
Some tweaks to energy formula (the bar of running men)
If your energy gets to 0 it starts taking hp away
ken wrote:BrandonReese wrote:- Stamina is working, when you run out of stamina your speed is slowed down
- Added /sit and /sleep commands. When you are sitting or sleeping your animation changes to the sit and lay animations, and your stamina recovers fasterBrandonReese wrote:Another update:
Some tweaks to energy formula (the bar of running men)
If your energy gets to 0 it starts taking hp away
Are Stamina and "energy" that you refer to the same thing?
And, what are the lightning bolts for?
By the way, very cool game. Ambient sounds are awesome :) And snoring... lol
philipbenr wrote:I have a question Brandon: are you able to get skills in crafting? I tried crafting a wooden pickaxe and It was "already used". Can you get experience in that field?
Sokomine wrote:Some of the points I mentioned earlier (iron/steel too difficult to get, chests beeing emptied) only apply to the game running as a multiplayer server. In singleplayer mode, locked chests are not needed. And the game may have a lot of strengths in that area.
Players tire a bit too soon. After all this is about exploration, about beeing an adventurer - those tend to travel around. That's difficult if they sleep in and barely manage to make it to the villages' pub :-) Would it be possible to let players tire more when fighting/using magic/running, but less from walking around? And sleeping/sitting ought to be shorter. Renting a bed in a hotel or taking a drink/eating at the pub ought to be more refreshing than sitting on the floor somewhere randomly.
It might also be intresting to let the villagers reward players who help them against monsters. Killing a mob out in the woods might be all fine and good, but villagers watching you doing it (and thus saving them) might be willing to give a reward :-) In the end, items could be aquired through trading with the villagers.
twoelk wrote:All you have to do is die several times in series without moving or so it seems, like going afk and letting the avatar starve.
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