[0.4.11] Release Candidate builds

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sfan5
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[0.4.11] Release Candidate builds

by sfan5 » Sat Dec 13, 2014 13:28

We plan to release 0.4.11 around 24th December.
These RC builds are released for you to test and to help us to find bugs and iron them out before we release the final version.
If you find bugs in these builds, please report them on the bugtracker.

Grab them here:
Windows 32bit MinGW: https://dl.dropboxusercontent.com/u/302 ... 1-win32.7z
Windows 64bit MinGW: https://dl.dropboxusercontent.com/u/302 ... 1-win64.7z

Known issues:
  • none

Happy testing!
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Minetest builds for Windows (32-bit & 64-bit)
 

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Don
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Re: [0.4.11] Release Candidate builds

by Don » Sat Dec 13, 2014 16:55

4.11 must be our xmas gift. Great work! Thanks to everyone!
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Casimir
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Re: [0.4.11] Release Candidate builds

by Casimir » Thu Dec 18, 2014 09:51

Will it include subgames this time?
 

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Re: [0.4.11] Release Candidate builds

by Topywo » Thu Dec 18, 2014 13:45

Casimir wrote:Will it include subgames this time?


I hope so, since not all of the new players find it easy to install mods.
 

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Re: [0.4.11] Release Candidate builds

by philipbenr » Thu Dec 18, 2014 16:03

I think subgames is going to wait until later on, like sometime in 0.5. I have no official evidence, but I think that adding subgames would be a major feature. So, I think that it will be a little while into next year that we get subgames. As for which ones, I think that if Tutorial gets spruced up, then it will be included, with Carbone. Other than that, there isn't much I can say. I know that my subgame will probably not be in there, as well as a bunch of the other inactive ones. Mine needs a lot of polishing to be anywhere near good enough; and the same can be said for a bunch of others.
 

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Don
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Re: [0.4.11] Release Candidate builds

by Don » Thu Dec 18, 2014 16:06

philipbenr wrote:I think subgames is going to wait until later on, like sometime in 0.5. I have no official evidence, but I think that adding subgames would be a major feature. So, I think that it will be a little while into next year that we get subgames. As for which ones, I think that if Tutorial gets spruced up, then it will be included, with Carbone. Other than that, there isn't much I can say. I know that my subgame will probably not be in there, as well as a bunch of the other inactive ones. Mine needs a lot of polishing to be anywhere near good enough; and the same can be said for a bunch of others.

I hope that when subgames are included it is like mods where the user simply downloads it in the game. That would be worth the wait.
Many of my mods are now a part of Minetest-mods. A place where you know they are maintained!

A list of my mods can be found here
 

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Re: [0.4.11] Release Candidate builds

by leeminer » Thu Dec 18, 2014 21:12

Is there a change log? What is new in the new build?
 

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Re: [0.4.11] Release Candidate builds

by BorisGrishenko » Fri Dec 19, 2014 05:03

I recorded what I did on the RC, with commentary and less Bandicam! I wouldn't say that the video helps in any way but ya know..
http://youtu.be/dFWLp0Qd7XE?list=UUEEYLYeI7zssPMlK_YtkqEg
 

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Re: [0.4.11] Release Candidate builds

by cHyper » Fri Dec 19, 2014 12:27

http://dev.minetest.net/Changelog

please update the changelog for 0.4.11 Version.
 

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Re: [0.4.11] Release Candidate builds

by hoodedice » Fri Dec 19, 2014 23:17

Not sure whether it is a bug in this commit or what, but the wielditem textures are messed up
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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Re: [0.4.11] Release Candidate builds

by Calinou » Sat Dec 20, 2014 08:43

hoodedice wrote:Not sure whether it is a bug in this commit or what, but the wielditem textures are messed up


Can you make a screenshot and post it here (or on the issue tracker), please? Along with information on operating system and graphics drivers.
 

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Re: [0.4.11] Release Candidate builds

by leopinopalo » Mon Dec 22, 2014 10:24

I love, I hope to enjoy the final version.
 

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Re: [0.4.11] Release Candidate builds

by Linuxdirk » Mon Dec 22, 2014 16:49

Casimir wrote:Will it include subgames this time?

I hope not!

Or do user-installed subgames overwrite pre-installed subgames with same name?
 

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Re: [0.4.11] Release Candidate builds

by rubenwardy » Mon Dec 22, 2014 19:37

Linuxdirk wrote:
Casimir wrote:Will it include subgames this time?

I hope not!

Or do user-installed subgames overwrite pre-installed subgames with same name?


What are you talking about? They're just folders.
 

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Re: [0.4.11] Release Candidate builds

by AMMOnym » Tue Dec 23, 2014 10:39

Hello,
This is not bug in the build, I need another host for download :)
Attachments
error.zip
(1.37 MiB) Downloaded 127 times
 

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Re: [0.4.11] Release Candidate builds

by sfan5 » Tue Dec 23, 2014 10:53

AMMOnym wrote:Hello,
This is not bug in the build, I need another host for download :)

Try using 7Zip to extract it.
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Re: [0.4.11] Release Candidate builds

by AMMOnym » Tue Dec 23, 2014 11:01

sfan5 wrote:
AMMOnym wrote:Hello,
This is not bug in the build, I need another host for download :)

Try using 7Zip to extract it.

Tried :) It does not work anyways
It is 7zip, it has just broken icon.
 

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Re: [0.4.11] Release Candidate builds

by addi » Tue Dec 23, 2014 12:55

AMMOnym wrote:
sfan5 wrote:
AMMOnym wrote:Hello,
This is not bug in the build, I need another host for download :)

Try using 7Zip to extract it.

Tried :) It does not work anyways
It is 7zip, it has just broken icon.


uhm your 7-zip is caled WinRar??
yes the file format is 7zip. but maybe you want to try the program 7-zip to extract it.
 

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Re: [0.4.11] Release Candidate builds

by AMMOnym » Tue Dec 23, 2014 15:26

uhm your 7-zip is caled WinRar??
yes the file format is 7zip. but maybe you want to try the program 7-zip to extract it.

Sorry, my mistake. I had clicked auto open in 7zip and it opened it in the WinRar
 

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Re: [0.4.11] Release Candidate builds

by linuxman » Thu Dec 25, 2014 03:00

Is there a ubuntu/linux version yet?
 

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Re: [0.4.11] Release Candidate builds

by Krock » Thu Dec 25, 2014 09:02

linuxman wrote:Is there a ubuntu/linux version yet?

You can use Minetest' daily PPA build.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
New DuckDuckGo !bang: !mtmod <keyword here>
 

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Re: [0.4.11] Release Candidate builds

by Evergreen » Thu Dec 25, 2014 11:27

linuxman wrote:Is there a ubuntu/linux version yet?
Or you could compile yourself, it's very easy on ubuntu/debian based distros. The instructions on compiling and the source are at https://github.com/minetest/minetest
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

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Re: [0.4.11] Release Candidate builds

by rubenwardy » Thu Dec 25, 2014 11:53

The one line build script is good:

(portable)

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
sudo apt-get install git build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-openssl-dev libluajit-5.1-dev liblua5.1-0-dev libleveldb-dev; cd; git clone https://github.com/minetest/minetest.git; cd minetest/games; git clone https://github.com/minetest/minetest_game.git; cd ..; cmake . -DRUN_IN_PLACE=1 -DENABLE_GETTEXT=1 -DENABLE_FREETYPE=1 -DENABLE_LEVELDB=1; make -j$(grep -c processor /proc/cpuinfo); cd ../bin; ./minetest; echo -e "\n\n\e[1;33mYou can run Minetest again by double-clicking \"minetest\" in the \"bin\" folder of the \"minetest\" folder in your home folder.\nYou can install mods in ~/minetest/mods, too.\e[0m"
 

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Re: [0.4.11] Release Candidate builds

by linuxman » Thu Dec 25, 2014 15:01

Thanks!
 

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Re: [0.4.11] Release Candidate builds

by Linuxdirk » Thu Dec 25, 2014 17:28

rubenwardy wrote:(portable)

… between most .deb based distributions that use APT as package manager.
 

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Re: [0.4.11] Release Candidate builds

by pandaro » Thu Dec 25, 2014 17:48

hi,
I do not know if this is a bug or a change, not reported, in the API.
Today I downloaded the latest version(0.4.11dev) from git and compiled as usual on ubuntu.All work fine.
There is a problem in the view of the inventory, and this was not in version 0.4.10dev.
This is my inventory modified:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
   local inv= ObjectRef:get_inventory()
   inv:set_size('main',50)
   inv:set_size('craft',25)
   ObjectRef:set_inventory_formspec(
      
   'bgcolor[#5a2f1b;false]'..
   'size[14,12,true]'..
   'label[2,0;NAME: '..ObjectRef:get_player_name()..']'..
   'label[2,0.5;RACE: '..players[name].race..']'..
   'label[2,1;LEVEL: level]'..
   'label[2,1.5;EXPERIENCE: '..players[name].experience..']'..
   'image[0.5,0.5;1,2;player.png]'..
   'list[current_player;main;0,8;10,5;]'..
   'list[current_player;craft;0,3;5,5;]'
   --'image[2,3.5;1,1;arrow.png]'..
   --'list[current_player;craftpreview;3,3.5;1,1;]'
   )

and this error returned by minetest:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
18:30:17: ERROR[main]: WARNING: invalid use of label without a size[] element
18:30:17: ERROR[main]: WARNING: invalid use of label without a size[] element
18:30:17: ERROR[main]: WARNING: invalid use of label without a size[] element
18:30:17: ERROR[main]: WARNING: invalid use of label without a size[] element
18:30:17: ERROR[main]: WARNING: invalid use of image without a size[] element
18:30:17: ERROR[main]: WARNING: invalid use of list without a size[] element
18:30:17: ERROR[main]: WARNING: invalid use of list without a size[] element
 


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