Minetest 0.4.13

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BrunoMine
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Re: Minetest 0.4.13

by BrunoMine » Fri Sep 04, 2015 09:24

paramat wrote:Ugh, please remove those images, especially since this is a news thread.


OK. Sorry.
 

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Re: Minetest 0.4.13

by est31 » Fri Sep 04, 2015 15:40

TenPlus1, note that you can test it now with an updated engine: https://github.com/minetest/minetest/co ... 40a8def401
 

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Re: Minetest 0.4.13

by Linuxdirk » Fri Sep 04, 2015 18:53

Too bad it can’t be compiled on an up-to-date system right now :(
 

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Re: Minetest 0.4.13

by benrob0329 » Fri Sep 04, 2015 19:55

Just downgrade your Irrlicht package.
 

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Re: Minetest 0.4.13

by Linuxdirk » Fri Sep 04, 2015 20:15

benrob0329 wrote:Just downgrade your Irrlicht package.

That won’t happen. I’m not downgrading anything on my machine. Never. I do’tn even know where to find an outdated package for Irrlicht and won’t compile one by myself …

I rather stay with 0.4.12 as long as either the Minetest package maintainer, the Irrlicht package maintainer, the Irrlicht developers or the Minetest developers provide a patch for either Minetest, or the Minetest package, or Irrlicht, or the Irrlicht package :)

If there aren’t irrlicht-1.8.2-3, irrlicht-1.8.3-1 or minetest.0.4.12-3 or minetest.0.4.13-1 fixing or circumventing the bug all my testing is on hold and I keep using the already compiled 0.4.12 version I have installed.

(My system isn’t a testing system so I only do very limited testing from time to time.)
 

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Re: Minetest 0.4.13

by est31 » Fri Sep 04, 2015 23:17

I rather stay with 0.4.12 as long as either the Minetest package maintainer, the Irrlicht package maintainer, the Irrlicht developers or the Minetest developers provide a patch for either Minetest, or the Minetest package, or Irrlicht, or the Irrlicht package :)


The irrlicht package maintainer is aware of the crash bug, and has provided an initial
patch
, irrlicht version 1.8.2-2, more see below.
If there aren’t irrlicht-1.8.2-3, irrlicht-1.8.3-1 or minetest.0.4.12-3 or minetest.0.4.13-1 fixing or circumventing the bug all my testing is on hold and I keep using the already compiled 0.4.12 version I have installed.

From what it seems, the crash on startup issue occurs if you compile irrlicht 1.8.2 headers with gcc 5.2. So if you have irrlicht 1.8.2-2, and use clang/llvm to compile minetest, you should be fine (passing -DCMAKE_CXX_COMPILER to a fresh clone).
 

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Re: Minetest 0.4.13

by benrob0329 » Fri Sep 04, 2015 23:47

I prefer clang anyways! What do I do to tell it to use clang when using the AUR PACKAGEBUILD?
 

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Re: Minetest 0.4.13

by est31 » Sat Sep 05, 2015 02:57

Just add a -DCMAKE_CXX_COMPILER=clang++ option to the cmake step.
 

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Re: Minetest 0.4.13

by Silwncer » Sat Sep 05, 2015 09:04

When we're going to get weather without mods ?
 

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Re: Minetest 0.4.13

by Linuxdirk » Sat Sep 05, 2015 13:16

Since clang can properly compile Minetest Here’s my testing results for the translation functionality.

Image

All variants were compiled with the following base set of options plus -DCUSTOM_LOCALEDIR=/usr/share/locale/ where necessary due to testing.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
-DCMAKE_INSTALL_PREFIX=/usr
-DBUILD_SERVER=0
-DENABLE_GETTEXT=1
-DENABLE_FREETYPE=1
-DENABLE_LEVELDB=0
-DENABLE_REDIS=0
-DCMAKE_CXX_COMPILER=clang++

Before compiling the previously installed version was removed.

All compiled versions were properly installed by the package manager. Before starting each version the ~/.minetest directory was deleted.
 

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Re: Minetest 0.4.13

by TenPlus1 » Sat Sep 05, 2015 14:28

est13: it displays "Hi, the output is: 2 and \13"
 

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Re: Minetest 0.4.13

by rubenwardy » Sat Sep 05, 2015 18:51

Linuxdirk, the crash is Irrlicht's fault not Minetest's. Does 0.4.12 work when 0.4.13 doesn't?
 

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Re: Minetest 0.4.13

by Linuxdirk » Sat Sep 05, 2015 20:48

rubenwardy wrote:Linuxdirk, the crash is Irrlicht's fault not Minetest's. Does 0.4.12 work when 0.4.13 doesn't?

All already compiled versions work. Only the self-compiled variants don’t.
 

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Re: Minetest 0.4.13

by rubenwardy » Sat Sep 05, 2015 20:52

It must be because the precompiled versions already use Irrlicht 0.8.1.
Irrlicht 0.8.2 is the one with the bug.
 

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Re: Minetest 0.4.13

by est31 » Sun Sep 06, 2015 01:13

@Linuxdirk: I have some trouble interpreting your table, but if I read it right, the translations aren't read, so the patch doesn't work?
 

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Re: Minetest 0.4.13

by Linuxdirk » Sun Sep 06, 2015 08:40

est31 wrote:@Linuxdirk: I have some trouble interpreting your table, but if I read it right, the translations aren't read, so the patch doesn't work?

No, you’re misinterpreting it. Setting CUSTOM_LOCALEDIR alone doesn’t work. But setting CUSTOM_LOCALEDIR and applying the patch does work. But only for 0.4.13 and the latest git version because the patch can’t be applied to 0.4.12.
 

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Re: Minetest 0.4.13

by est31 » Sun Sep 06, 2015 09:25

Merged it then to master, thanks.
 

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Re: Minetest 0.4.13

by Linuxdirk » Sun Sep 06, 2015 09:45

Sounds great! :)

Too bad subgames (including minetest_game) aren’t translated :( But it’s a first step in the right direction!
 

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Re: Minetest 0.4.13

by Fixerol » Mon Sep 14, 2015 19:01

This is very exciting release with new features like beds, shelf, mushrooms, trapdoor, new slabs/stairs from wood/metals/straw, mese lights, minimap. Also present amazing snow biomes. I like them a lot!

Some screenshots:
Image
Image
 

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Re: Minetest 0.4.13

by Casimir » Mon Sep 14, 2015 20:16

Linuxdirk wrote:Too bad subgames (including minetest_game) aren’t translated :( But it’s a first step in the right direction!

This is a workaround: https://github.com/CasimirKaPazi/vortoj
It works only server side but is sufficient for most cases. (And uses only eleven lines of code \o/)
 

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Re: Minetest 0.4.13

by Sokomine » Tue Sep 15, 2015 14:50

Fixerol wrote:This is very exciting release with new features like beds, shelf, mushrooms, trapdoor, new slabs/stairs from wood/metals/straw, mese lights, minimap. Also present amazing snow biomes. I like them a lot!

Yes, a lot of nice features showed up recently :-) It's less noticable when always working with latest git. New features show up much faster in that case. But that doesn't make them any less good :-)
A list of my mods can be found here.
 

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Re: Minetest 0.4.13

by Linuxdirk » Tue Sep 15, 2015 19:29

Casimir wrote:This is a workaround: […]

Exactly: A workaround. Not a solution :)
 

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Re: Minetest 0.4.13

by TenPlus1 » Thu Sep 17, 2015 07:32

The new 4138 build crashes when players connect to my server giving this error:

2015-09-16 17:45:31: ERROR[Server]: ServerEnvironment::addActiveObjectRaw(): object position outside maximum range
minetest: /build/minetest-U7YZ7n/minetest-201509160101/src/server.cpp:1865: void Server::SendMovePlayer(irr::u16): Assertion `player' failed.
 

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Re: Minetest 0.4.13

by est31 » Thu Sep 17, 2015 12:36

TenPlus1, sorry for the inconvenience, the bug is fixed in 4139 builds and later. As a temporary workaround, set their coordinates in their player files to spawn (or any other location inside +-3000 in all directions). And next time they log out, they should again get back to spawn, so that when they log in after that, their coords aren't outside +- 3000.
 

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Re: Minetest 0.4.13

by TenPlus1 » Thu Sep 17, 2015 12:59

That's gonna be a LOT of user files to check and change... o.O
 

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Re: Minetest 0.4.13

by rubenwardy » Sat Sep 19, 2015 07:21

Grep/sed is your friend.
 

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Re: Minetest 0.4.13

by est31 » Sat Sep 19, 2015 12:38

People, the fixed build is out already, just update.
 

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Re: Minetest 0.4.13

by swordpaint12 » Tue Sep 22, 2015 15:23

Trying to download this on my new windows pc but nothing will save. I tried on the official downloads page but it wouldn't save when I told it to. I tried six. Freaking. Times. What's the matter? At current I am running 8.1...
Winter Cumicles
God's not dead; remember that!
Yay for MT! No MC here!
I am a human. I'm younger than 100 years old.
I've been playing Minetest since December 2014.
Fruit!

I'm amazed that I haven't been on here in so long! My latest minetest accomplishment was mining by hand (well, as close as you can get in a computer game) a circle 30 blocks in diameter. It took forever but it's pretty cool.
 

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Re: Minetest 0.4.13

by Krock » Tue Sep 22, 2015 15:40

swordpaint12 wrote:Trying to download this on my new windows pc but nothing will save..

Right click on the direct download link -> "Destination/Target save as..." and select your Desktop in the new popup window.
If that still doesn't work, upload a screenshot or join the IRC for quick support.
Newest Win32 builds - Find a mod - All my mods
ALL YOUR DONATION ARE BELONG TO PARAMAT (Please support him and Minetest)
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Re: Minetest 0.4.13

by LazerRay » Wed Sep 23, 2015 14:48

Its nice to have snow biomes in my worlds, but it seems like the desserts are now gone.

I tested version 0.4.13 on map gen 6 with my favorite seed and the dessert near the spawn point was gone.
 

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