Minetest 0.4.5 released!

rulion.burg
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by rulion.burg » Fri Mar 08, 2013 08:01

rarkenin wrote:You need to get the carts mod. As for bots, I am still working on those and you need yo run them on the client side.

sorry,,, am replay to late,,, oke thank rarkenin,, now i have carts carts in my world game,,,, but one i want have to,,, you can share with me mods boats for use in water,, sory my bad english,,
Just play game and want have a friend


Sorry my bad english
 

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0gb.us
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by 0gb.us » Fri Mar 08, 2013 08:30

rulion.burg wrote:
rarkenin wrote:You need to get the carts mod. As for bots, I am still working on those and you need yo run them on the client side.

sorry,,, am replay to late,,, oke thank rarkenin,, now i have carts carts in my world game,,,, but one i want have to,,, you can share with me mods boats for use in water,, sory my bad english,,


Boats are in the sporting goods section. Right this way.

http://forum.minetest.net/viewtopic.php?id=4016
 

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nextmissinglink
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by nextmissinglink » Fri Mar 08, 2013 10:51

please make a .deb for ubuntu
IF in doubt hit it with a hammer
This is a signature virus. Add me to your signature so that I can multiply id10t ERROR
do not abuse me i am 11 and i like hitting things with a hammer that may include you
this is ment to be secret http://forum.minetest.net/viewtopic.php?pid=86467#p86467
 

rarkenin
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by rarkenin » Fri Mar 08, 2013 11:16

0gb.us wrote:
rulion.burg wrote:
rarkenin wrote:You need to get the carts mod. As for bots, I am still working on those and you need yo run them on the client side.

sorry,,, am replay to late,,, oke thank rarkenin,, now i have carts carts in my world game,,,, but one i want have to,,, you can share with me mods boats for use in water,, sory my bad english,,


Boats are in the sporting goods section. Right this way.

http://forum.minetest.net/viewtopic.php?id=4016


<offtopic>Sporting goods? You don't mean to say "self-torture"?</offtopic>
Admin pro tempore on 0gb.us:30000. Ask me if you have a problem, or just want help.
This is a signature virus. Add me to your signature so that I can multiply.
Now working on my own clone, Mosstest.
I guess I'm back for some time.
 

rulion.burg
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by rulion.burg » Fri Mar 08, 2013 11:17

0gb.us wrote:
Boats are in the sporting goods section. Right this way.

http://forum.minetest.net/viewtopic.php?id=4016



thanks ogb my friend.... now i have question... how to protect area in my server,, and i need the spawn place how to make it that,,, if i write /sethome, /spawnentity, command said invalid command or empty spawnentity name,,, if set /spawnentity myname they show me unknow

thanks for help
Just play game and want have a friend


Sorry my bad english
 

rarkenin
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by rarkenin » Fri Mar 08, 2013 11:25

rulion.burg wrote:
0gb.us wrote:
Boats are in the sporting goods section. Right this way.

http://forum.minetest.net/viewtopic.php?id=4016



thanks ogb my friend.... now i have question... how to protect area in my server,, and i need the spawn place how to make it that,,, if i write /sethome, /spawnentity, command said invalid command or empty spawnentity name,,, if set /spawnentity myname they show me unknow

thanks for help


/spawnentity is for debugging purposes. I recommend the 0gb_us modpack.

It contains warp points, land claims, and a ton of other fancy stuff/
Last edited by rarkenin on Fri Mar 08, 2013 11:27, edited 1 time in total.
Admin pro tempore on 0gb.us:30000. Ask me if you have a problem, or just want help.
This is a signature virus. Add me to your signature so that I can multiply.
Now working on my own clone, Mosstest.
I guess I'm back for some time.
 

rulion.burg
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by rulion.burg » Fri Mar 08, 2013 11:27

rarkenin wrote:
/spawnentity is for debugging purposes. I recommend the 0gb_us modpack.




wait,, i've been try it



sorry I can not use,,, I use windows,,
for mods version. git I do not think so, when I put in the folder ogb.us_game mods, appears an error like this 18:31:59: ERROR [main]: Server: Failed to load and run C: \ Documents and Settings \
myname \ Desktop \ minetest-0.4.5 \ bin \ .. \ mods \ minetest \ 0gb.us_game \ init.lua
18:31:59: ERROR [main]: ModError: Failed to load and run C: \ Documents and Settings
s \ RULIONBURG \ Desktop \ minetest-0.4.5 \ bin \ .. \ mods \ minetest \ 0gb.us_game \ init.lua

nothing it wrong with the steps I did
Last edited by rulion.burg on Fri Mar 08, 2013 11:39, edited 1 time in total.
Just play game and want have a friend


Sorry my bad english
 

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nextmissinglink
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by nextmissinglink » Fri Mar 08, 2013 14:24

how to make fire?
IF in doubt hit it with a hammer
This is a signature virus. Add me to your signature so that I can multiply id10t ERROR
do not abuse me i am 11 and i like hitting things with a hammer that may include you
this is ment to be secret http://forum.minetest.net/viewtopic.php?pid=86467#p86467
 

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PilzAdam
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by PilzAdam » Fri Mar 08, 2013 15:57

nextmissinglink wrote:how to make fire?

Place lava near a flamable node (e.g. leaves, wood).
 

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0gb.us
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by 0gb.us » Fri Mar 08, 2013 18:14

rulion.burg wrote:
rarkenin wrote:
/spawnentity is for debugging purposes. I recommend the 0gb_us modpack.




wait,, i've been try it



sorry I can not use,,, I use windows,,
for mods version. git I do not think so, when I put in the folder ogb.us_game mods, appears an error like this 18:31:59: ERROR [main]: Server: Failed to load and run C: \ Documents and Settings \
myname \ Desktop \ minetest-0.4.5 \ bin \ .. \ mods \ minetest \ 0gb.us_game \ init.lua
18:31:59: ERROR [main]: ModError: Failed to load and run C: \ Documents and Settings
s \ RULIONBURG \ Desktop \ minetest-0.4.5 \ bin \ .. \ mods \ minetest \ 0gb.us_game \ init.lua

nothing it wrong with the steps I did


That's becuase it's not a modpack as Rarkenin suggested, but you installed it as one. 0gb.us_game is a game, not a modpack. It need to go in your games directory, not the "mods" directory.

Although, doing that will only get you so far. I couldn't find a non-hacky way to get several of the features to work on Windows. So unless you plan to upgrade to Linux, land claims and warp points would be disabled.
 

rulion.burg
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by rulion.burg » Sat Mar 09, 2013 05:40

0gb.us wrote:
rulion.burg wrote:
rarkenin wrote:
/spawnentity is for debugging purposes. I recommend the 0gb_us modpack.




wait,, i've been try it



sorry I can not use,,, I use windows,,
for mods version. git I do not think so, when I put in the folder ogb.us_game mods, appears an error like this 18:31:59: ERROR [main]: Server: Failed to load and run C: \ Documents and Settings \
myname \ Desktop \ minetest-0.4.5 \ bin \ .. \ mods \ minetest \ 0gb.us_game \ init.lua
18:31:59: ERROR [main]: ModError: Failed to load and run C: \ Documents and Settings
s \ RULIONBURG \ Desktop \ minetest-0.4.5 \ bin \ .. \ mods \ minetest \ 0gb.us_game \ init.lua

nothing it wrong with the steps I did


That's becuase it's not a modpack as Rarkenin suggested, but you installed it as one. 0gb.us_game is a game, not a modpack. It need to go in your games directory, not the "mods" directory.

Although, doing that will only get you so far. I couldn't find a non-hacky way to get several of the features to work on Windows. So unless you plan to upgrade to Linux, land claims and warp points would be disabled.


I'am not sure want to upgrade my windows or not,,, to linux,,,, i thing with xp can better to play minetest,,,,, yesterday i put your folder mods to minetest_game its working,,, not ogb.us_game folder,,,, am happy now :D...... By the way how to found lava in minetest 0.4.5 in server with mods default
Just play game and want have a friend


Sorry my bad english
 

prestidigitator
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by prestidigitator » Sat Mar 09, 2013 05:55

Dig down. WAY down.
 

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shadowwraith
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by shadowwraith » Sat Mar 09, 2013 16:19

Please bring back the Ubuntu Daily builds, it's been 10 days since the last build why the sudden stop?

i'm not comfortable going through the source build route, because it means installing a load of unnecessary packages along with dependants of those packages, then download the game source, extract it, then compile it, just to install and play the game assuming the compile was successful, not to mention in the read me there is no mention whether the dev and other packages required have to be 32bit or 64bit.

where as before you just installed the PPA. install the first daily build

and once each day - sudo apt-get update && sudo apt-get upgrade

no mess no fuss, clean and simple.

So please bring back the debian packages.
"Spill some blood for me dear Brother" Vicente Valtiare, Oblivion

Currently using Minetest 0.4.7 Ubuntu Daily Build on Ubuntustudio 13.10 Saucy Salamander 64bit (based on Ubuntu 13:10)
Trolls will be shot on sight!!!
 

Hgdavidy
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by Hgdavidy » Sat Mar 09, 2013 21:14

This version dont work for me.

At run the .exe show the console some seconds and break.

This in Window 7 Ult 64bits
Net Framework 3.0 , 3.5, 4.0, 4.5 installed.
 

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Traxie21
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by Traxie21 » Sat Mar 09, 2013 21:16

Go to the bin folder and delete debug.txt. Run the exe again, then open the new debug.txt and paste the contents please!
 

Hgdavidy
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by Hgdavidy » Sat Mar 09, 2013 21:18

Traxie21 wrote:Go to the bin folder and delete debug.txt. Run the exe again, then open the new debug.txt and paste the contents please!


This dont create any debug file,and in the console dont show nothing

My computer are in spanish, problem of new lang files ?
Last edited by Hgdavidy on Sat Mar 09, 2013 21:19, edited 1 time in total.
 

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Traxie21
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by Traxie21 » Sat Mar 09, 2013 21:20

Strange. Are you using xyz's windows builds? If not, use those.
 

Hgdavidy
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by Hgdavidy » Sat Mar 09, 2013 21:23

Traxie21 wrote:Strange. Are you using xyz's windows builds? If not, use those.


I using the .zip from downloads of original website.

But with the build of xyz's is the same...


Works fine all versions but from

16.02.13 — celeron55/minetest@8d920dd09b2c354bf9993d9184132f7f2a68b027 — .zip
to
05.03.13 — Minetest 0.4.5 — minetest/minetest@038529c7638ce48525df9c0ae610d99f2e58aedc — .zip

Dont work
Last edited by Hgdavidy on Sat Mar 09, 2013 21:26, edited 1 time in total.
 

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Traxie21
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by Traxie21 » Sat Mar 09, 2013 21:26

Wait. Xyz's builds are for 32-bit Windows.... Try using PilzAdam or stfan5's builds instead.
 

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PilzAdam
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by PilzAdam » Sat Mar 09, 2013 21:27

Hgdavidy wrote:
Traxie21 wrote:Go to the bin folder and delete debug.txt. Run the exe again, then open the new debug.txt and paste the contents please!


This dont create any debug file,and in the console dont show nothing

My computer are in spanish, problem of new lang files ?

What does the console show?
 

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PilzAdam
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by PilzAdam » Sat Mar 09, 2013 21:27

Traxie21 wrote:Wait. Xyz's builds are for 32-bit Windows.... Try using PilzAdam or stfan5's builds instead.

Every win build of Minetest is for 32-bit.
 

Hgdavidy
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by Hgdavidy » Sat Mar 09, 2013 21:29

Yes with the version from PilzAdam http://ompldr.org/vaHBiMg/minetest-0.4. … -win32.zip (aa77ee6) works
 

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Traxie21
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by Traxie21 » Sat Mar 09, 2013 21:29

I know that, but some might work in 64 better than others due to the compilation method.
 

Hgdavidy
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by Hgdavidy » Sat Mar 09, 2013 21:34

Thanks for all.

The new version is worse than the previous in the fps, no ?
 

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Traxie21
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by Traxie21 » Sat Mar 09, 2013 21:36

Actually, I get a better FPS in this version than the last.
 

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shadowwraith
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by shadowwraith » Sat Mar 09, 2013 21:46

Hybrid Dog wrote:
shadowwraith wrote:Please bring back the Ubuntu Daily builds, it's been 10 days since the last build why the sudden stop?

i'm not comfortable going through the source build route, because it means installing a load of unnecessary packages along with dependants of those packages, then download the game source, extract it, then compile it, just to install and play the game assuming the compile was successful, not to mention in the read me there is no mention whether the dev and other packages required have to be 32bit or 64bit.

where as before you just installed the PPA. install the first daily build

and once each day - sudo apt-get update && sudo apt-get upgrade

no mess no fuss, clean and simple.

So please bring back the debian packages.
http://forum.minetest.net/viewtopic.php?pid=74458#p74458


Ok i've tried the script, but there is a conflict with the APT installed 0.4.4 debian version and the cmake compiled 0.4.5 version, because after the installation , i launched the game and it was still the 0.4.4-d1 version and not the 0.4.5 version

i had to remove both versions of the game and start the cmake -script installation again only to find out that it doesn't install game, it just upgrades the minetest_games folder.

so now i'm trying Calinou's installation script and hope it works, although according to the script it does not install to the standard linux directories i.e /usr/bin /usr/share/docs /usr/share/minetest etc

All this hassle just to run a bloody game!!!!
Last edited by shadowwraith on Sat Mar 09, 2013 22:19, edited 1 time in total.
"Spill some blood for me dear Brother" Vicente Valtiare, Oblivion

Currently using Minetest 0.4.7 Ubuntu Daily Build on Ubuntustudio 13.10 Saucy Salamander 64bit (based on Ubuntu 13:10)
Trolls will be shot on sight!!!
 

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mauvebic
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by mauvebic » Sun Mar 10, 2013 16:16

Nice work :-) good balance between new features and improved performance ( especially glad my doors and thin nodeboxes stopped flickering).

Just one con though, in creative mode the player should be able to pick up items regardless of if there's room in the inventory, either by optionally re-enabling the old behaviour, or alternatively, have the inventory shift every item by +1 position, so that the item being picked up is 1st and the 32nd item disappears, (my ui fork works that way but only for taking things from the creative inv).

All in all, nice release :-)
"Fuck the hat." - Paulie Gualtieri
 

Jasmine Mika
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by Jasmine Mika » Sun Mar 10, 2013 19:20

I can't hear any sound. I downloaded OpenAL, but it still doesn't work. Can someone tell me what I did wrong? For example, do I have to put the file in a specific folder?
 

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Traxie21
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by Traxie21 » Sun Mar 10, 2013 20:13

Dumb answer, but if OpenAL is installed, try going in-game and hitting ESC. Click Sound volume and make sure it's at %100
 

prestidigitator
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by prestidigitator » Mon Mar 11, 2013 01:52

Jasmine Mika wrote:...do I have to put the file in a specific folder?

Be aware that the OpenAL download you've got is PROBABLY an installer. Rather than placing it somewhere, you'll most likely need to run it to install OpenAL on your OS.
 

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