Post your screenshots!

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sfan5
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Re: Post your screenshots!

by sfan5 » Thu Jan 14, 2016 18:47

Some wonderful landscapes generated by the new valleys mapgen recently merged.

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cHyper
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Re: Post your screenshots!

by cHyper » Thu Jan 14, 2016 19:00

sfan5 wrote:Some wonderful landscapes generated by the new valleys mapgen recently merged.

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+1
 

sofar
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Re: Post your screenshots!

by sofar » Thu Jan 14, 2016 19:29

Hybrid Dog wrote:How do the lightnings look at night?


I'll try and capture a screenshot. The texture is 100% white, so you will see it, but it doesn't light up the entire world though - I wish I knew how to achieve that effect.

I can possibly light up the node that gets hit, and if the block is set on fire (small chance that that happens), the fire will light up the area where it hits.
 

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Re: Post your screenshots!

by duane » Fri Jan 15, 2016 03:04

sfan5 wrote:Some wonderful landscapes generated by the new valleys mapgen recently merged.


Woot!

Here's a strange ruin I found in a vertical cave shaft.

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sofar
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Re: Post your screenshots!

by sofar » Fri Jan 15, 2016 03:25

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Lightning strikes at night!
 

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Re: Post your screenshots!

by Ivà » Fri Jan 15, 2016 17:53

Wayward_One wrote:A couple of screenshots from the official Pixture server:
+ Spoiler


Nice shots @Wayward_One :)
 

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Re: Post your screenshots!

by tulenitata » Fri Jan 15, 2016 21:51

my house in mineclone
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excuse the bad English Thanks
It is my subgame viewtopic.php?f=50&t=13986
 

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Re: Post your screenshots!

by Hybrid Dog » Sat Jan 16, 2016 08:04

sofar, you could make the lightening lighting light up the whole world by temporarily changing timeofday (https://github.com/minetest/minetest/bl ... .txt#L1995)
or day_night_ratio (https://github.com/minetest/minetest/bl ... .txt#L2644)
or maybe temporarily setting a bright sky, but l'm not sure if this works (https://github.com/minetest/minetest/bl ... .txt#L2637)
 

sofar
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Re: Post your screenshots!

by sofar » Sat Jan 16, 2016 09:02

Hybrid Dog wrote:sofar, you could make the lightening lighting light up the whole world by temporarily changing timeofday (https://github.com/minetest/minetest/bl ... .txt#L1995)
or day_night_ratio (https://github.com/minetest/minetest/bl ... .txt#L2644)
or maybe temporarily setting a bright sky, but l'm not sure if this works (https://github.com/minetest/minetest/bl ... .txt#L2637)


Yes, I was contemplating these. Although just lighting up the area where the strike hits is already a pretty decent effect.
 

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Re: Post your screenshots!

by TenPlus1 » Sat Jan 16, 2016 09:38

If this gets added to game then particle effects will have it's own lighting: https://github.com/minetest/minetest/issues/3555
 

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Re: Post your screenshots!

by sofar » Sat Jan 16, 2016 20:06

I added code to replace the skybox with all-white when lightning strikes. It's a bit jittery but the effect is a bright white sky at night, and works really well. Give it a try - and please move the discussion to the lightning mod thread ;)
 

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Re: Post your screenshots!

by LazyJ » Sat Jan 16, 2016 23:45

Another, on-going project of mine, "Steampunk Canyon":

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Re: Post your screenshots!

by sofar » Sun Jan 17, 2016 07:09

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Open Chest mesh model.
 

sofar
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Re: Post your screenshots!

by sofar » Sun Jan 17, 2016 07:35

Image
 

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duane
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Strange Dungeon

by duane » Mon Jan 18, 2016 04:22

Strangest dungeon I've ever seen. Kind of looks like it's got it's own one-car garage to the left.

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Re: Post your screenshots!

by Dragonop » Mon Jan 18, 2016 06:10

Looks good, it would be nice to have that kind of ruins in the other mapgens.

On topic pic:

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Re: Post your screenshots!

by Amaz » Mon Jan 18, 2016 13:31

Some screenshots of Lord of the Test using the new valleys mapgen!
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Re: Post your screenshots!

by slemon » Tue Jan 19, 2016 04:24

 

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Re: Post your screenshots!

by WhoAreYou » Tue Jan 19, 2016 16:57

As always, i still build subway systems on many servers.... :)

Red Cat Creative Server. 51.254.216.93 port: 30000
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"[ESP] Build Team" server (espclan.ru port:30000)
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duane
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Coral Reef

by duane » Wed Jan 20, 2016 01:49

coral reef

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Re: Post your screenshots!

by everamzah » Sat Jan 23, 2016 22:17

Always nice to see something at the bottom of the ocean, duane!

Here's a picture of the end of a very long tunnel on Lumaria server:
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Re: Post your screenshots!

by Hybrid Dog » Sun Jan 24, 2016 15:39

two screenshots (as apng animation in one file):
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Re:

by MinetestMyths » Sun Jan 24, 2016 18:18

Screenshot_2016-01-23-19-28-28.png
Here's my build
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[quote="Karlas"]Im pretty sure that something has changed...But Im not sure what O__o[/quotehttps://imagizer.imageshack.us/v2/94x94q90/c/r/905/VKI2VJ.https://imagizer.imageshack.us/v2/94x94 ... VKI2VJ.png
 

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Frankencaves

by duane » Mon Jan 25, 2016 12:39

This experiment combines Valleys Mapgen, traditional caves, simple caves, and subterrain's huge caves, all in C++. It's just too big to get good screenshots of.

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Re: Post your screenshots!

by azekill_DIABLO » Wed Jan 27, 2016 15:02

Esteban wrote:
azekill_DIABLO wrote:here the pixelcraft download

it's a little game i made


I think you should make a topic for it along with screenshots (I don't know if you did add them, but I can't see any). It makes searching for it easier. Make it "modding general" and then request it to be moved to "subgame releases" in "topic move requests" thread.


Ok i will try!
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Re: Post your screenshots!

by everamzah » Tue Feb 02, 2016 08:59

It took me a while, but I finally noticed the difference between CaveRealm's thin ice and the newer default:ice texture.

Old ice:
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New ice:
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Re: Post your screenshots!

by MirceaKitsune » Thu Feb 04, 2016 02:01

Creatures and structures with RealBadAngel's amazing new shaders:

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Islands In The Sun

by duane » Thu Feb 04, 2016 02:59

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Underworld

by duane » Thu Feb 04, 2016 03:36

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Re: Post your screenshots!

by cd2 » Thu Feb 04, 2016 15:32

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