burli wrote:Did I get that right so far?
The mapgen only stores the ID of a node as integer, params are optional. Is that correct?
What is the difference between minp/maxp and emin/emax? What do they mean?
burli wrote:This is my first modification of a mapgen, trying to understand how they work. The bright lines are the borders of the mapchunks, 80x80x80 nodes.
burli wrote:How can I select Singlenode? Ist is no longer selectable in the current dev
burli wrote:In which order the mg generates the map? Terrain first, then plants and caves last? Because some cavegens generate some ugly bugs like flying plants or strange water flows if they cut the surface
Sokomine wrote:My mg_villages-mod is aware of both effects.
burli wrote:Because some cavegens generate some ugly bugs like flying plants or strange water flows if they cut the surface
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