Hybrid Dog wrote:When will the rats come back?
0gb.us wrote:Dungeons are back? Yay!
/me runs off to go compile
PilzAdam wrote:0gb.us wrote:Dungeons are back? Yay!
/me runs off to go compile
Dont forget to add "dungeons" to mg_flags in minetest.conf
cisoun just keep making more background and I will keep on adding them. They are amazing thank you.cisoun wrote:I am thinking about to make a better logo than this...
jojoa1997 wrote:are the torches there naturally
Casimir wrote:
I like the current dungeons much better than the old ones. Mainly because they allow such strange, uncommon structures.
(on the floor: finite water)
Inocudom wrote:What did you have to do to get this to generate? Dungeons don't seem to appear normally.
Topywo wrote:Inocudom wrote:What did you have to do to get this to generate? Dungeons don't seem to appear normally.
I'm not sure if you mean this, but you need to put dungeons in the minetest.conf file. They don't appear 'naturally'.
Example line to be put in the minetest.conf: mg_flags = trees, caves, v6_biome_blend, dungeons
Inocudom wrote:Topywo wrote:Inocudom wrote:What did you have to do to get this to generate? Dungeons don't seem to appear normally.
I'm not sure if you mean this, but you need to put dungeons in the minetest.conf file. They don't appear 'naturally'.
Example line to be put in the minetest.conf: mg_flags = trees, caves, v6_biome_blend, dungeons
...that didn't work. I still can't find any dungeons, and I am using PilzAdam's latest git build.
how do you get it to go above groundCasimir wrote:
More dungeons!
This one reminds me of my holidays in R'lyeh.
PilzAdam wrote:Are you sure that you edit minetest.conf and not minetest.conf.example?
Is there an # in front of mg_flags (this would make it to an comment and it is ignored)?
Try disabling caves (by removing them from mg_flags) to see the dungeons better.
PilzAdam wrote:The mountains get higher the farther you are away from the center of the map:
PilzAdam wrote:Comparison between 0, 2 and 16 times antialiasing (fsaa in minetest.conf):
BlockMen wrote:
Awesome. With Antialiasing it looks much better!
And a question i have after seen the screenshot: Would it be possible to make the selection box outline a bit more descreet? Or reduce the thickness? Or change the color to grey?
Topywo wrote:PilzAdam wrote:Comparison between 0, 2 and 16 times antialiasing (fsaa in minetest.conf):
I don't see a difference.
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