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Re: Post your screenshots!

PostPosted: Thu Apr 16, 2015 14:54
by Krock
Tried to build a space station. Thank you, WorldEdit!

Image
Image
Image

EDIT: A yay! for Mipmapping.

Re: Post your screenshots!

PostPosted: Thu Apr 16, 2015 18:14
by Hybrid Dog
your space station is too small in my opinion
my large Zeg9 UFO can hardly dock there l assume
Image
btw: do you know the ISS map?

Re: Post your screenshots!

PostPosted: Fri Apr 17, 2015 19:11
by nrz
My palace (available on Apple Tree server on public list)

Image

Re: Post your screenshots!

PostPosted: Fri Apr 17, 2015 20:41
by indriApollo
Another amazing building on apple tree server
Image
That texture pack is beautiful !

Re: Post your screenshots!

PostPosted: Fri Apr 17, 2015 20:43
by Sokomine
nrz wrote:My palace (available on Apple Tree server on public list)

A very noble palace! Nice to see larger buildings here as well. Especially if they're so well done!

indriApollo wrote:Another amazing building on apple tree server

Seems the server attracted a lot of good builders. Might be worth a visit.

Re: Post your screenshots!

PostPosted: Sat Apr 18, 2015 09:03
by nrz
indriApollo: farfadet46 build many things on our server and it's great :)

Sokomine: why not, but the server is a bit laggy with many players these days, because of some mods :( i need to optimize them a little bit more to reduce the lag. It's also due to disk access, the server disk is a little bit busy :s. Don't hesitate to build on this server, you will see your mg_villages in some places :D

For the texture pack i got the minecraft flow HD texture pack (64) and my wife rewrite some textures for minetest. Then, many textures are 100kb instead of 100b, don't login with a phone or a RNIS/RTC connection :p

Re: Post your screenshots!

PostPosted: Sat Apr 18, 2015 14:47
by nrz
Sokomine: we are only 3 regular users, others are... strange users :p. We need more good builders on our survival server ^^

Re: Post your screenshots!

PostPosted: Sat Apr 18, 2015 15:53
by Hybrid Dog
ImageImageImage

Re: Post your screenshots!

PostPosted: Sat Apr 18, 2015 17:35
by nrz
is this a qrcode ? XD

Re: Post your screenshots!

PostPosted: Sat Apr 18, 2015 19:27
by ExeterDad
My kids have MC for Xbox. It looks kinda like the walls of the nether in one of their flat worlds. Which I happen to think looks quite cool.

Re: Post your screenshots!

PostPosted: Sat Apr 18, 2015 19:42
by Ivà
[quote="Hybrid Dog"]Image

dummy image for "caca_toilet"?

LOL

Re: Post your screenshots!

PostPosted: Sat Apr 18, 2015 19:51
by Ivà
Image

A small central square of a small village we are building. Hogwarts at background and Sokomine's traders ready to trade.

Re: Post your screenshots!

PostPosted: Sun Apr 19, 2015 00:36
by Sokomine
Iva wrote:A small central square of a small village we are building. Hogwarts at background and Sokomine's traders ready to trade.

Hogwarts seems very impressive! Hope we'll get more screenshots. And I hope the spot is good for the traders so that they'll make a lot of successful trades :-)

Re: Post your screenshots!

PostPosted: Sun Apr 19, 2015 08:38
by Hybrid Dog
nrz wrote:is this a qrcode ? XD

no, l wanted to make a flat triangle and used wrong code
And suddenly this pattern appeared.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
function vector.area(ps)
   -- sort positions and imagine the first one as vector.zero
   ps = vector.sort(ps)
   local pos = ps[1]
   local B = vector.subtract(ps[2], pos)
   local C = vector.subtract(ps[3], pos)

   -- get the positions for the fors
   local cube_p1 = {x=0, y=0, z=0}
   local cube_p2 = {x=0, y=0, z=0}
   for i in pairs(cube_p1) do
      cube_p1[i] = math.min(B[i], C[i], 0)
      cube_p2[i] = math.max(B[i], C[i], 0)
   end

   local vn = vector.normalize(vector.crossproduct(B, C))

   

   local B2 = vector.mirror(B, vn, C)
   local C2 = vector.mirror(C, vn, B)

   local BC = vector.subtract(C, B)
   local BA = vector.multiply(B, -1)
   local A2 = vector.add(vector.mirror(BA, vn, BC), B)

   local nB = vector.normalize(B)
   local nC = vector.normalize(C)
   local angle_BC = math.acos(math.abs(vector.scalarproduct(nB, nC)))

   local bB = {z=1}
   local area = {}
   for z = cube_p1.z, cube_p2.z do
      for y = cube_p1.y, cube_p2.y do
         for x = cube_p1.x, cube_p2.x do
            local p = {x=x, y=y, z=z}
            local d = {
               x = (p.y*vn.y+p.z*vn.z)/vn.x+p.x,
               y = (p.x*vn.x+p.z*vn.z)/vn.y+p.y,
               z = (p.x*vn.x+p.y*vn.y)/vn.z+p.z,
            }
            local dmin = math.min(math.abs(d.x), math.abs(d.y), math.abs(d.z))
            if dmin <= 0.5 then
               local ep = vector.new(p)
               for n,i in pairs(d) do
                  if math.abs(i) == dmin then
                     ep[n] = ep[n]+i
                     break
                  end
               end
               local nep = vector.normalize(ep)
               local angle_Bep = math.acos(math.abs(vector.scalarproduct(nB, nep)))
               local angle_Cep = math.acos(math.abs(vector.scalarproduct(nC, nep)))
               local angldif = angle_BC - (angle_Bep+angle_Cep)
               if math.abs(angldif)  == 0 then
                  table.insert(area, vector.add(pos, p))
               end
            end
         end
      end
   end
   return area
end

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_node(":mo:tiskin", {
   description = "NOMESE",
   tiles = {"default_mese_block.png"},
   groups = {cracky=1},
   sounds = default.node_sound_stone_defaults(),
   light_source = 10,
   after_place_node = function(pos)
      local p1 = vector.add(pos, {x=30, y=0, z=0})
      local p2 = vector.add(pos, {x=0, y=30, z=0})
      for _,p in pairs(vector.area({pos, p1, p2})) do
         minetest.set_node(p, {name="default:stone"})
      end
      --[[local s = 6
      local max = 2^s
      local data = {}
      for i = 1,s do
         local cur = 2^i
         local mult = max/cur
         local p1 = vector.add(pos, {x=cur-1, y=0, z=0})
         local p2 = vector.add(pos, {x=0, y=cur-1, z=0})
         for _,p in pairs(vector.area({pos, p1, p2})) do
            p = vector.subtract(p, pos)
            local xmin = mult*p.x
            local xmax = mult*(p.x+1)-1
            local ymin = mult*p.y
            local ymax = mult*(p.y+1)-1
            for i = xmin,xmax do
            for j = ymin,ymax do
               local pstr = i.." "..j
               data[pstr] = data[pstr] or 0
               data[pstr] = data[pstr]+i
            end
            end
         end
      end
      for p,y in pairs(data) do
         local x,z = unpack(string.split(p, " "))
         for y = 0,y do
            local p = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
            minetest.set_node(p, {name="default:stone"})
         end
      end]]
   end,
})

lm still wondering why this "pattern" appeared.

ExeterDad wrote:My kids have MC for Xbox. It looks kinda like the walls of the nether in one of their flat worlds. Which I happen to think looks quite cool.

but not exactly the same l guess

Ivà wrote:
Hybrid Dog wrote:Image

dummy image for "caca_toilet"?

LOL

it's the latest caca mod
https://github.com/HybridDog/caca
viewtopic.php?id=4783

Re: Post your screenshots!

PostPosted: Sun Apr 19, 2015 16:12
by Hybrid Dog
ImageImage
l calculated it in higher resolutions and scaled it down to get a heightmap but lm still confused.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
      local s = 6
      local min = 2^s
      local data = {}
      for i = 0,5 do
         local cur = min*2^i
         local mult = min/cur
         local p1 = vector.add(pos, {x=cur-1, y=0, z=0})
         local p2 = vector.add(pos, {x=0, y=cur-1, z=0})
         for _,p in pairs(vector.area({pos, p1, p2})) do
            p = vector.subtract(p, pos)
            p = vector.round(vector.multiply(p, mult))
            pstr = p.x.." "..p.y
            data[pstr] = data[pstr] or 0
            data[pstr] = data[pstr]+1/(2^(2*i))
         end
      end
      for p,y in pairs(data) do
         local x,z = unpack(string.split(p, " "))
         y = math.floor(y*2+0.5)
         for y = 0,y do
            local p = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
            minetest.set_node(p, {name="default:stone"})
         end
      end--]]

Re: Post your screenshots!

PostPosted: Sun Apr 19, 2015 22:35
by srifqi
Hybrid Dog wrote:--img--
l calculated it in higher resolutions and scaled it down to get a heightmap but lm still confused.
--code--

It is okay. You have created an advanced labyrinth! Just put monsters there.

Re: Post your screenshots!

PostPosted: Mon Apr 20, 2015 15:52
by Hybrid Dog
srifqi wrote:
Hybrid Dog wrote:--img--
l calculated it in higher resolutions and scaled it down to get a heightmap but lm still confused.
--code--

It is okay. You have created an advanced labyrinth! Just put monsters there.

BTW: do you know Echo's maze mod?
l think some string thing was broken in the mod, l updated the code, see https://github.com/HybridDog/maze
l really like it because you can not find the exit by going always on the right wall, the ways go up and down (excepting letting it spawn with only one floor).

Re: Post your screenshots!

PostPosted: Tue Apr 21, 2015 01:27
by paramat
Image

Freeminer? Nope, Minetest.

Re: Post your screenshots!

PostPosted: Tue Apr 21, 2015 02:52
by ExeterDad
L(・o・)」 Whoa! ^^

Re: Post your screenshots!

PostPosted: Tue Apr 21, 2015 11:21
by twoelk
paramat wrote:...img...
Freeminer? Nope, Minetest.

spectacular
somehow reminds me of a huge spacecraft.

looks like it would be fun to explore

Re: Post your screenshots!

PostPosted: Tue Apr 21, 2015 12:49
by srifqi
paramat wrote:--img--

Freeminer? Nope, Minetest.

Looks like you use Mandelbrot set, don't you?

Re: Post your screenshots!

PostPosted: Tue Apr 21, 2015 13:53
by maikerumine
paramat wrote:Image

Freeminer? Nope, Minetest.


That looks beautiful!

Re: Post your screenshots!

PostPosted: Tue Apr 21, 2015 14:16
by Sokomine
paramat wrote:Freeminer? Nope, Minetest.

Looks as if you did sink a huge ship, which is now floating on its side. Or another huge tower from the side.

Re: Post your screenshots!

PostPosted: Tue Apr 21, 2015 15:00
by Hybrid Dog
paramat, l was on that server and wondered how the map can be generated this way. (l think fishywet was there too)
And l think that http://krzysztofmarczak.deviantart.com/ ... -202369651 looks similar
Image
Image

Re: Post your screenshots!

PostPosted: Tue Apr 21, 2015 20:50
by indriApollo
This thread is getting really artistic ^=^

Re: Post your screenshots!

PostPosted: Wed Apr 22, 2015 01:46
by paramat
My screenshot is the 3D Mandelbrot / Mandelbar (Tricorn) combination from this page http://www.bugman123.com/Hypercomplex/index.html
I'm trying a few from that page, including some 4D fractals, i squash them to make a more playable terrain like an island.
It works just like mgv7 so has caves, tunnels, dungeons and uses the biome API, here it is using the biomes from my biomesdev mod.
I will develop this mapgen then hope to merge it as a fun speciality mapgen.
Freeminer has a fractal generator with many options, Hybrid Dog's screenshot might be a 3D Julia set.

Re: Post your screenshots!

PostPosted: Wed Apr 22, 2015 02:32
by TG-MyinaWD
Ivà wrote:
+ Image


A small central square of a small village we are building. Hogwarts at background and Sokomine's traders ready to trade.

Nice.
I hope it worth making the whole world of Harry Potter in minetest.

For starters made an logo for the subgame hope some will help out on.

+ Logo

Re: Post your screenshots!

PostPosted: Wed Apr 22, 2015 12:27
by Ivà
I'm only playing on the map that was previously made by perlitroll and others:

viewtopic.php?f=12&t=11291

So they deserves all the credit for hogwarts stuff :-)

Re: Post your screenshots!

PostPosted: Wed Apr 22, 2015 14:51
by TG-MyinaWD
This might be used in a mod soon.
But for now it only for show. and I plan use to in my game. Since I think these meshs are awesome feature.

Image

Also I might need size it one block high then two maybe XD but two high looks good to.

Re: Post your screenshots!

PostPosted: Wed Apr 22, 2015 16:21
by Kilarin
Holy Toledo that looks AWESOME Paramat!