There are LOT of reasons, why after spending 9 hours at work for 5 days in a week one doesn't have enough free time
That would be better since it does not have to make too much lag for the entire serverBrandonReese wrote:Weather is something that could be handled client side I would think. The server sends the signal to start/stop weather and the client handles the animation of it.
jojoa1997 wrote:That would be better since it does not have to make too much lag for the entire serverBrandonReese wrote:Weather is something that could be handled client side I would think. The server sends the signal to start/stop weather and the client handles the animation of it.
jojoa1997 wrote:That would be better since it does not have to make too much lag for the entire serverBrandonReese wrote:Weather is something that could be handled client side I would think. The server sends the signal to start/stop weather and the client handles the animation of it.
rarkenin wrote:However, to prevent cheating, any weather-induced actions should remain.
4aiman wrote:rarkenin wrote:However, to prevent cheating, any weather-induced actions should remain.
Like what? Well, if there would be disasters like floods or eruptions by the name "weather", the yes :)
I don't see an advantage to have no rain/snow, though, as that would not place or remove any nodes.
rarkenin wrote:4aiman wrote:rarkenin wrote:However, to prevent cheating, any weather-induced actions should remain.
Like what? Well, if there would be disasters like floods or eruptions by the name "weather", the yes :)
I don't see an advantage to have no rain/snow, though, as that would not place or remove any nodes.
I might be wrong but I was under the impression that rain would create puddles and flash floods.
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