New release 0.2.20110529

celeron55
Member
 
Posts: 430
Joined: Tue Apr 19, 2011 10:10

New release 0.2.20110529

by celeron55 » Sun May 29, 2011 19:51

http://celeron.55.lt/blog/?p=217
http://celeron.55.lt/~celeron55/minetest/download

Here's the (messy) changelog:

- Optimized smooth lighting
- A number of small fixes
- Added clouds and simple skyboxes
- The glass block added
- Added key configuration to config file
- Player privileges on server
- Slightly updated map format
- Player passwords
- All textures first searched from texture_path
- Map directory (“map”) has been renamed to “world” (just rename it to load an old world)
- Mouse inversion (invert_mouse)
- Grass doesn’t grow immediately anymore
- Fence added
 

gnarvin
New member
 
Posts: 7
Joined: Sat Apr 23, 2011 02:23

by gnarvin » Sun May 29, 2011 23:19

Sweet, looking good. I like the lighting fix and the clouds. Glass texture needs some work tho. And I feel like fences should be 1 and half blocks high so you can jump over them. Maybe some doors and gates soon? Keep up to good work.
 

darkhog
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Posts: 19
Joined: Sat May 28, 2011 13:35

by darkhog » Mon May 30, 2011 06:47

How to craft glass in this release?
 

HaiR
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Posts: 34
Joined: Tue Apr 26, 2011 20:00

by HaiR » Mon May 30, 2011 13:51

Great job Celeron55. The game is better everyday :)

Darkhog, for glass, you shoul burn sand in the furnace (with coal; or probably wood (i didn't try wood) )
 

gnarvin
New member
 
Posts: 7
Joined: Sat Apr 23, 2011 02:23

by gnarvin » Mon May 30, 2011 14:26

Any thoughts on some sounds? I feel that is the biggest factor thats really keeping me from getting into the game. Maybe just some walking and ambient sounds first.

Anyways I was messing with the glass texture, I was thinking something more like this
Image

Heres a the glass texture file
http://www.mediafire.com/i/?ovai6e647petg22

Also I made a new world and had this weird whirl pool thing, don't knwo why it was there but it was.
Image
Last edited by gnarvin on Mon May 30, 2011 15:28, edited 1 time in total.
 


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