Jordach wrote:SNIP
tinoesroho wrote:Or, do the smart thing and seperate Minetest-engine and minetest-game more. Updates to the engine should only be done that enable a wider range of possibilities (like LUA-settable player HP, movement speed, jump) and...
We can break the minetest_game project into several projects: mesetint (classic minetest), minetest (barebones), minefest (more of a full-fledged game project).
Minetest is about freedom. Freedom to innovate. Freedom from being pissed off by executive decisions. We can avoid pissing players off by producing more variety, and by providing a versatile engine.
I don't really like those models cause that gets rid of the blocky feel. Also if anything keep the model the same since you have A huge library of skins from all the ones people have made for minecraft. I do think we could do something like capes or similar that could be decided client side(and player tezturea too)Inocudom wrote:The current mese ore could be made to look like the old mese and the new mese could be deeper underground. Different rock layers would be an improvement and jungles could have their own dirt and rock types just like deserts do. Deserts could be given new plants that are appropriate. I enjoy new features for Minetest, but I don't want it to be a Minecraft clone.
I do feel that player models would be cuter and more original if they took some inspiration from the game RPG Maker 2 for the PlayStation 2 (the dungeons and buildings in that game were made in a manner not too different from how things are built in Minetest.) Below is a video I found on YouTube of what RPG Maker 2 looks like. Notice how the characters look.
http://www.youtube.com/watch?feature=player_detailpage&v=7fXX-ly1UFA
I find the player models to be cute, and Minetest could have similar ones that are easy to select and customize.
PilzAdam wrote:In addition to what I said above:
The community should start developing more game(mode)s. Single mods have to run with a game (wich is minetest_game by default) wich isnt good in all cases if minetest_game turns into a survival direction.
PilzAdam wrote:There will be some features that will not make everyone happy, but they are important for a challenging survival game.
The result will be a pretty nice vanilla game that is playable without mods. But if some users dont like the style of it, they can simply go to the forum and install mods or other games that have different goals.
minetest_game simply cant be a game that suits everyones needs, so in my oppinion we just pick a direction (challenging survival gameplay with enough freedom to build) and add features that actually support this goal.
I like Dwarves, except for the greater need for cpu.Mito551 wrote:@Jordach, tell me, do you like dwarves?
two words: dwarves game.
. here you will find inspiration to know what people want.
I agree I have been pushing for a better game ever since I saw how under developed 0gb.us server was cause it was DEFAULT game and it was horrible. I say either we change the fighting by swords or allowing the playing field to be changed like armor. Also I could make anything new in default because we have such a limited number of blocks,pandaro wrote:It is difficult to always make the right decisions, but decisions right or wrong should be taken not to stop development.
I thank PilzAdam and all the people involved in the development of minetest from the engine side.
I believe that the most active part of this community MUST be involved in decisions that affect the gameplay.
I think up to version 0.7 to speak of "default gameplay" is premature, on the contrary, must continue to work on the engine to add features and optimize performance.
I think anyone who plays this game at the moment to do it because it is animated by a strong passion, so all the current players can be called "beta tester".
In conclusion: the decision maker at the time should involve users more passionate, reread all the topic. here you will find inspiration to know what people want.
I agree I have been pushing for a better game ever since I saw how under developed 0gb.us server was cause it was DEFAULT game and it was horrible.
I love his server but I mean the game is under developed. That is the only server I go on anymore for survival. Vanesae's server is for creativeTedypig wrote:I agree I have been pushing for a better game ever since I saw how under developed 0gb.us server was cause it was DEFAULT game and it was horrible.
AAAAANNNNDDDDD From your signature....
Servers I like: 0gb.us:30000*vanessae.mine.bz:30000*menche.servegame.com:30000
I for one think his server is perfect.
And now MY input.
The game is fucking awesome. If you want more options just fucking look around the forums for mods. Don't want renewable lava....MOD IT OUT! Want more blocks........"gloop blocks,moreblocks,noncubic,more ores. Just to name a few" There you go. Also, new nodes are fucking easy to create and the software to do so is free. I use luaedit and gimp. I say fix the engine to make this run better, and leave the game "development" to the users, that way EVERYONE CAN HAVE WHAT THEY WANT! The community here is amazing and will help you with anything you want to know (provided THEY know how to do it). I don't mind the new Mese, the lava pisses me off, the game in general is awesome. Please don't turn Minetest into Minecraft. If I want Minecraft I would play Minecraft.
That's my 2 pennies. Don't like it? I don't care, I'm not here to impress you.
tinoesroho wrote:Or, do the smart thing and seperate Minetest-engine and minetest-game more. Updates to the engine should only be done that enable a wider range of possibilities (like LUA-settable player HP, movement speed, jump) and...
We can break the minetest_game project into several projects: mesetint (classic minetest), minetest (barebones), minefest (more of a full-fledged game project).
Minetest is about freedom. Freedom to innovate. Freedom from being pissed off by executive decisions. We can avoid pissing players off by producing more variety, and by providing a versatile engine.
I say minetest stay the development one and we have classic as it is now and minimal as of 0.4.4Calinou wrote:tinoesroho wrote:Or, do the smart thing and seperate Minetest-engine and minetest-game more. Updates to the engine should only be done that enable a wider range of possibilities (like LUA-settable player HP, movement speed, jump) and...
We can break the minetest_game project into several projects: mesetint (classic minetest), minetest (barebones), minefest (more of a full-fledged game project).
Minetest is about freedom. Freedom to innovate. Freedom from being pissed off by executive decisions. We can avoid pissing players off by producing more variety, and by providing a versatile engine.
+1, we could have 4 games like this:
- classic (0.3.3-like)
- minetest (just like it is right now)
- minefest (lots of mods shipped by default)
- minecraft_like (tries to be as close as Minecraft as possible).
It's the best of all worlds we could do.
pandaro wrote:reread all the topic. here you will find inspiration to know what people want.
Calinou wrote:- minecraft_like (tries to be as close as Minecraft as possible).
PilzAdam wrote:The problem with developing minetest_game is that its not possible to create a game that everyone is happy with.
Casimir wrote:PilzAdam wrote:The problem with developing minetest_game is that its not possible to create a game that everyone is happy with.
Nothing is impossible. Therefor I hate compromises. A compromise always is when some people agree that there is no solution and therefor pic a solution no one is happy with. Always search for a consensus. It may take long, and you need to discus a lot. But my experience is that there always is a solution everyone is happy with.
If you have a unsolvable problem take a step back. You might can't move the huge container, but you can move the ship it is standing on (worst analogies always by casimir).
Casimir wrote:I understand your intention about improve minetest_game to make it an "actual" game, but I don't understand the rush you are in. We have no deadline, and you don't have to do everything by your own.
PilzAdam wrote:You are wrong in this point. It is impossible to make a game that everyone likes.
PilzAdam wrote:I dont do everything on my own. There is a lot of discussion in the IRC, but the end user doesnt notice it.
Calinou wrote:tinoesroho wrote:Or, do the smart thing and seperate Minetest-engine and minetest-game more. Updates to the engine should only be done that enable a wider range of possibilities (like LUA-settable player HP, movement speed, jump) and...
We can break the minetest_game project into several projects: mesetint (classic minetest), minetest (barebones), minefest (more of a full-fledged game project).
Minetest is about freedom. Freedom to innovate. Freedom from being pissed off by executive decisions. We can avoid pissing players off by producing more variety, and by providing a versatile engine.
+1, we could have 4 games like this:
- classic (0.3.3-like)
- minetest (just like it is right now)
- minefest (lots of mods shipped by default)
- minecraft_like (tries to be as close as Minecraft as possible).
It's the best of all worlds we could do.
PilzAdam wrote:... It is impossible to make a game that everyone likes.
http://irc.minetest.ru/minetest-dev/2013-03-21#i_2944560
I dont do everything on my own. There is a lot of discussion in the IRC, but the end user doesnt notice it.
Calinou wrote:
+1, we could have 4 games like this:
- classic (0.3.3-like)
- minetest (just like it is right now)
- minefest (lots of mods shipped by default)
- minecraft_like (tries to be as close as Minecraft as possible).
mauvebic wrote:Calinou wrote:
+1, we could have 4 games like this:
- classic (0.3.3-like)
- minetest (just like it is right now)
- minefest (lots of mods shipped by default)
- minecraft_like (tries to be as close as Minecraft as possible).
To make it easier to understand, id call em' (same order) Classic, Minimal,Survival and MC.
Survival would be the minetest_game with all the extras, since you'd need those to survive without extra mods installed. I would also like to suggest a Creative game, with low overhead - no autospawning, plain (flat) maps, more nodes, fewer (no) crafts - and the more annoying aspects removed such as items dropping when inventory is full, totally counterproductive to the creative player.
If we had 4-5 default games i suspect people would stop fighting over what to include in just the one :-)
Inocudom wrote:The current mese ore could be made to look like the old mese and the new mese could be deeper underground. Different rock layers would be an improvement and jungles could have their own dirt and rock types just like deserts do. Deserts could be given new plants that are appropriate. I enjoy new features for Minetest, but I don't want it to be a Minecraft clone.
Inocudom wrote:Inocudom wrote:The current mese ore could be made to look like the old mese and the new mese could be deeper underground. Different rock layers would be an improvement and jungles could have their own dirt and rock types just like deserts do. Deserts could be given new plants that are appropriate. I enjoy new features for Minetest, but I don't want it to be a Minecraft clone.
Has anyone read these ideas?
i dont. i think minetest_game should still be the development. let the other game types have different names but keep mineteest_game the way it is. the main developement game. also if you change the names then almost every mod would break and if there are multiple names then no mod could ever have compatability. I say just keep it the way it is and those who dont like it tough luck. classic is a good idea but not to completely change the game.rubenwardy wrote:PilzAdam wrote:... It is impossible to make a game that everyone likes.
http://irc.minetest.ru/minetest-dev/2013-03-21#i_2944560
I dont do everything on my own. There is a lot of discussion in the IRC, but the end user doesnt notice it.
I agree with celeron55
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