Jordach wrote:I made a small hybrid entity combined with a node,
https://www.youtube.com/watch?v=wkx3is1Ua04
lol ... I also tried to create an animated chest yesterday. ^^
What happens if you open the chest with a node placed above it?
Jordach wrote:I made a small hybrid entity combined with a node,
https://www.youtube.com/watch?v=wkx3is1Ua04
Jordach wrote:So I was playing with my chests (to fix the looping) and a certain legendary MC modder(?) dropped in!
https://www.youtube.com/watch?v=JHfmoG4MUIQ
Jordach wrote:I finished off my animated chests,
https://www.youtube.com/watch?v=pJlDe9fNyvI
They're testable at;
https://github.com/Jordach/big_freaking ... 5cde261008
No, it doesn't. If you use bfd as a game, they work right out of the box. Basically, there is a nodebox for the bottom part of the chest, and an entity for the top part. The entity plays its animation when you right click the chest.MirceaKitsune wrote:Jordach wrote:I finished off my animated chests,
https://www.youtube.com/watch?v=pJlDe9fNyvI
They're testable at;
https://github.com/Jordach/big_freaking ... 5cde261008
I assume this requires engine changes? As far as I know, you can't use the mesh drawtype for nodes yet, only for players and entities. I'm hoping this might be changed in the engine someday. I don't know how to do it though, since world rendering was handled very differently when I implemented model support at least.
Evergreen wrote:No, it doesn't. If you use bfd as a game, they work right out of the box. Basically, there is a nodebox for the bottom part of the chest, and an entity for the top part. The entity plays its animation when you right click the chest.
hoodedice wrote:
That was actually quite entertaining, sir.
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