ZachyGames wrote:"The version of this file is not compatible with the version of windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher" Also my paint tool sai expired so i cant make texture packs and the normal paint sucks. i wanna make some 3d mobs
OmniStudent wrote:Managed to make a little animation with the Water Dragon.
Yes, I know it should probably be in water.
Omnistudent wrote:Managed to make a little animation with the Water Dragon.
HeroOfTheWinds wrote:If you got that error code, then you need to download the opposite version of Blender. I'm guessing you grabbed the first link, which would be x64, so I would recommend scrolling down farther to find the x86 version and try that.
Also, a good paint tool to try is GIMP.
ZachyGames wrote:HeroOfTheWinds wrote:If you got that error code, then you need to download the opposite version of Blender. I'm guessing you grabbed the first link, which would be x64, so I would recommend scrolling down farther to find the x86 version and try that.
Also, a good paint tool to try is GIMP.
i already have GIMP since april 2014 if you dont know. it has only 64 bit and 32 bit versions do i need to go to older versions?
http://download.blender.org/release/ <--- this? the list of older versions
Linxx wrote:maybe it could have an animated texture for the model skin
OmniStudent wrote:Managed to make a little animation with the Water Dragon.
Yes, I know it should probably be in water.
ZachyGames wrote:How about when dead animation and try to test walking animation by really moving.
OmniStudent wrote:Made this yesterday too. Its completely useless for Minetest and has quite a few mistakes but its slightly entertaining.
Linxx wrote:working on the texture thingy ...gonna take a while since i suck at it D:
OmniStudent wrote:Linxx wrote:working on the texture thingy ...gonna take a while since i suck at it D:
Cool! Are you using the image from the blend file or making a new one?
OmniStudent wrote:Made this yesterday too. Its completely useless for Minetest and has quite a few mistakes but its slightly entertaining.
Gambit wrote:Uh, guys, not to be a party pooper but I made this thread so multiple people can showcase their creative mob concepts. It was not made to talk about development. As I stated in the OP, dev discussion should be PM or begin a new thread about it.
Gambit wrote:The reason I bring this up is because someone emailed me saying this topic was hijacked and worried his post would get overlooked. Quite personally, I agree. I'd like to see more than one mob myself please.
Gambit wrote:So out of respect, please begin a new thread about said particular mob you're interested in playing with so more people will feel comfortable about posting ideas without feeling they have to squeeze in a middle of a conversation.
Thank You.
OmniStudent wrote:You abandoned this thread after a couple of posts. You didn't deign to comment on other people's creations or encourage people in any way. I've been trying to keep this thread alive by showing people how even terribly drawn ideas can look cool in the game, but I guess the non-programming contigent of the minetest people have showed everything they're capable of by now.
OmniStudent wrote:The thread would of course be a bit less cluttered if some people could refrain from "quoting" animated pictures over and over, but I really don't know how to help someone who thinks this is good forum practice.
philipbenr wrote:I think that some of these things should go in the fan art thread in offtopic.....
Related to me more of, but I am taking computer design 2 at my highschool, and am getting taught 3d rendering. (most likely with a program called maya I think..)
philipbenr wrote:As I said, it is in-school. :P Maybe the license expired and we are using blender, but I don't know.... I can't really do much about it.
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