programmingchicken wrote:You CAN eat dirt, contrary to common belief.
4aiman wrote:@Sokomine, @SAMIAMNOT
I think that auto-triggering should start over every single reincarnation.
I.e. upon respawning a player will be able to live a whole new life.
programmingchicken wrote:Not every monster should drop meat. A monster should drop food, but not always meat. And sometimes it doesn't drop anything.
philipbenr wrote:+1 @Arguably Sane. That has always been my favorite method. I just hope i doesn't look as bad as the bones from the bones mod. We should have a Dead Sam model instead of a node. Just make him laying down, perfectly still, and with a bones skin. Or maybe like a skin overlay...
Kpenguin wrote:Well, that's all with mods. Minecraft doesn't need those to still be interesting. I was talking about the bare game.
philipbenr wrote:I just hope i doesn't look as bad as the bones from the bones mod. We should have a Dead Sam model instead of a node. Just make him laying down, perfectly still, and with a bones skin. Or maybe like a skin overlay...
SAMIAMNOT wrote:I dunno, what if a Minetest warrior accidentally dies? He'll have to re-trigger all the settings again.
What about a /die command that resets the settings?
SAMIAMNOT wrote:True, but my sister did once. Plus, any monster should drop meat, IMHO.
ArguablySane wrote:As far as food goes, I'd actually say that some monsters shouldn't drop food.
ArguablySane wrote:it's easier to balance if availability of food isn't always correlated with the number of monsters around.
ArguablySane wrote:From a realism standpoint, there are plenty of creatures which you wouldn't want to eat, either because they're poisonous or simply unpleasant.
4aiman wrote:I always hated the idea of "bones" block.
Over time there's bones everywhere.
I'm perfectly "ok" with having things like cemeteries or crypts or (mentioned above) death pits, but *not* all over the world.
Ferk wrote:Is having corpses instead all over the world much of a change?
Ferk wrote:Having them as entities might actually be more overhead for the server than if they were blocks. What if the corpses stack up, how many entities can we have?
Ferk wrote:I'm not sure if in minetest_game bones mod they expire, but I've played subgames where they disappear)
4aiman wrote:One will only need entities if he/she would like to move the corpse to some other coordinates in a more "natural" way - by pulling/kicking it - instead of "dig & place" business.
Kpenguin wrote:Well, that's all with mods. Minecraft doesn't need those to still be interesting. I was talking about the bare game.
Dragonop wrote:There are lots of original subgames,
Dragonop wrote:and the "team" that is developing is not huge.
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