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Re: What's Minetest still missing over Minecraft?

PostPosted: Wed Aug 31, 2016 20:49
by MykieDoesStuff
I love the ideas and things going on, HOWEVER, I feel like this thread should be more organized now.

Would you guys like me to type up all the ideas, and comparison between these both game/engine?

Reading this thread gives me a bit of headache. It's mostly people replying to each post and expanding the ideas.

There should be a bubble map. A sense of direction where the minetest community should develop and push forward.

Sure Minetest can be bland and boring, but that can be improved. Sure Minecraft is pretty much a finished game, but they're keep adding in new contents and fun things regularly.

Minetest should do that.

I feel that the Minetest community is a complete mess. Honestly I don't see any organization.

Maybe the forum need a rework and there should be like the giant board for all the ideas and things. Maybe there need to be more section and places and a section of all completed and updated mods.

I don't know exactly, but I feel like things should be more organized now. Maybe this is why Minetest is "falling behind"

Honestly, when I play Minetest right now, I get bored. When I play Minecraft now, I get bored. But when I play with other people the game is so much more fun.

You make up goals with others and such. Teamwork is involved and things.

If you're playing solo, yeah it'll get boring quickly, but if you really want to play solo then there could be harder mobs and such. That when comes a new us game and such.

I'm just speaking out of my mind right now and what I think. Sorry if my typing is bad or complete mess.

But to the point:

Minetest needs to have a more organized to push forward and development and make it easier for all of us.

And to have more fun, create goals with more people.

P.S. I was typing on the phone, so excuse my typos or autocorrect. It can be a pain...

That's... Pretty much all I got to say rn

Re: What's Minetest still missing over Minecraft?

PostPosted: Wed Aug 31, 2016 21:50
by MineYoshi
I'm ok with the "organisation" by now...
The reason is the fact that some people goes so "offtopic" sometimes...

The actual Minetest (With some mods) can challenge MineCraft as well...
I think many modders from MC would be in heaven with Minetest, after all has an API, and that makes everything easy! :D
Even a little kiddo can do a mod :D Adding his own block.

Re: What's Minetest still missing over Minecraft?

PostPosted: Thu Sep 01, 2016 05:37
by Byakuren
MC has the unofficial Forge API, which has lots of features, and is designed in a way to increase compatibility between mods, so I think it's reasonable to assume that at least some MC modders would not be satisfied with the Minetest API. It's harder to get started though, involving a lot more ritual to get going, so modders might appreciate the relative simplicity of writing Minetest mods.

As with Minecraft though, a good standard collection of framework mods could make up for the incompatibility problems.

Re: What's Minetest still missing over Minecraft?

PostPosted: Thu Sep 01, 2016 12:31
by MykieDoesStuff
True because that is a completely different engine and code..... But it shouldn't affect Minetest too much because we already have most of the basic mod needed for a basic game....

It's just the matter of how we use our resources now.

Re: What's Minetest still missing over Minecraft?

PostPosted: Thu Sep 01, 2016 14:01
by burli
What's missing in Minetest? View range. Currently I play with max_block_generate_distance = 16 and a view range of 200 to 250. But it seams that higher max_block_generate_distance have no more effect

And this view range is still not enough for a good "feeling"

Re: What's Minetest still missing over Minecraft?

PostPosted: Thu Sep 01, 2016 15:59
by MykieDoesStuff
burli wrote:What's missing in Minetest? View range. Currently I play with max_block_generate_distance = 16 and a view range of 200 to 250. But it seams that higher max_block_generate_distance have no more effect

And this view range is still not enough for a good "feeling"


Could this be possible by server limitation?

You could press R, but it'll lag a lot last time I played...

Re: What's Minetest still missing over Minecraft?

PostPosted: Thu Sep 01, 2016 16:15
by burli
No, I had to set

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
max_block_generate_distance = 16
max_block_send_distance = 16


forgot the last value. Now it is better. But Minetest is still not able to use the full power of my hardware

Re: What's Minetest still missing over Minecraft?

PostPosted: Thu Sep 01, 2016 21:33
by MineYoshi
burli wrote:No, I had to set

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
max_block_generate_distance = 16
max_block_send_distance = 16


forgot the last value. Now it is better. But Minetest is still not able to use the full power of my hardware

Try enabling all the shaders, make view_range bigger... Can't wait to see the FrameRate!

Re: What's Minetest still missing over Minecraft?

PostPosted: Fri Sep 02, 2016 06:49
by burli
MineYoshi wrote:Try enabling all the shaders, make view_range bigger... Can't wait to see the FrameRate!

I don't have a high end PC, so it is no problem to get the frame rate below 10 if you set everything to highest values and look over a dense forest. But in most cases the frame rate is above 30

Re: What's Minetest still missing over Minecraft?

PostPosted: Fri Sep 02, 2016 20:22
by MineYoshi
burli wrote:
MineYoshi wrote:Try enabling all the shaders, make view_range bigger... Can't wait to see the FrameRate!

I don't have a high end PC, so it is no problem to get the frame rate below 10 if you set everything to highest values and look over a dense forest. But in most cases the frame rate is above 30

So what do you want to do about, Gettin' all the hardware?

MineClone 2

PostPosted: Tue Feb 28, 2017 02:24
by Wuzzy
While everyone here complains about what Minetest is still apparently “lacking” (compared to Minecraft), I am making a Minecraft clone in Minetest:

MineClone 2

xD

Re: What's Minetest still missing over Minecraft?

PostPosted: Wed Mar 01, 2017 00:13
by Byakuren
Not sure if this has been mentioned yet but we should also consider what Minetest is lacking as a modding platform compared to Minecraft Forge, since that is the main platform for Minecraft mods.

I can think of a couple of things off the top of my head:
  • Mods can create their own dimensions, including during gameplay
  • Mods can create custom client-side GUI elements and effects
  • Tile entity things?
  • Mobs have nice movement and pathfinding (I'm assuming these are available to modders in Forge)
  • Mods can add more controls than the default (may not be an advantage if you consider mobile)

The second one at least is in progress for Minetest, and the first point has been discussed at (excessive?) length on Github.

Re: What's Minetest still missing over Minecraft?

PostPosted: Wed Mar 01, 2017 19:35
by Linuxdirk
Byakuren wrote:Not sure if this has been mentioned yet but we should also consider what Minetest is lacking as a modding platform compared to Minecraft Forge, since that is the main platform for Minecraft mods.

We don’t even need to compare it to Forge. Just have a look on what Resource Packs are capable of doing. Or all the internal API stuff that is changable by a shit-ton of userspace commands and configuration options.

It makes me sad that a closed-source game owned by microsoft and developed in obfuscated Java code has a better modding API and options than an open-source engine intended to be a modding platform.

Some devs (unfortunately those with the most influence) are even strongly arguing against more configuration options or extending the API to allow more changes of the core features.

Re: What's Minetest still missing over Minecraft?

PostPosted: Thu Mar 09, 2017 09:09
by ABJ
The attitude of quite a lot of Minetesters and devs is just sad. "Minetest is not Minecraft. STFU and GTFO. Period. We don't give a damn what you 12-year-old creeperheads want."

Re: What's Minetest still missing over Minecraft?

PostPosted: Thu Mar 09, 2017 10:49
by burli
Sounds like "Linux is not Windows"

Re: What's Minetest still missing over Minecraft?

PostPosted: Thu Mar 09, 2017 11:17
by Jordach
Linuxdirk wrote:
Byakuren wrote:Not sure if this has been mentioned yet but we should also consider what Minetest is lacking as a modding platform compared to Minecraft Forge, since that is the main platform for Minecraft mods.

We don’t even need to compare it to Forge. Just have a look on what Resource Packs are capable of doing. Or all the internal API stuff that is changable by a shit-ton of userspace commands and configuration options.

It makes me sad that a closed-source game owned by microsoft and developed in obfuscated Java code has a better modding API and options than an open-source engine intended to be a modding platform.

Some devs (unfortunately those with the most influence) are even strongly arguing against more configuration options or extending the API to allow more changes of the core features.

Linuxdirk - how about instead of having ideological discussion, how about actually developing a game instead of playing with apples and oranges.

Re: What's Minetest still missing over Minecraft?

PostPosted: Thu Mar 09, 2017 12:17
by burli
I can understand both sides. In one side are the core devs. They have limited time and won't get payed for their work. They can't implement everything a modder or game Dev wishes.

On the other side are the game developers who can't make the game they want because of the limitations of the engine.

I really wish we had better mobs, but I think it will be impossible to do that in lua because it will always be laggy. But we don't have enough core devs to do that and I don't have the experience to make it myself

Missing engine features for MineClone 2

PostPosted: Thu Mar 09, 2017 15:21
by Wuzzy
Because it's relevant I just dump two lists of missing Minetest features which are required for MineClone 2, a Minecraft clone:

List of missing engine features: http://repo.or.cz/MineClone/MineClone2. ... EATURES.md

List of MineClone 2 issues with the label “needs engine change”: https://github.com/Wuzzy2/MineClone2-Bu ... e%20change

The second list is updated automatically and the first list is updated whenever I feel like it.

Re: What's Minetest still missing over Minecraft?

PostPosted: Thu Mar 09, 2017 15:36
by burli
- Require tools to be intact in crafting

This is already possible (see replacements), but...

https://github.com/minetest/minetest/issues/5323

Re: What's Minetest still missing over Minecraft?

PostPosted: Thu Mar 09, 2017 15:56
by TumeniNodes
The two games are so similar, on the visual scale (regardless of diff textures or colors) that it sets off a link in the brain.

To some brains: They look similar so, they should behave similar. (so why don't they?) 0_o

To other brains: I know they are different, but I want them to behave the same, because I don't want to or am unable to pay $26.95 for it. (or however much the price is, I forget ) :P

To a few brains: These two are vastly different and unable to behave exactly the same but, I'm not frustrated enough at work and/or other aspects in life so... I shall persevere to make them behave the same (or slightly more similar)... thus throwing myself into the abyss of nutbaggery. If I'm gonna go insane, I'd rather just go full tilt than half assed... :P

Then, there's this brain: Hey look!!!! Now I have two cool and fun games to play.... kewwwl : )

These are the 4 MT/MC related brain patterns in the human psyche.
The ONLY sane, and happy one..., is the last in the list.


:D

Re: What's Minetest still missing over Minecraft?

PostPosted: Thu Mar 09, 2017 18:24
by ABJ
Jordach. what exactly are you trying to say?

Re: What's Minetest still missing over Minecraft?

PostPosted: Fri Mar 10, 2017 02:18
by Byakuren
ABJ wrote:The attitude of quite a lot of Minetesters and devs is just sad. "Minetest is not Minecraft. STFU and GTFO. Period. We don't give a damn what you 12-year-old creeperheads want."

I don't know if you're being serious but I don't think this is accurate.

Re: What's Minetest still missing over Minecraft?

PostPosted: Fri Mar 10, 2017 04:22
by Nyarg
No !
MT is not MC because have not shadows )

Re: What's Minetest still missing over Minecraft?

PostPosted: Fri Mar 10, 2017 14:53
by ABJ
Byakuren, that's what I've seen.

Re: What's Minetest still missing over Minecraft?

PostPosted: Thu Mar 16, 2017 16:49
by Linuxdirk
Byakuren wrote:
ABJ wrote:The attitude of quite a lot of Minetesters and devs is just sad. "Minetest is not Minecraft. STFU and GTFO. Period. We don't give a damn what you 12-year-old creeperheads want."

I don't know if you're being serious but I don't think this is accurate.

Not exactly like that, but I've seen something like "we can't do/name/have something like this-or-that because Minecraft has that".

Re: What's Minetest still missing over Minecraft?

PostPosted: Fri Mar 17, 2017 10:47
by ABJ
Minecraft is nothing but shit. At least, that's what I've heard.

Re: What's Minetest still missing over Minecraft?

PostPosted: Sat Mar 18, 2017 11:17
by TumeniNodes
What's Minetest still missing over Minecraft?

Financial backing from MS?? :P