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Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Thu Feb 18, 2016 18:19
by Napiophelios
jp wrote:The worktable is now called workbench and texture names changed accordingly, FYI. Same for the rusty bars.

I also really like your little customization of the wooden lightbox, can you make a 16px version for me, please ?


Thanks for the heads up. I will fix it very shortly.

Will you be renaming :
worktable_anvil.png
worktable_saw.png
or are these okay for the time being?

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Thu Feb 18, 2016 18:24
by jp
Napiophelios wrote:worktable_anvil.png
worktable_saw.png

No I won't change the names of these as it would break the older formspecs.

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Thu Feb 18, 2016 19:31
by Napiophelios
jp wrote:I also really like your little customization of the wooden lightbox, can you make a 16px version for me, please ?


Let me know if its too much yellow, I will tone it down some.
Image
Image

xdecor_wooden_lightbox.png
xdecor_wooden_lightbox_16px
xdecor_wooden_lightbox.png (887 Bytes) Viewed 4037 times

xdecor_wooden_lightbox_off.png
xdecor_wooden_lightbox_off_16px
xdecor_wooden_lightbox_off.png (763 Bytes) Viewed 4037 times

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Thu Feb 18, 2016 19:39
by jp
No sorry, it's not good. You darkened the borders of the lightened parts and it's less "illuminating" than the original tweak. Please just do the exact same thing than your 32px texture, but in 16px.

Also don't bother with the _off texture, I don't use it.

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Thu Feb 18, 2016 20:40
by Napiophelios
Okay, I try it again...not much room to graduate the color tho.
Image
xdecor_wooden_lightbox.png
xdecor_wooden_lightbox.png (806 Bytes) Viewed 4037 times



TexturePack now on GitHub...yah!!

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Thu Feb 18, 2016 20:49
by jp
Hmm... the crosswise wood is a bit too washed-out now. I'll see if I can tweak it.

Thanks anyways for your collaboration ;)

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Fri Feb 19, 2016 11:07
by mahmutelmas06
Could you add support to Sea mod ?
Because 32px textures (underwater) looks weird with sea mod activated

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Fri Feb 19, 2016 14:34
by Napiophelios
mahmutelmas06 wrote:Could you add support to Sea mod ?
Because 32px textures (underwater) looks weird with sea mod activated


I have uploaded 23 of 59 total for Sea modpack v4.2:
clams_algae.png
clams_algaeused.png
seacobble_*
seastone_*
seastonebrick_*

The plants and corals may take a little longer;
Let me know what you think about the cobble textures,
I think I may need to remake those.

Also re-added missing texture : default_brick.png

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Sat Feb 20, 2016 08:57
by afflatus
Napiophelios wrote:TexturePack now on GitHub...yah!!
repository: https://github.com/Napiophelios/MTCore
download: https://github.com/Napiophelios/MTCore/ ... master.zip


Yay!

And thanks for the fishing rod :-)

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Tue Feb 23, 2016 23:40
by philipbenr
This has been getting surprisingly big. And impressive. Looking good.

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Wed Feb 24, 2016 22:26
by Napiophelios
afflatus wrote:And thanks for the fishing rod :-)

What version of the fishing mod do you use? I use Xanthin's simplified/light version;
but I am unclear which is the official/first mod that most people use.
I think Minetestforfun's server version is probably closest to the one I need to get for all the textures.

philipbenr wrote:This has been getting surprisingly big. And impressive. Looking good.

Thanks for the encouragement philipbenr :)
I think there are close to 850 all together,
my original goal was just a small pack for default textures.
I failed :)
I think I might seperate the 3rd party mods into their own repo
to keep things simpler.

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Wed Feb 24, 2016 23:54
by benrob0329
Do you plan on making 32px normalmaps as well?

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Thu Feb 25, 2016 01:32
by Napiophelios
benrob0329 wrote:Do you plan on making 32px normalmaps as well?


I never thought about it.
I really need to find out how they are made before I say 'yes' or 'no'

I have seen some examples of normalmaps in peoples screenshots
and I thought it was incredibly ugly...takes the cartoon feel away from things

But I cant really dismiss their value as I havent had a machine that can use them
so I dont know what they are like firsthand.

..so I guess my answer would be..maybe?

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Fri Feb 26, 2016 09:15
by afflatus
Napiophelios wrote:What version of the fishing mod do you use?


I'm using Mossmanikin's fishing-0.2.3, with crabman77's multiplayer fix. It is relatively simple, but includes fishing trophies.

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Sat Mar 05, 2016 17:24
by burli
I would like to install this texture pack, but it doesn't work. I have Minetest 0.4.13 on Ubuntu 14.04 and I installed it from the stable PPA.

I can see it in the Textures tab in the game and I can select it, but it doesn't change anything. The HDX 32px textures are working fine

Any idea?

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Sat Mar 05, 2016 22:48
by Napiophelios
I am new to using Github, I think I messed up the repo
Its probably inside a folder within another folder

It took forever to upload all those textures and I am not
sure how to fix it without re-uploading again...which I dont want to do

When you select the texture pack does it show a screen shot?
if not then its the mucked up folder problem I describe

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Sun Mar 06, 2016 02:51
by duane
Napiophelios wrote:I am new to using Github, I think I messed up the repo
Its probably inside a folder within another folder


Would this help?

https://githowto.com/moving_files

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Sun Mar 06, 2016 04:01
by Napiophelios
burli wrote:I would like to install this texture pack, but it doesn't work. I have Minetest 0.4.13 on Ubuntu 14.04 and I installed it from the stable PPA.

I can see it in the Textures tab in the game and I can select it, but it doesn't change anything. The HDX 32px textures are working fine

Any idea?


I remade the repository without the internal folders
Let me know if it helps.

If you download the zip file it doesnt matter
Github will place the files into an archived folder named after the repository

I might go back to using Dropbox :(

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Sun Mar 06, 2016 06:54
by duane
Napiophelios wrote:I might go back to using Dropbox :(


Once you get used to git, it's really nice. I'm even using it for projects that exist only on my hard drive.

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Sun Mar 06, 2016 10:17
by burli
It's working now, but not for all textures. Dirt and glas for example are working, stone and cobblestone doesn't. See screenshots

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Sun Mar 06, 2016 12:26
by Napiophelios
There just isn't much variation in a lot of the up scaled 32px tiles.
I am not perfect at this; so If you examine the screenshots carefully,
you can see some tiny differences. Its 'working' fine.

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Tue Mar 08, 2016 04:09
by philipbenr
Napiophelios wrote:I remade the repository without the internal folders
Let me know if it helps.


It will, trust me.

I might go back to using Dropbox :(


I would highly suggest keeping with git. I am not familiar with it either, but I still am learning. ;) It is very helpful for me, as I have a script that allows me to grab all the changes from anything on github that I used git clone on to be updated, including Minetest. ;)

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Tue Mar 08, 2016 05:17
by Napiophelios
I figured its how I am managing it thats the problem.
So I split it into groups for easier updating.

Download MTCore32px_default mods only
repository https://github.com/Napiophelios/MTCORE32px_default-mods-only

Download MTCore32px_with more mod support
repository https://github.com/Napiophelios/MTCORE32px

edit : Alternates repo has been deleted

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Wed Mar 09, 2016 08:23
by afflatus
Just another vote here for sticking with github. The main reason is that most of the minetest community use it, but it is very flexible and allows sharing ideas properly (with credits, licenses, change histories and issue trackers all in one place). It's taken me a year to really start getting my head round it properly (maintaining an entire sub-game is relatively complex compared to texture pack), but I think well worth it.

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Thu Mar 10, 2016 01:24
by Napiophelios
I am definitely keeping it on Github.
Its just aggravating only being able to update one file at a time,
when I do large updates/changes.
I am just used to doing things in batches.

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Thu Mar 10, 2016 04:15
by Nathan.S
You should be able to do multiple changes at once, or are you doing it through a web interface rather than the command line?

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Thu Mar 10, 2016 10:36
by duane
Napiophelios wrote:I am definitely keeping it on Github.
Its just aggravating only being able to update one file at a time,
when I do large updates/changes.
I am just used to doing things in batches.


Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
git commit -a
git push

That should update everything you've changed.

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Sun Mar 13, 2016 10:20
by Doriphore
the farming soils seems to be missing (there are only the desert faming soils)

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Sun Mar 13, 2016 12:12
by SaKeL
Doriphore wrote:the farming soils seems to be missing (there are only the desert faming soils)

i added them here ;)

Re: Minetest Default Textures [32px]---W.I.P.

PostPosted: Sun Mar 13, 2016 20:11
by Napiophelios
Doriphore wrote:the farming soils seems to be missing (there are only the desert faming soils)


Napiophelios wrote:....these are the only textures I can find that are actually missing:

beds_transparent.png
default_cloud.png
default_obsidian_glass_detail.png
player.png
player_back.png
wieldhand.png
xpanes_grey.png
xpanes_pane_half.png
xpanes_space.png
xpanes_white.png


Doriphore I will add this info to the OP
Let me know if I missed any :)